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Ego Whip is now officially my favourite Psi Power!
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<blockquote data-quote="wildstarsreach" data-source="post: 3063453" data-attributes="member: 43141"><p>Okay, I'm not going to comment on specific posts but this list comments in General.</p><p></p><p>Ego Whip, Great power. Most players are stupid (Not reviewing properly) in regards to charisma for 3.5. It's a waste stat. Most NPC's built for prestige classes unless charisma is a primary stat leave it at an 8. This makes you bait for the this kind of attack. It is not an overpowering power if players were to build their characters with a little less min max and a little more with realistic character, they would be better for it. One thing I would use if multiple Ego whips are use is that the maximum amount can anly be the maximum by dice. If you 7 points with 1 3d4 attack and the 9 points with another, it would be left at 12 points total.</p><p></p><p>I've been playing 3.5 for a year and a half. They were playing with point buy and fixed hit points. 28 pts buy, max HP at first and then alternating average HP based on die type. This takes the luck factor out of it. I've always been generally luckier than most. This keeps extreme luck from imbalancing the game.</p><p></p><p>The penalties for dying aren't that extreme. You lose a level but with 3-10 encounters you catch up on the experience. The only real penalty if the -1 con. </p><p></p><p>When you come to a new group, it's your job to fit in as it is unfair to make 3-5 people come to your way of thinking. He should adapt to the group. It would cause less problems and more enjoyment.</p><p></p><p>My 2(25) cents.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3063453, member: 43141"] Okay, I'm not going to comment on specific posts but this list comments in General. Ego Whip, Great power. Most players are stupid (Not reviewing properly) in regards to charisma for 3.5. It's a waste stat. Most NPC's built for prestige classes unless charisma is a primary stat leave it at an 8. This makes you bait for the this kind of attack. It is not an overpowering power if players were to build their characters with a little less min max and a little more with realistic character, they would be better for it. One thing I would use if multiple Ego whips are use is that the maximum amount can anly be the maximum by dice. If you 7 points with 1 3d4 attack and the 9 points with another, it would be left at 12 points total. I've been playing 3.5 for a year and a half. They were playing with point buy and fixed hit points. 28 pts buy, max HP at first and then alternating average HP based on die type. This takes the luck factor out of it. I've always been generally luckier than most. This keeps extreme luck from imbalancing the game. The penalties for dying aren't that extreme. You lose a level but with 3-10 encounters you catch up on the experience. The only real penalty if the -1 con. When you come to a new group, it's your job to fit in as it is unfair to make 3-5 people come to your way of thinking. He should adapt to the group. It would cause less problems and more enjoyment. My 2(25) cents. [/QUOTE]
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Ego Whip is now officially my favourite Psi Power!
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