Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Einstein is a 5th Level Expert character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theo R Cwithin" data-source="post: 5309601" data-attributes="member: 75712"><p>I suspect that rejiggering 3.x so the sweet-spot happens around 10th would be difficult, mainly because there will be a lot of fiddly bits to consider with the changed character/class levels. You'll have to rescale monsters and spells as well.</p><p></p><p>If you're <em>just</em> interested in the granularity, I'll second Stream's suggestion of "half-levels" under the current system. To preserve the feeling of "levelling", a full class level can be split into two parts that isn't acquired all at once. Rather, part (perhaps BAB, saves, skills, and certain class features?) comes at the beginning of the level; and the rest (perhaps HD, feats, other class features, <em>character</em>-level dependent advances?) comes half-way through the level.</p><p></p><p>It's peculiar, of course, in that you'd see a level advancement like 1, 1.5, 2, 2.5, 3, .... but it <em>does</em> have the granularity of 10 levels, without forcing you to tinker with the numbers in the rest of the game to maintain balance. Imho, it works nicely as a way to "stretch" an E6 game into one with 12+ virtual levels; maybe it would work for your Conan d20 game.</p><p></p><p>You could try doing a similar thing on integer levels, so that 5th level effectively rescales to 10th. But this significantly changes the mathematical meaning of "level" in certain instances such as DCs, caster level checks or qualifying for PrCs. It also requires a rethink of multi-classing, monster CRs, spell casting, and so on. </p><p></p><p>Basically, I'm guessing there'd be a cascade of unforeseen little mathematical bits to deal with all throughout the game. It's definitely doable, but requires some heavy-duty testing to catch everything. If you're aiming for publication, maybe this is the preferred route; but as a houserule, I'd just use half-levels since that's probably the most straightforward and least unbalancing.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5309601, member: 75712"] I suspect that rejiggering 3.x so the sweet-spot happens around 10th would be difficult, mainly because there will be a lot of fiddly bits to consider with the changed character/class levels. You'll have to rescale monsters and spells as well. If you're [I]just[/I] interested in the granularity, I'll second Stream's suggestion of "half-levels" under the current system. To preserve the feeling of "levelling", a full class level can be split into two parts that isn't acquired all at once. Rather, part (perhaps BAB, saves, skills, and certain class features?) comes at the beginning of the level; and the rest (perhaps HD, feats, other class features, [I]character[/I]-level dependent advances?) comes half-way through the level. It's peculiar, of course, in that you'd see a level advancement like 1, 1.5, 2, 2.5, 3, .... but it [I]does[/I] have the granularity of 10 levels, without forcing you to tinker with the numbers in the rest of the game to maintain balance. Imho, it works nicely as a way to "stretch" an E6 game into one with 12+ virtual levels; maybe it would work for your Conan d20 game. You could try doing a similar thing on integer levels, so that 5th level effectively rescales to 10th. But this significantly changes the mathematical meaning of "level" in certain instances such as DCs, caster level checks or qualifying for PrCs. It also requires a rethink of multi-classing, monster CRs, spell casting, and so on. Basically, I'm guessing there'd be a cascade of unforeseen little mathematical bits to deal with all throughout the game. It's definitely doable, but requires some heavy-duty testing to catch everything. If you're aiming for publication, maybe this is the preferred route; but as a houserule, I'd just use half-levels since that's probably the most straightforward and least unbalancing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Einstein is a 5th Level Expert character
Top