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EGG on 'The Spirit of AD&D'
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<blockquote data-quote="Jack7" data-source="post: 4003604" data-attributes="member: 54707"><p>I think some may have missed the target of what was being aimed at.</p><p></p><p>Gygax never said humans were perfect, he said they were basically good. He also never said anything about humans versus demi-humans, but about humans and their demihuman allies acting as a counterweight against the encroachment of evil in the form of monstrous races.</p><p></p><p>Since it is fantasy then the major arc, or characteristic in this case, of apparent division between good and evil is race (not as in human race, but what is more truly species). Some species are good and represent certain overall traits of progress and are therefore constructive in nature, some species overall represent evil and forces of destruction.</p><p></p><p>This doesn't mean individual humans can't be evil, some are or can be just plain reckless and disastrous, and he didn't say that a particular dragon can't be good, cunning, clever, and basically selfless, it just means that overall man and his allies are champions of good and monsters and their ilk are representatives of evil.</p><p></p><p>Man is not only the representation of good, he and his allies have the obligation to stand against evil, to strike out after it, to conquer and overcome it, and to make the world safe towards a good end.</p><p></p><p>He never said men were perfect, he said that, in context, man is a force for good and should remain that way, </p><p></p><p>Unfortunately for a while the game lost that most important and fundamental moral aspect and impetus in a practical orgy of emphasis on amoral character development, toy-hunger, and self-absorbed angsty existential introspection.</p><p></p><p>But Gygax was entirely right. <strong>The game is muscular and certain and active</strong>, it has a purpose, it is not passive and self-absorbed. <em>It is a game about <strong>fantasy and heroism</strong></em>, not about the supposed magic of postmodern existential ennui consumed with self-doubt and lust for super-powers.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4003604, member: 54707"] I think some may have missed the target of what was being aimed at. Gygax never said humans were perfect, he said they were basically good. He also never said anything about humans versus demi-humans, but about humans and their demihuman allies acting as a counterweight against the encroachment of evil in the form of monstrous races. Since it is fantasy then the major arc, or characteristic in this case, of apparent division between good and evil is race (not as in human race, but what is more truly species). Some species are good and represent certain overall traits of progress and are therefore constructive in nature, some species overall represent evil and forces of destruction. This doesn't mean individual humans can't be evil, some are or can be just plain reckless and disastrous, and he didn't say that a particular dragon can't be good, cunning, clever, and basically selfless, it just means that overall man and his allies are champions of good and monsters and their ilk are representatives of evil. Man is not only the representation of good, he and his allies have the obligation to stand against evil, to strike out after it, to conquer and overcome it, and to make the world safe towards a good end. He never said men were perfect, he said that, in context, man is a force for good and should remain that way, Unfortunately for a while the game lost that most important and fundamental moral aspect and impetus in a practical orgy of emphasis on amoral character development, toy-hunger, and self-absorbed angsty existential introspection. But Gygax was entirely right. [B]The game is muscular and certain and active[/B], it has a purpose, it is not passive and self-absorbed. [I]It is a game about [B]fantasy and heroism[/B][/I], not about the supposed magic of postmodern existential ennui consumed with self-doubt and lust for super-powers. [/QUOTE]
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