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Eight New Feats
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<blockquote data-quote="Elder-Basilisk" data-source="post: 369735" data-attributes="member: 3146"><p>This is an interesting option, but IMO this should be a houseruled alternate subclass (like specialist wizard) instead of a feat. Doing this would completely change the way the bard class works (esepcially with all of the levels where he only gets his cha bonus spells in spells/day). It would also dramatically change the sorceror--especially at high levels when a sorceror's charisma is often 30+.</p><p></p><p>Personally, I think that this is too good for a feat although I think it's a dramatic enough change that it would need playtesting to really know if it would work. In any event though, it should probably only be selectable at level one and it needs to be specified whether long-term charisma boosts (like a cloak of charisma) effect it--and if they do whether the a sorceror loses the bonus known spells if he takes off the cloak. . . .</p><p></p><p></p><p></p><p>Nope. For most spells it would work fine but you'd always get the bard gunning for Cone of Cold, Shield, or Polymorph Self (or other) or the psychic warrior adding a powers that were intentionally left off of his list because they'd be too advantageous for a higher hit point, higher BAB, higer AC class.</p><p></p><p>Changing spell lists should be a domain of prestige classes like the Eldritch Master rather than feats.</p><p></p><p></p><p></p><p>Balance nightmare it is--do you really want to see DC 29+int bonus disintegrate spells (16+9 (since the minimum caster level is 11) +4 greater spell focus), DC 31+int bonus polymorph others, or DC 27 +int bonus fireballs (Since the damage caps at level 10, why cast it at a higher clvl (except to beat SR)). This feat would reverse the normal rule that the higher level the spell, the harder it is to save against and would make low level spells impossible to save against instead (DC 34+int bonus color sprays at 20th level).</p><p></p><p>The power attack for casters is. . . . Power Attack with a touch spell.</p><p></p><p></p><p></p><p>This would definitely be an interesting metamagic feat. I like it.</p><p></p><p></p><p></p><p>I think this is probably balanced but it shouldn't negate the no AoOs benefit of spring attack. There aren't any feats at the moment which allow bad guys to negate the players' feats and it should stay that way. (The possible exception is Close Quarters Fighting vs. OA's Improved Grapple but OA is really its own game and portions of it don't mesh well with standard D&D anyways (Iajutsu Focus/Iajutsu master anyone?)).</p><p></p><p>This should have a prerequisite BAB of at least 6+ too. It's a high powered feat and more significantly, it couldn't be used before that anyway.</p><p></p><p></p><p></p><p>There's already a Sharpshooting feat in Sword and Fist (although it's not as good as this one--it only gives +2 to hit targets which have cover). You might want to change the name to avoid confusion.</p><p></p><p>Despite the name, however, the wording gives no indication that this is for ranged attacks only. Is that your intent? (It would be quite useful for meleers as well--perhaps more so since blindfight is more useful to meleers).</p><p></p><p>You might also want to require 5 ranks of spot, a wisdom of 13+, or alertness. Those would fit with the theme quite well.</p><p></p><p></p><p></p><p>This seems like a reasonable feat. I'd make two changes though.</p><p></p><p>First 19-20/x2 is usually the crit range for slashing weapons like swords or daggers. 20/x3 is usually the crit range for spears.</p><p></p><p>Second, I'd use game terms rather than just descriptive terms for the qualifications. "Large, inflexible, hafted weapons" would be a better way to express this (it would also keep this feat from working with the heavy lance which is good).</p><p></p><p></p><p></p><p>This seems like it would be reasonably balanced as well. (Although the glaive would become the weapon of choice for double weapon wielders--as it would have reach for the first round of combat and would deal as much damage as a double sword or double axe on a full attack but would deal more damage on attacks of opportunity and partial attacks).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 369735, member: 3146"] This is an interesting option, but IMO this should be a houseruled alternate subclass (like specialist wizard) instead of a feat. Doing this would completely change the way the bard class works (esepcially with all of the levels where he only gets his cha bonus spells in spells/day). It would also dramatically change the sorceror--especially at high levels when a sorceror's charisma is often 30+. Personally, I think that this is too good for a feat although I think it's a dramatic enough change that it would need playtesting to really know if it would work. In any event though, it should probably only be selectable at level one and it needs to be specified whether long-term charisma boosts (like a cloak of charisma) effect it--and if they do whether the a sorceror loses the bonus known spells if he takes off the cloak. . . . Nope. For most spells it would work fine but you'd always get the bard gunning for Cone of Cold, Shield, or Polymorph Self (or other) or the psychic warrior adding a powers that were intentionally left off of his list because they'd be too advantageous for a higher hit point, higher BAB, higer AC class. Changing spell lists should be a domain of prestige classes like the Eldritch Master rather than feats. Balance nightmare it is--do you really want to see DC 29+int bonus disintegrate spells (16+9 (since the minimum caster level is 11) +4 greater spell focus), DC 31+int bonus polymorph others, or DC 27 +int bonus fireballs (Since the damage caps at level 10, why cast it at a higher clvl (except to beat SR)). This feat would reverse the normal rule that the higher level the spell, the harder it is to save against and would make low level spells impossible to save against instead (DC 34+int bonus color sprays at 20th level). The power attack for casters is. . . . Power Attack with a touch spell. This would definitely be an interesting metamagic feat. I like it. I think this is probably balanced but it shouldn't negate the no AoOs benefit of spring attack. There aren't any feats at the moment which allow bad guys to negate the players' feats and it should stay that way. (The possible exception is Close Quarters Fighting vs. OA's Improved Grapple but OA is really its own game and portions of it don't mesh well with standard D&D anyways (Iajutsu Focus/Iajutsu master anyone?)). This should have a prerequisite BAB of at least 6+ too. It's a high powered feat and more significantly, it couldn't be used before that anyway. There's already a Sharpshooting feat in Sword and Fist (although it's not as good as this one--it only gives +2 to hit targets which have cover). You might want to change the name to avoid confusion. Despite the name, however, the wording gives no indication that this is for ranged attacks only. Is that your intent? (It would be quite useful for meleers as well--perhaps more so since blindfight is more useful to meleers). You might also want to require 5 ranks of spot, a wisdom of 13+, or alertness. Those would fit with the theme quite well. This seems like a reasonable feat. I'd make two changes though. First 19-20/x2 is usually the crit range for slashing weapons like swords or daggers. 20/x3 is usually the crit range for spears. Second, I'd use game terms rather than just descriptive terms for the qualifications. "Large, inflexible, hafted weapons" would be a better way to express this (it would also keep this feat from working with the heavy lance which is good). This seems like it would be reasonably balanced as well. (Although the glaive would become the weapon of choice for double weapon wielders--as it would have reach for the first round of combat and would deal as much damage as a double sword or double axe on a full attack but would deal more damage on attacks of opportunity and partial attacks). [/QUOTE]
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