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<blockquote data-quote="Raesene Andu" data-source="post: 407826" data-attributes="member: 4825"><p>Actually I did some work on a egyptian type campaign as part of an expansion I was working on for the Birthright world.</p><p></p><p>It has a beastial type race (the beastmen) who were the former minions of the dark god Azrai, and they lived in the highlands, raiding the lower, human settled territories. They were ruled over by several undead sorcerer/priests from the ruins of once great cities destroyed during the war of the shadow (for those not familiar with the Birthright setting, this war was between virtually everyone on two continents and led to the destruction of the gods and the rise of the divine bloodlines in humanity). These beast-men were a combination of man a beast, with the intelligence of a man combined with the strength and power of different animals (ie: a buffalo beast-man, an antelope beast-man, and so on)</p><p></p><p>There was also a race based on the Yuan-Ti, a race of snake-like beings with an affinity for sorcery and magic. They lived deep in the desert, operating out a huge rock spire. They were the creations of an ancient dragon sorcerer (dragon being now virtually extinct in Birthright), created as foot soldiers in his army against others of his kind, and worship this dead dragon as their god. They were a highly advances species, with a variety of shape-changing powers and had a tendancy to war against the other races, primarily for slaves.</p><p></p><p>Also included was a short race of reptiles (replacing haflings) who travelled the grasslands of the continent on great wagons, after their homeland has been destroyed centuries earlier by Azrai's legions. They were skilled craftsmen, magicians and thieves, roughly 3 1/2 ft tall with a lifespan of about 40 years. </p><p></p><p>Finally, there were also two cat-like races, the cat-men of the soutern jungles and the wermics. The cat-men living in the vast jungles of the south, built huge stone temples, and attacked any invaders, while the Wermics lived in the grasslands, and operated as nomadic raiders, attacking human and non-human settlements for food and weapons.</p><p></p><p>Of course, this being a Birthright campaign, all the human tribes were different as well (The original BR rules gave each human tribe ability score adjustments, although these have since been dropped for the 3E rewrite that I'm currently working on). </p><p>There were two different tribes of nomads. One was a mongal type society living in the great grasslands near the centre of the continent, while the other an arabic/bedown type society living in the deserts. Then there was the egytpian tribe, the roman tribe, and persian tribe and several others. It was a mix of europe (in the north), the middle-east/egypt (in the south) and africa (in the centre and south).</p><p></p><p>Having finally got hold of the offical map for this continent (thanks to Rich Baker!) I might start the project up again and actually finish it... at least as soon as the 3rd Edition Birthright Campaign Setting is complete.</p></blockquote><p></p>
[QUOTE="Raesene Andu, post: 407826, member: 4825"] Actually I did some work on a egyptian type campaign as part of an expansion I was working on for the Birthright world. It has a beastial type race (the beastmen) who were the former minions of the dark god Azrai, and they lived in the highlands, raiding the lower, human settled territories. They were ruled over by several undead sorcerer/priests from the ruins of once great cities destroyed during the war of the shadow (for those not familiar with the Birthright setting, this war was between virtually everyone on two continents and led to the destruction of the gods and the rise of the divine bloodlines in humanity). These beast-men were a combination of man a beast, with the intelligence of a man combined with the strength and power of different animals (ie: a buffalo beast-man, an antelope beast-man, and so on) There was also a race based on the Yuan-Ti, a race of snake-like beings with an affinity for sorcery and magic. They lived deep in the desert, operating out a huge rock spire. They were the creations of an ancient dragon sorcerer (dragon being now virtually extinct in Birthright), created as foot soldiers in his army against others of his kind, and worship this dead dragon as their god. They were a highly advances species, with a variety of shape-changing powers and had a tendancy to war against the other races, primarily for slaves. Also included was a short race of reptiles (replacing haflings) who travelled the grasslands of the continent on great wagons, after their homeland has been destroyed centuries earlier by Azrai's legions. They were skilled craftsmen, magicians and thieves, roughly 3 1/2 ft tall with a lifespan of about 40 years. Finally, there were also two cat-like races, the cat-men of the soutern jungles and the wermics. The cat-men living in the vast jungles of the south, built huge stone temples, and attacked any invaders, while the Wermics lived in the grasslands, and operated as nomadic raiders, attacking human and non-human settlements for food and weapons. Of course, this being a Birthright campaign, all the human tribes were different as well (The original BR rules gave each human tribe ability score adjustments, although these have since been dropped for the 3E rewrite that I'm currently working on). There were two different tribes of nomads. One was a mongal type society living in the great grasslands near the centre of the continent, while the other an arabic/bedown type society living in the deserts. Then there was the egytpian tribe, the roman tribe, and persian tribe and several others. It was a mix of europe (in the north), the middle-east/egypt (in the south) and africa (in the centre and south). Having finally got hold of the offical map for this continent (thanks to Rich Baker!) I might start the project up again and actually finish it... at least as soon as the 3rd Edition Birthright Campaign Setting is complete. [/QUOTE]
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