arscott
First Post
Some musings:
1) Do Eladrin teleport like Nightcrawler or like Batman? When Nightcrawler teleports, there's a loud "Bamf!" and a puff of smoke. Batman doesn't actually teleport as such, but if you glance away for a few seconds, he's gone when you look back.
Obviously, the Eladrin's teleport is a magical effect, so it's not like Batman's in that regard. But I usually envision fey magic to be on the subtle side, unless a flashy effect is specifically called for (and in fact, Fey-pact powers like Eyebite and Curse of the Dark Dream bear that out somewhat. Only Witchfire seems to have a big, flashy look to it).
2) I hate the new green dragon look. Worlds and Monsters said it looked too generic, but did any of them see the 2e MM picture? That green dragon looked very serpentine and cunning--the perfect look for something that's supposed to follow in the footsteps of Cyan Bloodbane. Instead, they make the new green dragon very spikey. Congratulations, now instead of looking like a generic dragon, it looks like a blue dragon--I'm not sure how that improves things.
3) I live about 200 ft from El Camino Real, the road that went north from mexico and connected all of the california missions.
I really like the concept of a missionary road leading into the wilderness--I think that'll be the focus of my first 4e Points of Light campaign. Of course, with the collapse of the last empire, the church has abandoned the missions to fend for themselves. Some have been overtaken by the Wilderness and the monsters it contains. Some have become bastions of corrupt power, forgetting that they exist to convert the natives, not to exploit them. And perhaps one still recall their holy task (though I doubt they'd have much luck without the backing of civilization).
The PCs will be travelling along the road, but I don't think they'll be travelling to the missions as such. Instead, they'll probably be part of a trading venture, heading deeper into the wilderness, beyond the farthest mission.
Hmm. Getting Back to El Camino Real (but reversing the directions somewhat), I think they'll be heading into a Mexico/Central American inspired Jungle realm, Inspired by the Maya, as well as more primitive tribal cultures. Especially since it gives me the chance to use grippili, everyone's favorite colorful, non-evil frogpeople.
But what possible reason would the PCs have to travel that deep into the jungle? What sort of Central-American luxury is worth a dangerous, months-long trek?
Why, Chocolate, of course.
1) Do Eladrin teleport like Nightcrawler or like Batman? When Nightcrawler teleports, there's a loud "Bamf!" and a puff of smoke. Batman doesn't actually teleport as such, but if you glance away for a few seconds, he's gone when you look back.
Obviously, the Eladrin's teleport is a magical effect, so it's not like Batman's in that regard. But I usually envision fey magic to be on the subtle side, unless a flashy effect is specifically called for (and in fact, Fey-pact powers like Eyebite and Curse of the Dark Dream bear that out somewhat. Only Witchfire seems to have a big, flashy look to it).
2) I hate the new green dragon look. Worlds and Monsters said it looked too generic, but did any of them see the 2e MM picture? That green dragon looked very serpentine and cunning--the perfect look for something that's supposed to follow in the footsteps of Cyan Bloodbane. Instead, they make the new green dragon very spikey. Congratulations, now instead of looking like a generic dragon, it looks like a blue dragon--I'm not sure how that improves things.
3) I live about 200 ft from El Camino Real, the road that went north from mexico and connected all of the california missions.
I really like the concept of a missionary road leading into the wilderness--I think that'll be the focus of my first 4e Points of Light campaign. Of course, with the collapse of the last empire, the church has abandoned the missions to fend for themselves. Some have been overtaken by the Wilderness and the monsters it contains. Some have become bastions of corrupt power, forgetting that they exist to convert the natives, not to exploit them. And perhaps one still recall their holy task (though I doubt they'd have much luck without the backing of civilization).
The PCs will be travelling along the road, but I don't think they'll be travelling to the missions as such. Instead, they'll probably be part of a trading venture, heading deeper into the wilderness, beyond the farthest mission.
Hmm. Getting Back to El Camino Real (but reversing the directions somewhat), I think they'll be heading into a Mexico/Central American inspired Jungle realm, Inspired by the Maya, as well as more primitive tribal cultures. Especially since it gives me the chance to use grippili, everyone's favorite colorful, non-evil frogpeople.
But what possible reason would the PCs have to travel that deep into the jungle? What sort of Central-American luxury is worth a dangerous, months-long trek?
Why, Chocolate, of course.
