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General Tabletop Discussion
*Dungeons & Dragons
Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="RealAlHazred" data-source="post: 8404360" data-attributes="member: 25818"><p>This is easily the best meant-to-be-a-joke-but-actually-works-pretty-well-holy-cow! game I ever picked up.</p><p></p><p>Back in my teenage years I made my own heartbreaker system called <strong><em>QuestMaster</em></strong>. I divided up Characteristics (innate ability, as opposed to learned ability which was measured by Skills) like this:</p><ul> <li data-xf-list-type="ul">[BODY] Physical Characteristics<ul> <li data-xf-list-type="ul">[STR] Strength (how much you are physically able to move)</li> <li data-xf-list-type="ul">[DEX] Dexterity (how precisely you can manipulate physical things)</li> <li data-xf-list-type="ul">[CON] Constitution (how resistant you are to physical interference)</li> </ul></li> <li data-xf-list-type="ul">[MIND] Mental Characteristics<ul> <li data-xf-list-type="ul">[COG] Cognizance (how much information you are able to process at one time)</li> <li data-xf-list-type="ul">[SEN] Sense (how precisely you can process information)</li> <li data-xf-list-type="ul">[WIL] Willpower (how resistant you are to mental interference)</li> </ul></li> <li data-xf-list-type="ul">[SPIRIT] Magical Characteristics<ul> <li data-xf-list-type="ul">[MAN] Mana (how much magical energy you can wield)</li> <li data-xf-list-type="ul">[POW] Power (how precisely you can manipulate magical energy)</li> <li data-xf-list-type="ul">[AUR] Aura (how resistant you are to magical interference)</li> </ul></li> <li data-xf-list-type="ul">[???] Social Characteristics<ul> <li data-xf-list-type="ul">[ÉLN] Élan (how many people you are able to engage socially at once)</li> <li data-xf-list-type="ul">[CHA] Charm (how precisely you can manipulate people)</li> <li data-xf-list-type="ul">[INT] Intractability (how resistant you are to social interference)</li> </ul></li> </ul><p>I think I could never think of the right word for my idea of the fourth "area" of characteristic, that of social integration/manipulation. "SOUL" didn't seem correct.</p><p></p><p>EDIT: Since I've seen it mentioned upthread, I didn't have "[RCT] Reaction" as a Characteristic -- it was a Skill. Your character could train to improve their reaction speed, albeit very slowly. And I didn't have "levels," you used your experience points to improve specific things. So if you really wanted your mage could learn to get that puny spell off <em>really quickly</em>, but if they wanted more impressive magic they had to focus on that instead.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8404360, member: 25818"] This is easily the best meant-to-be-a-joke-but-actually-works-pretty-well-holy-cow! game I ever picked up. Back in my teenage years I made my own heartbreaker system called [B][I]QuestMaster[/I][/B]. I divided up Characteristics (innate ability, as opposed to learned ability which was measured by Skills) like this: [LIST] [*][BODY] Physical Characteristics [LIST] [*][STR] Strength (how much you are physically able to move) [*][DEX] Dexterity (how precisely you can manipulate physical things) [*][CON] Constitution (how resistant you are to physical interference) [/LIST] [*][MIND] Mental Characteristics [LIST] [*][COG] Cognizance (how much information you are able to process at one time) [*][SEN] Sense (how precisely you can process information) [*][WIL] Willpower (how resistant you are to mental interference) [/LIST] [*][SPIRIT] Magical Characteristics [LIST] [*][MAN] Mana (how much magical energy you can wield) [*][POW] Power (how precisely you can manipulate magical energy) [*][AUR] Aura (how resistant you are to magical interference) [/LIST] [*][???] Social Characteristics [LIST] [*][ÉLN] Élan (how many people you are able to engage socially at once) [*][CHA] Charm (how precisely you can manipulate people) [*][INT] Intractability (how resistant you are to social interference) [/LIST] [/LIST] I think I could never think of the right word for my idea of the fourth "area" of characteristic, that of social integration/manipulation. "SOUL" didn't seem correct. EDIT: Since I've seen it mentioned upthread, I didn't have "[RCT] Reaction" as a Characteristic -- it was a Skill. Your character could train to improve their reaction speed, albeit very slowly. And I didn't have "levels," you used your experience points to improve specific things. So if you really wanted your mage could learn to get that puny spell off [I]really quickly[/I], but if they wanted more impressive magic they had to focus on that instead. [/QUOTE]
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