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*Dungeons & Dragons
EK vs Battlemaster/Abjurer
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<blockquote data-quote="Huntsman57" data-source="post: 6746648" data-attributes="member: 6803721"><p>at mindxkiller: yea, war magic seems to become much less useful after we get our 2nd attack right? If we were going full tank I could maybe see the value.</p><p></p><p>As far as someone else casting haste, I realize that you can't always rely on teammates to have your back, but most of the guys in my group have been playing together since 1989 so we're a pretty crack team.</p><p></p><p>at Klaus: yea, but do I care about those spells slots as a front line sword swinging tank? Most of the best defensive spells are low level. I maximize my first and 2nd level slots with the spells I want by 4rd level, and get the extra feat. 4 more levels of mage is just going to start impacting my hitpoints, and I'll be trading spells I don't want for impressive BM capabilities like riposte.</p><p></p><p>If there is a downside I was considering, it is that so many of my actions are reaction based (riposte, parry, shield, etc), and I am a bit concerned that I will have such a ridiculous number of reactions that they become redundant, and I can't even really use them all throughout the day unless the poo really hits the fan.</p><p></p><p>at prism: it kinda depends. RP should be a part of combat too. While there are circumstances where it makes sense to charge into your enemy's back ranks, in most cases it's kinda suicidal IRL. Of course, this is a game with certain mechanics but the enemies don't know that. Odds are that unless the enemies are highly coordinated or just plain insane, self preservation will keep them from intentionally getting themselves surrounded by the enemy.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6746648, member: 6803721"] at mindxkiller: yea, war magic seems to become much less useful after we get our 2nd attack right? If we were going full tank I could maybe see the value. As far as someone else casting haste, I realize that you can't always rely on teammates to have your back, but most of the guys in my group have been playing together since 1989 so we're a pretty crack team. at Klaus: yea, but do I care about those spells slots as a front line sword swinging tank? Most of the best defensive spells are low level. I maximize my first and 2nd level slots with the spells I want by 4rd level, and get the extra feat. 4 more levels of mage is just going to start impacting my hitpoints, and I'll be trading spells I don't want for impressive BM capabilities like riposte. If there is a downside I was considering, it is that so many of my actions are reaction based (riposte, parry, shield, etc), and I am a bit concerned that I will have such a ridiculous number of reactions that they become redundant, and I can't even really use them all throughout the day unless the poo really hits the fan. at prism: it kinda depends. RP should be a part of combat too. While there are circumstances where it makes sense to charge into your enemy's back ranks, in most cases it's kinda suicidal IRL. Of course, this is a game with certain mechanics but the enemies don't know that. Odds are that unless the enemies are highly coordinated or just plain insane, self preservation will keep them from intentionally getting themselves surrounded by the enemy. [/QUOTE]
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EK vs Battlemaster/Abjurer
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