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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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<blockquote data-quote="Yaarel" data-source="post: 8581418" data-attributes="member: 58172"><p>I refer to this kind of structure as a "foursome".</p><p></p><p>In my experience, when deciding on the design for an ability, it is vital to design it from the ground up. What are the mechanics that actually happen frequently during gameplay? For example, players can roll attack rolls frequently, so an ability that grants its bonus to attack rolls is likely to be a valuable ability in frequent use. Heh, by contrast, how many times does a character mak Acuity rolls during each encounter?</p><p></p><p>The thing about Knowledge checks, the character either knows some fact or doesnt. It doesnt matter if the character knows it from an education system, informal self-teaching, overhearing it from a recent conversation, logical deduction, gut instinct, scientific intuition, mystical intuition, educated guess, library research, or any other method of discernment. For this practical reason, the original post uses the Intelligence ability for ANY Knowledge check. Incidentally, the Investigation skill includes "intuition" and other methods to discern the correct information.</p><p></p><p>When the Intelligence becomes the ability that is responsible for any knowledge check, it meaningfully disambiguates from the other abilities, and becomes a valuable anility in its own right.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8581418, member: 58172"] I refer to this kind of structure as a "foursome". In my experience, when deciding on the design for an ability, it is vital to design it from the ground up. What are the mechanics that actually happen frequently during gameplay? For example, players can roll attack rolls frequently, so an ability that grants its bonus to attack rolls is likely to be a valuable ability in frequent use. Heh, by contrast, how many times does a character mak Acuity rolls during each encounter? The thing about Knowledge checks, the character either knows some fact or doesnt. It doesnt matter if the character knows it from an education system, informal self-teaching, overhearing it from a recent conversation, logical deduction, gut instinct, scientific intuition, mystical intuition, educated guess, library research, or any other method of discernment. For this practical reason, the original post uses the Intelligence ability for ANY Knowledge check. Incidentally, the Investigation skill includes "intuition" and other methods to discern the correct information. When the Intelligence becomes the ability that is responsible for any knowledge check, it meaningfully disambiguates from the other abilities, and becomes a valuable anility in its own right. [/QUOTE]
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Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)
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