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Eladrin Death
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<blockquote data-quote="Arlough" data-source="post: 5536559" data-attributes="member: 79335"><p>I dunno, could be some sort of <em>story</em> reason.</p><p></p><p>No one here is asking if it is okay for him to do what he did. In fact, I think the question asked was, and I will paraphrase here, "I have an opportunity to do something cool, what kind of narrative and/or mechanics could I make use of here." It's already done, so we can take it from there.</p><p></p><p>Also, why is the first assumption that someone will become a "emo dark and broody cursed character when resurrected"? What if the player wanted to play it as their character, having experienced death, no longer fears it. Or maybe the character now sees stopping Orcus and allowing death to transpire naturally as a moral imperative, and pursues this new goal with fervor and wrath. Or maybe the character is instead inspired to revel in being alive in this world even more, and finds joy and wonderment in every aspect of life as it is lived.</p><p></p><p>But to answer your question without any sarcasm, it never stopped being an <strong>option</strong>. In fact this exemplifies the fact that it is just that, <strong><em>an option</em></strong>.</p><p></p><p>And to answer you implied, but not phrased as a question, inquiry.</p><p>There is no need, there is just story. The reason I play, the reason the people I hang out with play, is to collaboratively tell a story. This is an option to expand that story, and the DM is asking us (EnWorlders) to collaborate with him to help make the story better. I'm pretty sure I can support that.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5536559, member: 79335"] I dunno, could be some sort of [I]story[/I] reason. No one here is asking if it is okay for him to do what he did. In fact, I think the question asked was, and I will paraphrase here, "I have an opportunity to do something cool, what kind of narrative and/or mechanics could I make use of here." It's already done, so we can take it from there. Also, why is the first assumption that someone will become a "emo dark and broody cursed character when resurrected"? What if the player wanted to play it as their character, having experienced death, no longer fears it. Or maybe the character now sees stopping Orcus and allowing death to transpire naturally as a moral imperative, and pursues this new goal with fervor and wrath. Or maybe the character is instead inspired to revel in being alive in this world even more, and finds joy and wonderment in every aspect of life as it is lived. But to answer your question without any sarcasm, it never stopped being an [B]option[/B]. In fact this exemplifies the fact that it is just that, [B][I]an option[/I][/B]. And to answer you implied, but not phrased as a question, inquiry. There is no need, there is just story. The reason I play, the reason the people I hang out with play, is to collaboratively tell a story. This is an option to expand that story, and the DM is asking us (EnWorlders) to collaborate with him to help make the story better. I'm pretty sure I can support that. [/QUOTE]
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