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Eight Large Uncommon Minis in Angelfire--what'll they be?
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<blockquote data-quote="Kae'Yoss" data-source="post: 2304892" data-attributes="member: 4134"><p>There's two problems with that sentence: First, you're doing the very thing you accuse me of, and second, you misunderstand me: You're not supposed to be the whiny fanboy, but you do accuse others of that by your snide remarks. You don't see where it is coming from. When we say that really big minis would break the frame of skirmish gaming, we are not saying that because we worship skirmish above all else, but because we try to think like a WizE.</p><p></p><p>So stop lashing out at everyone please, thanks.</p><p></p><p></p><p></p><p>I do think that they can keep producing DDM without abandoning one or two of the three camps. And then, of course, is the fact that they market the product as something you can use in three ways. If they get biased, they'd either have to ditch that marketing strategy or start lying. Neither of these choices looks too good.</p><p></p><p></p><p></p><p>I'd say that goblins get far more treatment. We have 4 kobolds so far (pre Angelfire): Warrior, Skirmisher, Champion, Sorcerer, and now we get the soldier.</p><p></p><p>We have Goblin Sneak, Warrior, Skirmisher, Adept, Silent Wolf, Snig, Blue, Dekanter.</p><p>We have Hobgoblin Warrior, Spelltitched Zombie, Bladebearer, Sergeant, Urthok.</p><p></p><p>So we are pretty even there.</p><p></p><p>Orcs, on the other hand, are enough. The problem here is that kobolds, goblins and hobgoblins are mostly LE, while only orcs are mostly CE. So while CE has one savage humanoid filler, LE has three!</p><p></p><p></p><p></p><p>Yes, the yugoloths didn't get any attention so far. Poor things.</p><p></p><p></p><p></p><p>I agree again. Dinosaurs are just not the thing for me.</p><p></p><p></p><p></p><p>I'd say that we should get any versions of other dire animals first, but you're right: If any dire animal deserves an uncommon slot, it's the dire wolf.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2304892, member: 4134"] There's two problems with that sentence: First, you're doing the very thing you accuse me of, and second, you misunderstand me: You're not supposed to be the whiny fanboy, but you do accuse others of that by your snide remarks. You don't see where it is coming from. When we say that really big minis would break the frame of skirmish gaming, we are not saying that because we worship skirmish above all else, but because we try to think like a WizE. So stop lashing out at everyone please, thanks. I do think that they can keep producing DDM without abandoning one or two of the three camps. And then, of course, is the fact that they market the product as something you can use in three ways. If they get biased, they'd either have to ditch that marketing strategy or start lying. Neither of these choices looks too good. I'd say that goblins get far more treatment. We have 4 kobolds so far (pre Angelfire): Warrior, Skirmisher, Champion, Sorcerer, and now we get the soldier. We have Goblin Sneak, Warrior, Skirmisher, Adept, Silent Wolf, Snig, Blue, Dekanter. We have Hobgoblin Warrior, Spelltitched Zombie, Bladebearer, Sergeant, Urthok. So we are pretty even there. Orcs, on the other hand, are enough. The problem here is that kobolds, goblins and hobgoblins are mostly LE, while only orcs are mostly CE. So while CE has one savage humanoid filler, LE has three! Yes, the yugoloths didn't get any attention so far. Poor things. I agree again. Dinosaurs are just not the thing for me. I'd say that we should get any versions of other dire animals first, but you're right: If any dire animal deserves an uncommon slot, it's the dire wolf. [/QUOTE]
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