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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 394401" data-attributes="member: 6533"><p><strong>Geb</strong></p><p></p><p>Al-Quadim had a kingdom that was set in the ruins of an Egyptian and Babylonian civilization.</p><p></p><p>The supplement is an ESD now, and had neat rules for alligator creatures and geomancers.</p><p></p><p>I would seriously consider using the races from Oriental Adventures.</p><p></p><p>The Vanarra are more baboon like and have a special relationship with the sun.</p><p></p><p>The Dwarfs, or whatever they're called, are still barbarians who live out in the wild, but interact with Khem very regularly. Many of them as slaves.</p><p></p><p>The Nezumi live among and around humanity as second class 'citizens.'</p><p></p><p>The Spirit people can represent either native spirits of the nile or cross breeds from the nymphs and dryads of the Greek pantheon.</p><p></p><p>The Nagah would be another Egyptian divine race, who might be in competition with the Vanarra though both work to furhter the pantheon generally.</p><p></p><p>In general I think the manner in which different cultures had mixed as a result of the Persian Empire gave all the middle eastern nations a weird level of cosmopolitanism.</p><p></p><p>Syrians, for instance, had, off and on, their own kingdoms in the mountains of Palestine, but they were also employed as merchants and money-lenders throughout the Mediterranean world.</p><p></p><p>Marseilles had a Syrian 'colony' within its borders until well into the dark ages.</p><p></p><p>So a nice alternative is to say that there are elves and dwarves are employed as wizards and fighters by all the Hellenistic kingdoms. If the players range far afield they might run into areas that are dominated by forest and mountain city states from these peoples orginal homelands. Cities that have since been incorporated into human kingdoms.</p><p></p><p>I love the Apophis idea. If you do go with demi-humans for nations, make the Romans really militant Half-Elves or something exotic. I think the Egyptians would see the Persians as a lot less different than the Latins.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 394401, member: 6533"] [b]Geb[/b] Al-Quadim had a kingdom that was set in the ruins of an Egyptian and Babylonian civilization. The supplement is an ESD now, and had neat rules for alligator creatures and geomancers. I would seriously consider using the races from Oriental Adventures. The Vanarra are more baboon like and have a special relationship with the sun. The Dwarfs, or whatever they're called, are still barbarians who live out in the wild, but interact with Khem very regularly. Many of them as slaves. The Nezumi live among and around humanity as second class 'citizens.' The Spirit people can represent either native spirits of the nile or cross breeds from the nymphs and dryads of the Greek pantheon. The Nagah would be another Egyptian divine race, who might be in competition with the Vanarra though both work to furhter the pantheon generally. In general I think the manner in which different cultures had mixed as a result of the Persian Empire gave all the middle eastern nations a weird level of cosmopolitanism. Syrians, for instance, had, off and on, their own kingdoms in the mountains of Palestine, but they were also employed as merchants and money-lenders throughout the Mediterranean world. Marseilles had a Syrian 'colony' within its borders until well into the dark ages. So a nice alternative is to say that there are elves and dwarves are employed as wizards and fighters by all the Hellenistic kingdoms. If the players range far afield they might run into areas that are dominated by forest and mountain city states from these peoples orginal homelands. Cities that have since been incorporated into human kingdoms. I love the Apophis idea. If you do go with demi-humans for nations, make the Romans really militant Half-Elves or something exotic. I think the Egyptians would see the Persians as a lot less different than the Latins. [/QUOTE]
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