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General Tabletop Discussion
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="Yaarel" data-source="post: 8405810" data-attributes="member: 58172"><p>I care about balance, but I like the mechanics of abilities. Each ability is an "aptitude", a cluster of skills that a character will inherently tend to be good at, even without having training for it. It is an excellent mechanic to quantify talent.</p><p></p><p></p><p></p><p></p><p></p><p>Creating abilities is tricky, because a roleplay game is a complex ecosystem with many and unpredictable variables.</p><p></p><p>Creating abilities from within the D&D traditions is constrained.</p><p></p><p>Creating abilities that players either love or can live with is hard.</p><p></p><p>My system that the original post presents works from within the D&D traditions. Everyone in this thread understands what Perception and Athletics are, and why they can work as a abilities.</p><p></p><p></p><p></p><p></p><p></p><p>Yeah. When the eight abilities pair off into four:</p><p></p><p>The Strength-Constitution score determines the Size as follows.</p><p></p><p><strong>Minimum Strength-Constitution Score: Size</strong></p><p>• 25+: Gargantuan</p><p>• 21: Huge</p><p>• 17: Large</p><p>• 13: Heavyweight (Medium)</p><p>• 9: Lightweight (Medium)</p><p>• 5: Small</p><p>• 1: Tiny</p><p></p><p>Personally, I am comfortable with a one-to-one correlation so that the score simply determines the size. Heh, but many gamers love their strong-tough halflings, and so on. So based on feedback, the Strength-Constitution score serves as a minimum requirement if a player wants a larger character concept.</p><p></p><p>Meanwhile, the Dexterity-Athletics pair represents agility, generally.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8405810, member: 58172"] I care about balance, but I like the mechanics of abilities. Each ability is an "aptitude", a cluster of skills that a character will inherently tend to be good at, even without having training for it. It is an excellent mechanic to quantify talent. Creating abilities is tricky, because a roleplay game is a complex ecosystem with many and unpredictable variables. Creating abilities from within the D&D traditions is constrained. Creating abilities that players either love or can live with is hard. My system that the original post presents works from within the D&D traditions. Everyone in this thread understands what Perception and Athletics are, and why they can work as a abilities. Yeah. When the eight abilities pair off into four: The Strength-Constitution score determines the Size as follows. [B]Minimum Strength-Constitution Score: Size[/B] • 25+: Gargantuan • 21: Huge • 17: Large • 13: Heavyweight (Medium) • 9: Lightweight (Medium) • 5: Small • 1: Tiny Personally, I am comfortable with a one-to-one correlation so that the score simply determines the size. Heh, but many gamers love their strong-tough halflings, and so on. So based on feedback, the Strength-Constitution score serves as a minimum requirement if a player wants a larger character concept. Meanwhile, the Dexterity-Athletics pair represents agility, generally. [/QUOTE]
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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