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Eladrin Paragon Paths - Input Wanted
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<blockquote data-quote="ZetaStriker" data-source="post: 4283091" data-attributes="member: 64840"><p>Well, I've made up two Eladrin Paragon Paths, covering the roles that weren't taken by the Warforged. It shouldn't be hard to come up with more for a Defender or Leader, but I wanted to cover these first, and get some input on what they might need taken from or added to them.</p><p></p><p><strong>Eladrin Mistwalker</strong></p><p>“I am the figure in the mist, the shadow that haunts your every step and strikes from every side.”</p><p>Prerequisites: Eladrin, Striker role</p><p>You are one with the Feywild, bonded to it in ways that many Eladrin can never hope to experience. Your every strike, your every movement; your homeland’s power bleeds through in all of it.</p><p></p><p>Sudden Shift(11th Feature): Any enemy that is adjacent to you before or after you teleport grants combat advantage to all enemies until the end of your next turn.</p><p></p><p>Fey Action(11th Feature): Whenever you spend an action point to make an extra attack, you may make a free, additional use of Fey Step before or after the attack.</p><p></p><p>Double Step(16th Feature): You may use your Fey Step racial power an additional time per encounter.</p><p></p><p>Feystrike Eladrin Mistwalker Attack 11</p><p>“Flickering into the Feywild for a brief moment, you strike the enemy where they least expect it, catching them off guard.”</p><p>Encounter*Martial and Weapon or Arcane and Implement, Teleportation</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Special: You may teleport one square before the attack. The target grants you combat advantage even if it otherwise would not. The character may select which ability this power keys off of when he takes the Eladrin Mistwalker Paragon Path. This action does not provoke opportunity attacks.</p><p>Attack: Strength, Dexterity vs. AC if Martial or Charisma or Constitution vs. Reflex if Arcane</p><p>Hit: 3[W] + Strength or Dexterity damage if Martial, Or 3d8 + Charisma or Constitution damage if Arcane.</p><p></p><p>Fey Dodge Eladrin Mistwalker Utility 12</p><p>“As the enemy raises its hand against you, you flicker into the Feywild just as the attack would strike.”</p><p>Daily*Teleport</p><p>Immediate Interrupt Personal</p><p>Trigger: An enemy hits you with a melee, ranged, close or area attack.</p><p>Effect: You may teleport one square, and the attack no longer includes you as a target.</p><p></p><p>Flickering Visage Eladrin Mistwalker Attack 20</p><p>“You disappear into the very air around you, only to reappear in quick flashes, striking at enemies across the battlefield.”</p><p>Daily*Martial and Weapon or Arcane and Implement, Teleportation</p><p>Standard Action Close Burst 2</p><p>Target: All enemies in Burst</p><p>Special: The targets grant you combat advantage even if they otherwise would not. The character may select what abilities this power keys off of when he takes the Eladrin Mistwalker Paragon Path. This action does not provoke opportunity attacks.</p><p>Attack: Strength or Dexterity vs. AC if Martial or Charisma or Constitution vs. Reflex if Arcane</p><p>Hit: 4[W] + Strength or Dexterity damage if Martial or 4d8 + Charisma or Constitution if Arcane</p><p>Effect: You may teleport to any square within the Burst.</p><p></p><p></p><p></p><p></p><p><strong>Eladrin Temporal Warmage</strong></p><p>“I strike with the power of my homeland, bringing its wild fury upon mine enemies even as I send them to it.”</p><p>Prerequisites: Eladrin, Controller role</p><p>You have learned to manipulate the power of the Feywild, driving it into your enemies with your arcane strikes. You are able to bring its power to bear on them, or send them screaming into its natural dangers.</p><p></p><p>Feyslide(11th Feature): Whenever a creature is affected by one of your powers that has a push, pull or slide effect, add 1 to the number of squares you can move it. This becomes a Teleportation effect.</p><p></p><p>Force Step(11th Feature): Whenever you spend an action point to make an extra attack, you may also slide the target 5 squares on a hit. This is a Teleportation effect.</p><p></p><p>Call the Feywild(16th Feature): Whenever a creature is affected by one of your powers that has a push, pull or slide effect, all squares it is moved through become difficult terrain as the plants of the Feywild sprout as a result of the Teleport.</p><p></p><p>Feyburst Eladrin Temporal Warmage Attack 11</p><p>“A temporal distortion blossoms on the battlefield, tearing at all in its path.”</p><p>Encounter*Arcane, Implement, Teleportation</p><p>Standard Action Area burst 2 within 20 squares</p><p>Target: All creatures in burst</p><p>Attack: Intelligence vs. Fortitude</p><p>Hit: 2d6 + Intelligence force damage, the target slides 1 square and is dazed until the end of your next turn.</p><p>Miss: Half damage, and the target is dazed.</p><p></p><p>Warping Spell Eladrin Temporal Warmage Utility 12</p><p>“You empower one of your abilities, imbuing it with the power of the Feywild.”</p><p>Encounter*Teleportation</p><p>Minor Action Personal</p><p>Effect: The first attack you make this turn has the additional effect of sliding the target one square.</p><p></p><p>Fey Rift Eladrin Temporal Warmage Attack 20</p><p>“A roiling sphere of temporal energy sprouts from nothing, enveloping all within it.”</p><p>Daily*Arcane, Implement, Teleportation</p><p>Standard Action Area burst 1 within 20 squares</p><p>Target: All creatures in burst</p><p>Attack: Intelligence vs. Fortitude</p><p>Hit: 3d6 + Intelligence force damage, and the target is trapped in the Feywild until the end of your next turn.</p><p>Miss: The target is trapped in the Feywild</p><p>Effect: All squares within the burst become difficult terrain</p><p>Sustain Minor: You can keep all creatures affected by this power trapped in the Feywild for one additional turn.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4283091, member: 64840"] Well, I've made up two Eladrin Paragon Paths, covering the roles that weren't taken by the Warforged. It shouldn't be hard to come up with more for a Defender or Leader, but I wanted to cover these first, and get some input on what they might need taken from or added to them. [b]Eladrin Mistwalker[/b] “I am the figure in the mist, the shadow that haunts your every step and strikes from every side.” Prerequisites: Eladrin, Striker role You are one with the Feywild, bonded to it in ways that many Eladrin can never hope to experience. Your every strike, your every movement; your homeland’s power bleeds through in all of it. Sudden Shift(11th Feature): Any enemy that is adjacent to you before or after you teleport grants combat advantage to all enemies until the end of your next turn. Fey Action(11th Feature): Whenever you spend an action point to make an extra attack, you may make a free, additional use of Fey Step before or after the attack. Double Step(16th Feature): You may use your Fey Step racial power an additional time per encounter. Feystrike Eladrin Mistwalker Attack 11 “Flickering into the Feywild for a brief moment, you strike the enemy where they least expect it, catching them off guard.” Encounter*Martial and Weapon or Arcane and Implement, Teleportation Standard Action Melee or Ranged weapon Target: One creature Special: You may teleport one square before the attack. The target grants you combat advantage even if it otherwise would not. The character may select which ability this power keys off of when he takes the Eladrin Mistwalker Paragon Path. This action does not provoke opportunity attacks. Attack: Strength, Dexterity vs. AC if Martial or Charisma or Constitution vs. Reflex if Arcane Hit: 3[W] + Strength or Dexterity damage if Martial, Or 3d8 + Charisma or Constitution damage if Arcane. Fey Dodge Eladrin Mistwalker Utility 12 “As the enemy raises its hand against you, you flicker into the Feywild just as the attack would strike.” Daily*Teleport Immediate Interrupt Personal Trigger: An enemy hits you with a melee, ranged, close or area attack. Effect: You may teleport one square, and the attack no longer includes you as a target. Flickering Visage Eladrin Mistwalker Attack 20 “You disappear into the very air around you, only to reappear in quick flashes, striking at enemies across the battlefield.” Daily*Martial and Weapon or Arcane and Implement, Teleportation Standard Action Close Burst 2 Target: All enemies in Burst Special: The targets grant you combat advantage even if they otherwise would not. The character may select what abilities this power keys off of when he takes the Eladrin Mistwalker Paragon Path. This action does not provoke opportunity attacks. Attack: Strength or Dexterity vs. AC if Martial or Charisma or Constitution vs. Reflex if Arcane Hit: 4[W] + Strength or Dexterity damage if Martial or 4d8 + Charisma or Constitution if Arcane Effect: You may teleport to any square within the Burst. [b]Eladrin Temporal Warmage[/b] “I strike with the power of my homeland, bringing its wild fury upon mine enemies even as I send them to it.” Prerequisites: Eladrin, Controller role You have learned to manipulate the power of the Feywild, driving it into your enemies with your arcane strikes. You are able to bring its power to bear on them, or send them screaming into its natural dangers. Feyslide(11th Feature): Whenever a creature is affected by one of your powers that has a push, pull or slide effect, add 1 to the number of squares you can move it. This becomes a Teleportation effect. Force Step(11th Feature): Whenever you spend an action point to make an extra attack, you may also slide the target 5 squares on a hit. This is a Teleportation effect. Call the Feywild(16th Feature): Whenever a creature is affected by one of your powers that has a push, pull or slide effect, all squares it is moved through become difficult terrain as the plants of the Feywild sprout as a result of the Teleport. Feyburst Eladrin Temporal Warmage Attack 11 “A temporal distortion blossoms on the battlefield, tearing at all in its path.” Encounter*Arcane, Implement, Teleportation Standard Action Area burst 2 within 20 squares Target: All creatures in burst Attack: Intelligence vs. Fortitude Hit: 2d6 + Intelligence force damage, the target slides 1 square and is dazed until the end of your next turn. Miss: Half damage, and the target is dazed. Warping Spell Eladrin Temporal Warmage Utility 12 “You empower one of your abilities, imbuing it with the power of the Feywild.” Encounter*Teleportation Minor Action Personal Effect: The first attack you make this turn has the additional effect of sliding the target one square. Fey Rift Eladrin Temporal Warmage Attack 20 “A roiling sphere of temporal energy sprouts from nothing, enveloping all within it.” Daily*Arcane, Implement, Teleportation Standard Action Area burst 1 within 20 squares Target: All creatures in burst Attack: Intelligence vs. Fortitude Hit: 3d6 + Intelligence force damage, and the target is trapped in the Feywild until the end of your next turn. Miss: The target is trapped in the Feywild Effect: All squares within the burst become difficult terrain Sustain Minor: You can keep all creatures affected by this power trapped in the Feywild for one additional turn. [/QUOTE]
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