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General Tabletop Discussion
*Pathfinder & Starfinder
Eight is Enough: How Many Classes?
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<blockquote data-quote="SSquirrel" data-source="post: 3873433" data-attributes="member: 5202"><p>Rechan>The sugar comment was exactly what I hoped to receive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I was bored and it amused me.</p><p></p><p>Classes>I don't think having fewer classes that are more flexible really makes things generic when you're also talking about multiple talent paths and such, plus all the variety of per encounter/day/whatever abilities. No, I have no desire to play GURPS and I've never looked at True20 besides some reviews (can never find a printed copy of the main book in a store), but I like the idea of the game being much mroe flexible than it currently is. </p><p></p><p>Currently we HAVE to have more classes and prestige classes to get our ideas across b/c the classes are inherently inflexible. If all class based abilities are obtainable thru the feat system (ala Dr Spunj's variant <a href="http://www.enworld.org/forums/showthread.php?t=82858&page=1&pp=40" target="_blank">here</a> ) then it's much easier to truly tailor any class more towards what you want. Yes you end up with more cases of a fighter w/a bit of thievery and maybe an occasional spell, but that describes a lot of characters from novels too. </p><p></p><p>I'm really not intending to derail things here, so I'll stop at that. I just think people on ENWorld are (generally speaking) getting bent out of shape over very little. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3873433, member: 5202"] Rechan>The sugar comment was exactly what I hoped to receive ;) I was bored and it amused me. Classes>I don't think having fewer classes that are more flexible really makes things generic when you're also talking about multiple talent paths and such, plus all the variety of per encounter/day/whatever abilities. No, I have no desire to play GURPS and I've never looked at True20 besides some reviews (can never find a printed copy of the main book in a store), but I like the idea of the game being much mroe flexible than it currently is. Currently we HAVE to have more classes and prestige classes to get our ideas across b/c the classes are inherently inflexible. If all class based abilities are obtainable thru the feat system (ala Dr Spunj's variant [URL=http://www.enworld.org/forums/showthread.php?t=82858&page=1&pp=40]here[/URL] ) then it's much easier to truly tailor any class more towards what you want. Yes you end up with more cases of a fighter w/a bit of thievery and maybe an occasional spell, but that describes a lot of characters from novels too. I'm really not intending to derail things here, so I'll stop at that. I just think people on ENWorld are (generally speaking) getting bent out of shape over very little. ;) [/QUOTE]
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Eight is Enough: How Many Classes?
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