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<blockquote data-quote="MithrasRahl" data-source="post: 3073061" data-attributes="member: 43428"><p>Kae'Yoss, I agree with almost everything you said, I know the type of player you're talking about (A friend and I run Gaming Nights at the local community centre).</p><p></p><p>The only thing I would say (and you probably know it, though your intense dislike for this guy overshadows it) is that you criticize him for making a dumb, focussed-only-on fighting, and yet when he does something clever, like intimidating someone, he gets smacked down for it.</p><p></p><p>I understand that, were it real life, the wilder's reaction would make 100% sense, but this is a game, and sometimes it's good to reward interesting/clever decisions/RP by bending the rules/laws of the world a bit to reward the players.</p><p></p><p>That said, I don't think I would have bent the rules for this guy either, but the point of this post is to remind all DM's to bend the rules a bit to encourage parties to roleplay/think outside the box more.</p><p></p><p>A story that sorta relates, we were playing a dungeon crawl at lvl 2, and we were fighting a horde of goblins in some cavern. We were winning, but one of our rogues was knocked out, and off the ledge. I ran over (playing a Human Fighter), and told the DM I was throwing my spear (+1 Spear we had just got from a boss fight) to try and pin him against a chain that the rogue was falling beside.</p><p></p><p>Realizing that this was the rogue's only chance at survival, and that I was leaving myself open to attack and losing our first piece of treasure, the DM allowed me an attack roll, with 12-20 hitting and pinning him.</p><p></p><p>(It doesn't need to be said that I rolled a 20, and then maxed out my damage, cutting the rogue's unconcious body in two. The upper half remained pinned though!)</p></blockquote><p></p>
[QUOTE="MithrasRahl, post: 3073061, member: 43428"] Kae'Yoss, I agree with almost everything you said, I know the type of player you're talking about (A friend and I run Gaming Nights at the local community centre). The only thing I would say (and you probably know it, though your intense dislike for this guy overshadows it) is that you criticize him for making a dumb, focussed-only-on fighting, and yet when he does something clever, like intimidating someone, he gets smacked down for it. I understand that, were it real life, the wilder's reaction would make 100% sense, but this is a game, and sometimes it's good to reward interesting/clever decisions/RP by bending the rules/laws of the world a bit to reward the players. That said, I don't think I would have bent the rules for this guy either, but the point of this post is to remind all DM's to bend the rules a bit to encourage parties to roleplay/think outside the box more. A story that sorta relates, we were playing a dungeon crawl at lvl 2, and we were fighting a horde of goblins in some cavern. We were winning, but one of our rogues was knocked out, and off the ledge. I ran over (playing a Human Fighter), and told the DM I was throwing my spear (+1 Spear we had just got from a boss fight) to try and pin him against a chain that the rogue was falling beside. Realizing that this was the rogue's only chance at survival, and that I was leaving myself open to attack and losing our first piece of treasure, the DM allowed me an attack roll, with 12-20 hitting and pinning him. (It doesn't need to be said that I rolled a 20, and then maxed out my damage, cutting the rogue's unconcious body in two. The upper half remained pinned though!) [/QUOTE]
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