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<blockquote data-quote="Lokar" data-source="post: 2908355" data-attributes="member: 40850"><p>I like the idea of a fatigue system based on the ammount of effort actions take. However through reading this thread I'm not sure I can see the direction you're trying to go with it.</p><p></p><p>As for the exausting rage ability. I have to say it looks a pretty powerful for a general feat with no prereqs. With one feat you gain an additional 3 hp per level (granted for a limited duration, but hardly the point) At first level you would be gaining a +10 str +10 con bonus, thus a +5 to hit/dam and +5 hp, far to over powering without restrictions. At higher level (lets say 20th for arguments sake) you have greater rage, with this stacked on top of it you get a huge +12 str +12 con bonus, that's 120 hp +6 hit/dam, now here the additional hit/dam may not seem like a big deal, but the hp is absolutly insane. It would probably be better like this.</p><p></p><p><strong>Exausting Rage (General)</strong></p><p><strong>Prereq:</strong>Greater Rage class ability, Tireless Rage class ability</p><p>When you fly into a rage youmay choose to enter an exausting rage. if you do you gain an additional +2 to your strength and constitution (totaling +8) In addition your rage lasts an additional 1 round per your newly modified constitution bonus.</p><p>When your rage ends you are fatigued as per the normal rage rules prior to gaining Tireless Rage.</p><p><strong>Normal: </strong>When you enter a greater rage you gain a +6 bonus to both strength and constitution . You may normaly only rage for a number of rounds equal to 3 plus your newly modified constitution bonus. With tireless Rage you are no longer fatigued at the end of your rage.</p><p></p><p></p><p>This feat only grants you an additional +1 to hit and damage and an additional 1 hp per level for the duration, it also almost doubles the duration of your rage. I think it's much more reasonable then giving a +3 to hit and dam and +3hp. You could then follow it up with something like yours above.</p><p></p><p><strong>Greater Exausting Rage(epic)</strong></p><p><strong>Prereq:</strong>Exausting Rage</p><p>Whenever you rage you gain an additional +6 to Str, and Con, but at the end of the rage you become exhausted.</p><p><strong>Normal</strong>:When you enter a greater rage you gain a +6 bonus to both strength and constitution . You may normaly only rage for a number of rounds equal to 3 plus your newly modified constitution bonus. With tireless Rage you are no longer fatigued at the end of your rage.</p><p></p><p>This would net you a total bonus of +14 to your strength and constitution bonus, a +7 bonus to hit and damage (again not a big deal at this level) and at the very least 140 hp (level 21) whish Is certainly a note worthy bonus.</p></blockquote><p></p>
[QUOTE="Lokar, post: 2908355, member: 40850"] I like the idea of a fatigue system based on the ammount of effort actions take. However through reading this thread I'm not sure I can see the direction you're trying to go with it. As for the exausting rage ability. I have to say it looks a pretty powerful for a general feat with no prereqs. With one feat you gain an additional 3 hp per level (granted for a limited duration, but hardly the point) At first level you would be gaining a +10 str +10 con bonus, thus a +5 to hit/dam and +5 hp, far to over powering without restrictions. At higher level (lets say 20th for arguments sake) you have greater rage, with this stacked on top of it you get a huge +12 str +12 con bonus, that's 120 hp +6 hit/dam, now here the additional hit/dam may not seem like a big deal, but the hp is absolutly insane. It would probably be better like this. [B]Exausting Rage (General)[/B] [B]Prereq:[/B]Greater Rage class ability, Tireless Rage class ability When you fly into a rage youmay choose to enter an exausting rage. if you do you gain an additional +2 to your strength and constitution (totaling +8) In addition your rage lasts an additional 1 round per your newly modified constitution bonus. When your rage ends you are fatigued as per the normal rage rules prior to gaining Tireless Rage. [B]Normal: [/B]When you enter a greater rage you gain a +6 bonus to both strength and constitution . You may normaly only rage for a number of rounds equal to 3 plus your newly modified constitution bonus. With tireless Rage you are no longer fatigued at the end of your rage. This feat only grants you an additional +1 to hit and damage and an additional 1 hp per level for the duration, it also almost doubles the duration of your rage. I think it's much more reasonable then giving a +3 to hit and dam and +3hp. You could then follow it up with something like yours above. [B]Greater Exausting Rage(epic)[/B] [B]Prereq:[/B]Exausting Rage Whenever you rage you gain an additional +6 to Str, and Con, but at the end of the rage you become exhausted. [B]Normal[/B]:When you enter a greater rage you gain a +6 bonus to both strength and constitution . You may normaly only rage for a number of rounds equal to 3 plus your newly modified constitution bonus. With tireless Rage you are no longer fatigued at the end of your rage. This would net you a total bonus of +14 to your strength and constitution bonus, a +7 bonus to hit and damage (again not a big deal at this level) and at the very least 140 hp (level 21) whish Is certainly a note worthy bonus. [/QUOTE]
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