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Eight New Multiclass Feats
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<blockquote data-quote="That One Guy" data-source="post: 4505291" data-attributes="member: 64672"><p>[sblock=FixOne]What level are the players? If they're 8, I have a solution for you. If they're 6, it might need some fudge. If they're under 6... try to make sure the party cleric dies by then. At 6 let the fighter MC cleric pick up the utility swap (early) and grab Bastion of Health. Also, Power Swap for L.1 Enc. Healing Strike might be a good idea too. </p><p></p><p>Also, moving healing from 1/Day to 1/Encounter is a huge jump. I would argue having an item that has a daily use of allowing an extra Healing Word (regardless of normal costs and rules) would make more sense. In example, consider the Wraithblade (from a Dragon... I don't remember which #... but it's Ari's Ashen Cult article) which allows a rogue another sneak attack in that round - and/or encounter if the rogue has S.A. from multiclassing. A holy symbol around the fighter's neck could allow another Healing Word/day.</p><p></p><p>So, w/ symbol that would be two Healing Words/Day. Bastion of Health would allow a minor action to trigger a HS 1/Encounter and Healing Strike would allow a way to trigger a HS 1/Encounter - but is a bit of a gamble.[/sblock]</p><p></p><p>[sblock=FixTwo]How does the genasi person feel about a genasi swordmage? What about one w/ the level 4 AV item Hedge Wizard's Gloves which allows the use of Mage Hand and (the best cantrip) Prestidigitation - @Will?[/sblock]</p><p></p><p>[sblock=FixThree]If the party feels they need more healing, let them pick up the multiclass feats or start letting them find healing potions on minions.[/sblock] </p><p></p><p>[sblock=Reasoning]I am hesitant to agree with fixing the multiclass feats before seeing what WotC's fix in Martial Power is - which supposedly will have more multiclass feats. If it does not fix the problem... then fix away. Still disagree about pushing 1/Day to 1/Enc... but... if it would upset the fun of the game too much w/out the fix - do it. 'Cause there's no way to see if the inexperienced players will feel like the game is unfair to them due to their lack of multiple characters and even if they're not - they'll get less table time. I would say that the two players using multiple characters, but not everyone else, would be a worse call than the upgrading of Healing Word. However, letting them hire NPC healers, defenders, etc. that could be directed w/ minor actions (similar to the figurines of wondrous power in the AV) would be a good call. This could disrupt the balance of power, but it would be more fair to the newbie PCs.[/sblock]</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4505291, member: 64672"] [sblock=FixOne]What level are the players? If they're 8, I have a solution for you. If they're 6, it might need some fudge. If they're under 6... try to make sure the party cleric dies by then. At 6 let the fighter MC cleric pick up the utility swap (early) and grab Bastion of Health. Also, Power Swap for L.1 Enc. Healing Strike might be a good idea too. Also, moving healing from 1/Day to 1/Encounter is a huge jump. I would argue having an item that has a daily use of allowing an extra Healing Word (regardless of normal costs and rules) would make more sense. In example, consider the Wraithblade (from a Dragon... I don't remember which #... but it's Ari's Ashen Cult article) which allows a rogue another sneak attack in that round - and/or encounter if the rogue has S.A. from multiclassing. A holy symbol around the fighter's neck could allow another Healing Word/day. So, w/ symbol that would be two Healing Words/Day. Bastion of Health would allow a minor action to trigger a HS 1/Encounter and Healing Strike would allow a way to trigger a HS 1/Encounter - but is a bit of a gamble.[/sblock] [sblock=FixTwo]How does the genasi person feel about a genasi swordmage? What about one w/ the level 4 AV item Hedge Wizard's Gloves which allows the use of Mage Hand and (the best cantrip) Prestidigitation - @Will?[/sblock] [sblock=FixThree]If the party feels they need more healing, let them pick up the multiclass feats or start letting them find healing potions on minions.[/sblock] [sblock=Reasoning]I am hesitant to agree with fixing the multiclass feats before seeing what WotC's fix in Martial Power is - which supposedly will have more multiclass feats. If it does not fix the problem... then fix away. Still disagree about pushing 1/Day to 1/Enc... but... if it would upset the fun of the game too much w/out the fix - do it. 'Cause there's no way to see if the inexperienced players will feel like the game is unfair to them due to their lack of multiple characters and even if they're not - they'll get less table time. I would say that the two players using multiple characters, but not everyone else, would be a worse call than the upgrading of Healing Word. However, letting them hire NPC healers, defenders, etc. that could be directed w/ minor actions (similar to the figurines of wondrous power in the AV) would be a good call. This could disrupt the balance of power, but it would be more fair to the newbie PCs.[/sblock] [/QUOTE]
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