Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eight essential rogue skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bret" data-source="post: 891503" data-attributes="member: 713"><p>What I find interesting is how no one is comparing rogues to 1st or 2nd edition.</p><p></p><p>First edition rogues had the equivilent of 9 skills: Pick Pockets, Find/Remove Traps (now Seach and Disable Device), Move Silently, Hide in Shadows (now just Hide), Hear Noise (now Listen), Climb Walls (now just Climb) and Read Languages (now Decipher Script). You could argue they also had Alertness Feat or spot skill as represented by their reduced chance of being surprised.</p><p></p><p>Second edition allowed you to adjust the percentages of these abilities, rather than having fixed percentages based on level. A gain in flexibility, but you couldn't get as good as the older generalist was.</p><p></p><p>Third edition split traps into two different skills, added a bunch more skills that would make a lot of sense for a rogue (forgery, gather info, spot, etc), allows flexibility in choice, but doesn't allow you to be as good a generalist as the old edition.</p><p></p><p></p><p>It is looking like in 3.5, many of the rogues should switch to Ranger or Bard.</p></blockquote><p></p>
[QUOTE="bret, post: 891503, member: 713"] What I find interesting is how no one is comparing rogues to 1st or 2nd edition. First edition rogues had the equivilent of 9 skills: Pick Pockets, Find/Remove Traps (now Seach and Disable Device), Move Silently, Hide in Shadows (now just Hide), Hear Noise (now Listen), Climb Walls (now just Climb) and Read Languages (now Decipher Script). You could argue they also had Alertness Feat or spot skill as represented by their reduced chance of being surprised. Second edition allowed you to adjust the percentages of these abilities, rather than having fixed percentages based on level. A gain in flexibility, but you couldn't get as good as the older generalist was. Third edition split traps into two different skills, added a bunch more skills that would make a lot of sense for a rogue (forgery, gather info, spot, etc), allows flexibility in choice, but doesn't allow you to be as good a generalist as the old edition. It is looking like in 3.5, many of the rogues should switch to Ranger or Bard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eight essential rogue skills?
Top