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<blockquote data-quote="I'm A Banana" data-source="post: 394443" data-attributes="member: 2067"><p>Lizardfolk? Gatormen? Pheh!</p><p></p><p>Kobolds are the chosen of Set! All the Way!</p><p></p><p>I'd say that fantasy-like races can distance it from the actual egypt, whether you adapt new ones or go with variations on the old ones.</p><p></p><p>Gnolls could be a good race (maybe water them down a bit to make a good ECL +0 race, or just go with the potent ones and limit them to mostly NPC's). The genie-like gnomes make a lot of sense. I would go with dwarves as normal -- they had a dwarf-god of luck, after ally. Elves could be cat-people with only cosmetic changes. Halflings make a good slave race, or they could undergo cosmetic changes and become the cat-people, if you want the elves as something else. Orcs probably make sense as the barbarians from the south, or you may want to turn those stats to a jackal-like race. I could see kobolds, lizardmen, yuan-ti (or perhaps somehow adopt the Snakemen from Call of Cthulu for a weaker serpetine PC race), etc. as being the popular enemies.</p><p></p><p>I would do what I could to make the setting stand on it's own without the Greek, Roman, etc. empires...it waters it down quite a bit. I'd just make Egypt stand on it's own. No need to taint the waters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some ideas from a myth geek:</p><p></p><p>* Rework some of the Resurrection/death stuff. Coming back to life is hardly rare for something that's fantasy Egypt.</p><p></p><p>* Baboons = Chosen animal of Toth. Avoid the bird-people, go with the Vanara from OA, or maybe just make a baboon race. No biggie. Probably big sun-worship cult as well.</p><p></p><p>* Dragons should be more serpentine. There's a godes Wadjet whose motif is the snake, who protects her charges by "spitting fire." Snakes = Dragons.</p><p></p><p>* THEOCRACIES! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Lots of 'em. Probably competing. Various air/sun/earth gods could be heralded as their parents and as being the true god. You proabably want a Pharaoh prestige class or something to represent the supernatural powers of the ruler, but, of course, limit it only to NPC's and PC's who you may happen to grace with the stewardship of a nation.</p><p></p><p>* "Cippi" are pillars depicting myths that are said to have the power to heal...maybe a new Wonderous Item (unless you want Craft Magic Architecture as a new item creation feat...may not be a bad idea, actually...build up a PrC around it, even)</p><p></p><p>* Compiling every possible Egyptian deity is an exercise in futility. Instead, you may want to make up a few general motifs and vary on the theme depending upon land. Sun gods, night gods, building gods, life gods, death gods, evil and good, agriculture and fertility -- there's a host of 'em. Get Deities and Demigods for the big ones (I'm sure Egyptian Gods is good, too), and then just make sure that every little town has some variation on it that they proclaim as the truth, and everbody else has their position as subordinate gods.</p><p></p><p>* I think that Oathbound's kitty race makes a good one if you don't want to change the normal races into one.</p><p></p><p>* Despite the temptation, I'd avoid making animal-headed races. I would, however, heavily use lycanthropes, and probably have a few that can switch between forms (Baboon-Ibis-Human lycanthropes for Toth, for instance)</p><p></p><p>* "Ammut," a croc-headed, half-hippo/half-lion...has a Toth association. Somewhat of a cerebrus of Egypt. Cool monster, at any rate.</p><p></p><p>* Writing = Magic. I'd have wizards keep papyrus scrolls and be subsumed into the theocracy (it's arcane magic, but it's worded as an invocation to the gods, still).</p><p></p><p>* On that note: Barbarian = Non-Egyptian thug (esp. from the south), Bard = Teller of Legends, Cleric = Most Common Class Around, Druid = Oasis defenders, Fighter = Soldiers, Monk = Trying to attain self-perfection and an afterlife without death, Paladin = Retainers to the Pharoah, Ranger = Desert scavenger, Sorcerer = Blood of the Gods, Wizard = Scribe</p><p></p><p>* Most wizards will probably be mutliclassed wizard/clerics, scorpion familiars are common. Wands are curved, boomerang-like blades.</p><p></p><p>That's my major contributions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 394443, member: 2067"] Lizardfolk? Gatormen? Pheh! Kobolds are the chosen of Set! All the Way! I'd say that fantasy-like races can distance it from the actual egypt, whether you adapt new ones or go with variations on the old ones. Gnolls could be a good race (maybe water them down a bit to make a good ECL +0 race, or just go with the potent ones and limit them to mostly NPC's). The genie-like gnomes make a lot of sense. I would go with dwarves as normal -- they had a dwarf-god of luck, after ally. Elves could be cat-people with only cosmetic changes. Halflings make a good slave race, or they could undergo cosmetic changes and become the cat-people, if you want the elves as something else. Orcs probably make sense as the barbarians from the south, or you may want to turn those stats to a jackal-like race. I could see kobolds, lizardmen, yuan-ti (or perhaps somehow adopt the Snakemen from Call of Cthulu for a weaker serpetine PC race), etc. as being the popular enemies. I would do what I could to make the setting stand on it's own without the Greek, Roman, etc. empires...it waters it down quite a bit. I'd just make Egypt stand on it's own. No need to taint the waters. :) Some ideas from a myth geek: * Rework some of the Resurrection/death stuff. Coming back to life is hardly rare for something that's fantasy Egypt. * Baboons = Chosen animal of Toth. Avoid the bird-people, go with the Vanara from OA, or maybe just make a baboon race. No biggie. Probably big sun-worship cult as well. * Dragons should be more serpentine. There's a godes Wadjet whose motif is the snake, who protects her charges by "spitting fire." Snakes = Dragons. * THEOCRACIES! :) Lots of 'em. Probably competing. Various air/sun/earth gods could be heralded as their parents and as being the true god. You proabably want a Pharaoh prestige class or something to represent the supernatural powers of the ruler, but, of course, limit it only to NPC's and PC's who you may happen to grace with the stewardship of a nation. * "Cippi" are pillars depicting myths that are said to have the power to heal...maybe a new Wonderous Item (unless you want Craft Magic Architecture as a new item creation feat...may not be a bad idea, actually...build up a PrC around it, even) * Compiling every possible Egyptian deity is an exercise in futility. Instead, you may want to make up a few general motifs and vary on the theme depending upon land. Sun gods, night gods, building gods, life gods, death gods, evil and good, agriculture and fertility -- there's a host of 'em. Get Deities and Demigods for the big ones (I'm sure Egyptian Gods is good, too), and then just make sure that every little town has some variation on it that they proclaim as the truth, and everbody else has their position as subordinate gods. * I think that Oathbound's kitty race makes a good one if you don't want to change the normal races into one. * Despite the temptation, I'd avoid making animal-headed races. I would, however, heavily use lycanthropes, and probably have a few that can switch between forms (Baboon-Ibis-Human lycanthropes for Toth, for instance) * "Ammut," a croc-headed, half-hippo/half-lion...has a Toth association. Somewhat of a cerebrus of Egypt. Cool monster, at any rate. * Writing = Magic. I'd have wizards keep papyrus scrolls and be subsumed into the theocracy (it's arcane magic, but it's worded as an invocation to the gods, still). * On that note: Barbarian = Non-Egyptian thug (esp. from the south), Bard = Teller of Legends, Cleric = Most Common Class Around, Druid = Oasis defenders, Fighter = Soldiers, Monk = Trying to attain self-perfection and an afterlife without death, Paladin = Retainers to the Pharoah, Ranger = Desert scavenger, Sorcerer = Blood of the Gods, Wizard = Scribe * Most wizards will probably be mutliclassed wizard/clerics, scorpion familiars are common. Wands are curved, boomerang-like blades. That's my major contributions. :) [/QUOTE]
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