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*Dungeons & Dragons
Eladrin differences questions.
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<blockquote data-quote="abirdcall" data-source="post: 7949975" data-attributes="member: 6748898"><p>You can do the same thing if you grapple them and then throw them off the cliff that way. </p><p></p><p>Trying to make this offensive is a real stretch. You need to successfully cast Suggestion and then need some sort of hazard to teleport them to. There is a lot that can be done with a successful Suggestion. </p><p></p><p>It's a fine ability to have an option to help a friend though. Great on a "tank" themed character like a Paladin who is all about protecting their friends.</p><p></p><p></p><p></p><p>It doesn't set the creature on fire. It just does a small amount of fire damage. Characters are either going to hate this if they want Fey Step to move away from creatures or find it to supply a small amount of damage.</p><p></p><p>The best part about it is to chase down casters and force Concentration saves.</p><p></p><p>This really isn't great.</p><p></p><p></p><p></p><p>Sure, it gives you that option for use. A 2 target charm for what is essentially a slightly buffed 2nd level spell seems okay. This feels in line with the other options though quite a bit more niche/circumstantial.</p><p></p><p></p><p></p><p>I think this is the strongest one. They are all character dependent, but for characters that want to use their Fey Step for escape purposes this is very good.</p><p></p><p>It gives you a 1 turn Cause Fear (1st level spell) and keep in mind you're doing this as a Bonus Action. </p><p></p><p></p><p></p><p>I think they're all fine and close enough in power to each other to not matter.</p><p></p><p>They all do something different and are good in different circumstances which is what matters.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7949975, member: 6748898"] You can do the same thing if you grapple them and then throw them off the cliff that way. Trying to make this offensive is a real stretch. You need to successfully cast Suggestion and then need some sort of hazard to teleport them to. There is a lot that can be done with a successful Suggestion. It's a fine ability to have an option to help a friend though. Great on a "tank" themed character like a Paladin who is all about protecting their friends. It doesn't set the creature on fire. It just does a small amount of fire damage. Characters are either going to hate this if they want Fey Step to move away from creatures or find it to supply a small amount of damage. The best part about it is to chase down casters and force Concentration saves. This really isn't great. Sure, it gives you that option for use. A 2 target charm for what is essentially a slightly buffed 2nd level spell seems okay. This feels in line with the other options though quite a bit more niche/circumstantial. I think this is the strongest one. They are all character dependent, but for characters that want to use their Fey Step for escape purposes this is very good. It gives you a 1 turn Cause Fear (1st level spell) and keep in mind you're doing this as a Bonus Action. I think they're all fine and close enough in power to each other to not matter. They all do something different and are good in different circumstances which is what matters. [/QUOTE]
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