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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="RealAlHazred" data-source="post: 8579371" data-attributes="member: 25818"><p>Back in college in the 90s, I wrote my own game system (which should come as absolutely no shock to anyone else who was in college in the 90s). I called it "QuestMaster" and it had three divisions of characteristics: Body (BD), Mind (MD), and Spirit (SP). Each of those groupings had three characteristics in it: one represented how resistant you were to that type of thing, one to how powerful you were to that type of thing, and one to reflect your facility with manipulating that type of thing. At the time, I was of the opinion that Spirit would guide how others saw you, and include things like Charisma. BD had: CONstitution (for resistance), STRength (for power), and DEXterity (for facility). MD had: REServe (for resistance), WillPower (for power), and INTelligence (for facility). And SP had: ELAN (for resistance), CHArisma (for power), and GUIle (for facility). I thought those worked pretty well at the time, but as time goes by I think I should have called the Spirit grouping the Social grouping, and made magic-specific Spirit characteristics: maybe WARD (for resistance), MANa (for power), and ARCane (for facility).</p><p></p><p>If it helps to understand my thought process, I'm an engineer, and the engineering thought process of breaking things down into discrete, measurable units can invade every aspect of your gaming if you let it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8579371, member: 25818"] Back in college in the 90s, I wrote my own game system (which should come as absolutely no shock to anyone else who was in college in the 90s). I called it "QuestMaster" and it had three divisions of characteristics: Body (BD), Mind (MD), and Spirit (SP). Each of those groupings had three characteristics in it: one represented how resistant you were to that type of thing, one to how powerful you were to that type of thing, and one to reflect your facility with manipulating that type of thing. At the time, I was of the opinion that Spirit would guide how others saw you, and include things like Charisma. BD had: CONstitution (for resistance), STRength (for power), and DEXterity (for facility). MD had: REServe (for resistance), WillPower (for power), and INTelligence (for facility). And SP had: ELAN (for resistance), CHArisma (for power), and GUIle (for facility). I thought those worked pretty well at the time, but as time goes by I think I should have called the Spirit grouping the Social grouping, and made magic-specific Spirit characteristics: maybe WARD (for resistance), MANa (for power), and ARCane (for facility). If it helps to understand my thought process, I'm an engineer, and the engineering thought process of breaking things down into discrete, measurable units can invade every aspect of your gaming if you let it. :) [/QUOTE]
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