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*Pathfinder & Starfinder
Eladrin Death
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<blockquote data-quote="Zinovia" data-source="post: 5532474" data-attributes="member: 57373"><p>A dreamscape encounter is the perfect opportunity to go crazy with fantastic terrain elements, animal spirits, riddles, puzzles, and symbolism. You can get deadly if you like, since a character who dies in the dream will just wake up in the real (game) world. It gives you a tremendous amount of freedom since things don't have to make sense. You do want to have some consistency in your symbolism so the group has a basis for orienting themselves and figuring out how to achieve their goals. </p><p></p><p>So assuming Orcus has interfered with the eladrin's death, you can run a session as an adventure through the dream world to get her back. Somehow the remainder of the group gets a message from her. Perhaps they need the help of a mystic, cleric, or witch to travel to the dream world. They meet the eladrin there and find that she has been severed from her connection to her body, and she needs to locate and re-anchor the silver cord that binds body and soul. Or she needs to gather items that symbolize aspects of her past or personality. Perhaps she herself is trapped and all she can do is change the scene in minor ways to provide information or aid to the group as they fight past obstacles to save her. Whatever it is she needs to be restored, Orcus has it hidden away in some inaccessible place, guarded, or trapped.</p><p></p><p>Write some rough outlines, but be ready to wing it if the group gets creative. They are closer to the gods while there, so consider what happens if they ask for divine help. Make it fun and memorable, but use it more as a side plot that foreshadows the larger issue of Orcus. Good luck.</p><p></p><p>Edit- in your dream adventure you should absolutely have them fight a huge soul-ensnaring spider called the Dreamweaver. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zinovia, post: 5532474, member: 57373"] A dreamscape encounter is the perfect opportunity to go crazy with fantastic terrain elements, animal spirits, riddles, puzzles, and symbolism. You can get deadly if you like, since a character who dies in the dream will just wake up in the real (game) world. It gives you a tremendous amount of freedom since things don't have to make sense. You do want to have some consistency in your symbolism so the group has a basis for orienting themselves and figuring out how to achieve their goals. So assuming Orcus has interfered with the eladrin's death, you can run a session as an adventure through the dream world to get her back. Somehow the remainder of the group gets a message from her. Perhaps they need the help of a mystic, cleric, or witch to travel to the dream world. They meet the eladrin there and find that she has been severed from her connection to her body, and she needs to locate and re-anchor the silver cord that binds body and soul. Or she needs to gather items that symbolize aspects of her past or personality. Perhaps she herself is trapped and all she can do is change the scene in minor ways to provide information or aid to the group as they fight past obstacles to save her. Whatever it is she needs to be restored, Orcus has it hidden away in some inaccessible place, guarded, or trapped. Write some rough outlines, but be ready to wing it if the group gets creative. They are closer to the gods while there, so consider what happens if they ask for divine help. Make it fun and memorable, but use it more as a side plot that foreshadows the larger issue of Orcus. Good luck. Edit- in your dream adventure you should absolutely have them fight a huge soul-ensnaring spider called the Dreamweaver. :D [/QUOTE]
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