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General Tabletop Discussion
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="NotAYakk" data-source="post: 8579401" data-attributes="member: 72555"><p>I think attributes should be around what kind of fictional character more than anything.</p><p></p><p>So for 4:</p><p></p><p>Brawn</p><p>Agility</p><p>Knowledge</p><p>Fate</p><p></p><p>Add in proficiency in skills and you can describe most of the D&D archetypes here.</p><p></p><p>Fate subsumes Charisma and some Wisdom, and adds in a bunch of extra baggage it isn't hard to hang mechanics on. (Ie, it isn't hard to justify HP or death saving throws coming from Fate.)</p><p></p><p>Knowledge is Intelligence and Wisdom, mediated by proficiency in different skills.</p><p></p><p>Agility is Dexterity, and some Strength.</p><p></p><p>Brawn is Constitution and most Strength.</p><p></p><p><strong>Brawn</strong>: All Strength+Constitution unless mentioned otherwise. Only adds to HP on <strong>odd</strong> levels.</p><p></p><p><strong>Agility</strong>: All Dexterity, and for non-Heavy weapons can be used for your weapon attack (but not damage). Also used for some athletics stuff, like jumping distance and climb checks (agility also covers strength:mass ratio).</p><p></p><p><strong>Knowledge</strong>: Almost every Wisdom and Intelligence skill. Many Wisdom saves. Casting attribute of EKs, Artificers, Warlocks, Wizards, Rangers and Druids.</p><p></p><p><strong>Fate</strong>: Charisma saves, and many Wisdom saves. Death saving throws. Adds to HP on even levels. Other luck mechanics. "Casting" attribute of ATs, Monks, Sorcerers, Bards, Clerics and Paladins.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8579401, member: 72555"] I think attributes should be around what kind of fictional character more than anything. So for 4: Brawn Agility Knowledge Fate Add in proficiency in skills and you can describe most of the D&D archetypes here. Fate subsumes Charisma and some Wisdom, and adds in a bunch of extra baggage it isn't hard to hang mechanics on. (Ie, it isn't hard to justify HP or death saving throws coming from Fate.) Knowledge is Intelligence and Wisdom, mediated by proficiency in different skills. Agility is Dexterity, and some Strength. Brawn is Constitution and most Strength. [b]Brawn[/b]: All Strength+Constitution unless mentioned otherwise. Only adds to HP on [b]odd[/b] levels. [b]Agility[/b]: All Dexterity, and for non-Heavy weapons can be used for your weapon attack (but not damage). Also used for some athletics stuff, like jumping distance and climb checks (agility also covers strength:mass ratio). [b]Knowledge[/b]: Almost every Wisdom and Intelligence skill. Many Wisdom saves. Casting attribute of EKs, Artificers, Warlocks, Wizards, Rangers and Druids. [b]Fate[/b]: Charisma saves, and many Wisdom saves. Death saving throws. Adds to HP on even levels. Other luck mechanics. "Casting" attribute of ATs, Monks, Sorcerers, Bards, Clerics and Paladins. [/QUOTE]
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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