Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
EL Calculation for innebriation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kapture" data-source="post: 2115417" data-attributes="member: 7645"><p>I've been fiddling around with ways of making tough encounters easier to use with lower level groups, and wrote an adventure with a drunken NPC recently.</p><p></p><p>I've kind of decided to treat alcohol as a poison, with a fairly low DC (10) and 1d6 Wis and Dex damage for failure, meaning you can drink for awhile without taking damage, but then it really hits you hard.</p><p></p><p>My numbers are higher than arms and equipment, which is probably "more real" (reflecting more gradual debilitation over longer periods of time). They have the advantage of being graceful: the damage only comes into play when drunkeness is really debilitating. Not a lot of record keeping.</p><p></p><p>Most poisons and diseases do about the same damage. A failed save results in -1.5 to a suite of rolls: with drunkeness it's will saves, armor class, and missile attacks. That's a fairly important suite of skills, especially at low levels: they are easier to be hit, a charm or sleep spell has more possibility of ending an encounter withou serious loss to PCs. Plus the potential loss of feats and spells.</p><p></p><p>Strength and Con would be more detrimental, but I don't know by how much.</p><p></p><p>I consider age much the same way: -2 to Con/Dex/ and Str is pretty brutal. The pluses to mental scores might improve spell casting, but I don't know how much a benefit that is when the warrior cleaves your wrinkly butt. Weapons are pretty much prime in a lot of combat.</p><p></p><p>I would note the physical benefits of size make a lot of ability damage less oppressive. -2 Str and Con is far more damaging to a human, or even an orc, with a flat or exceptional stat array, than to a giant with similar.</p><p></p><p>"a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks" Is potentially more brutal, but not that much more. They aren't any easier to hit, after all.</p><p></p><p>My rule of thumb has been this: reduce the CR of a creature by one per missed save or level of age per size catagory above small. Sizes below are treated as medium. A medium creatures is one CR lower per missed save, large takes is one CR lower per two missed saves, etc.</p><p></p><p>For your "sickened drunk," I'd lower them all by one. Calculate the EL around that. It's -2 to hit and damage, all saves, and a few combat relevant skills. That's about two thirds their relevant combat traits, and it makes those rolls twice as hard. Almost -2 CR, but I like to give my monsters the benefit of the doubt.</p></blockquote><p></p>
[QUOTE="Kapture, post: 2115417, member: 7645"] I've been fiddling around with ways of making tough encounters easier to use with lower level groups, and wrote an adventure with a drunken NPC recently. I've kind of decided to treat alcohol as a poison, with a fairly low DC (10) and 1d6 Wis and Dex damage for failure, meaning you can drink for awhile without taking damage, but then it really hits you hard. My numbers are higher than arms and equipment, which is probably "more real" (reflecting more gradual debilitation over longer periods of time). They have the advantage of being graceful: the damage only comes into play when drunkeness is really debilitating. Not a lot of record keeping. Most poisons and diseases do about the same damage. A failed save results in -1.5 to a suite of rolls: with drunkeness it's will saves, armor class, and missile attacks. That's a fairly important suite of skills, especially at low levels: they are easier to be hit, a charm or sleep spell has more possibility of ending an encounter withou serious loss to PCs. Plus the potential loss of feats and spells. Strength and Con would be more detrimental, but I don't know by how much. I consider age much the same way: -2 to Con/Dex/ and Str is pretty brutal. The pluses to mental scores might improve spell casting, but I don't know how much a benefit that is when the warrior cleaves your wrinkly butt. Weapons are pretty much prime in a lot of combat. I would note the physical benefits of size make a lot of ability damage less oppressive. -2 Str and Con is far more damaging to a human, or even an orc, with a flat or exceptional stat array, than to a giant with similar. "a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks" Is potentially more brutal, but not that much more. They aren't any easier to hit, after all. My rule of thumb has been this: reduce the CR of a creature by one per missed save or level of age per size catagory above small. Sizes below are treated as medium. A medium creatures is one CR lower per missed save, large takes is one CR lower per two missed saves, etc. For your "sickened drunk," I'd lower them all by one. Calculate the EL around that. It's -2 to hit and damage, all saves, and a few combat relevant skills. That's about two thirds their relevant combat traits, and it makes those rolls twice as hard. Almost -2 CR, but I like to give my monsters the benefit of the doubt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
EL Calculation for innebriation
Top