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General Tabletop Discussion
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8403659" data-attributes="member: 1165"><p>The proposed rules are very similar to Mutants & Masterminds. In that system the values aren't perfectly balanced, but it's easy to calculate a stat's worth. Note that in M&M Strength does <em>not</em> apply to attack rolls.</p><p></p><p>Strength gave the ability to lift things and damage. (The ability to lift things isn't nearly as useful in D&D, IME.) Also applies to "Athletics" (this is Climb and Jump, but not Acrobatics).</p><p>Stamina is the same as Constitution.</p><p>Agility is basically "Dex bonus to AC", Reflex saves, Initiative and skill bonuses.</p><p>Dexterity was ranged attack bonus and a few skills. Underpowered in that system.</p><p>Intelligence was skills only... but there's a lot of skills. It doesn't really map to D&D, since save DCs aren't based on ability scores in M&M.</p><p>Awareness is the same thing as Wisdom.</p><p>Presence is Charisma, and underpowered for the same reason Intelligence is.</p><p>I left out one stat as it simply wouldn't make sense in a D&D context.</p><p></p><p>Some stat combos don't make sense to me. Warhammer Fantasy RPG (2nd Edition) has Intelligence and sensory ability mapped onto one (Intelligence), which makes no sense to me. If someone is intelligent and absent-minded, does that mean they have low intelligence? Or does intelligence always come paired with hyperawareness?</p><p></p><p>I wouldn't suggest this for D&D though. There have been five editions and stats only underwent one significant change (in 3e), such a massive difference that D&D practically become a totally different game at that point.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8403659, member: 1165"] The proposed rules are very similar to Mutants & Masterminds. In that system the values aren't perfectly balanced, but it's easy to calculate a stat's worth. Note that in M&M Strength does [i]not[/i] apply to attack rolls. Strength gave the ability to lift things and damage. (The ability to lift things isn't nearly as useful in D&D, IME.) Also applies to "Athletics" (this is Climb and Jump, but not Acrobatics). Stamina is the same as Constitution. Agility is basically "Dex bonus to AC", Reflex saves, Initiative and skill bonuses. Dexterity was ranged attack bonus and a few skills. Underpowered in that system. Intelligence was skills only... but there's a lot of skills. It doesn't really map to D&D, since save DCs aren't based on ability scores in M&M. Awareness is the same thing as Wisdom. Presence is Charisma, and underpowered for the same reason Intelligence is. I left out one stat as it simply wouldn't make sense in a D&D context. Some stat combos don't make sense to me. Warhammer Fantasy RPG (2nd Edition) has Intelligence and sensory ability mapped onto one (Intelligence), which makes no sense to me. If someone is intelligent and absent-minded, does that mean they have low intelligence? Or does intelligence always come paired with hyperawareness? I wouldn't suggest this for D&D though. There have been five editions and stats only underwent one significant change (in 3e), such a massive difference that D&D practically become a totally different game at that point. [/QUOTE]
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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