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Eladrin vs. Elves
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<blockquote data-quote="Banshee16" data-source="post: 3767792" data-attributes="member: 7883"><p>Bingo....sorry, don't have time to write more...but yeah....they're taking the name of the eladrins, to create an arbitrary split in a race which worked fine already. And now, what do we do with the "real" eladrins? The ones we had with Planescape and 3E? Are they gone? I happened to like them, myself.</p><p></p><p>You could easily have one race, and simply differentiate its role through selection of racial feats, sort of like what they did with Dawnforge, from what I remember.</p><p></p><p>So now, instead of High Elf and Wood Elf we're going to have...uh.....Eladrin and Elf. And they look very similar to each other, but have different names, and different powers and stuff, because you know, it's cool to have them be a different race. And then, we can create a new, similar race that makes a good cleric, and sell it in a splatbook two years from now, and then another one who makes good barbarians, etc. But they're not the same race, nor are they subraces of the same race. Because we need to have clearly differentiated races for every role in the game, since players can't be trusted to figure it out on their own.</p><p></p><p>Still don't like what I'm seeing..</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3767792, member: 7883"] Bingo....sorry, don't have time to write more...but yeah....they're taking the name of the eladrins, to create an arbitrary split in a race which worked fine already. And now, what do we do with the "real" eladrins? The ones we had with Planescape and 3E? Are they gone? I happened to like them, myself. You could easily have one race, and simply differentiate its role through selection of racial feats, sort of like what they did with Dawnforge, from what I remember. So now, instead of High Elf and Wood Elf we're going to have...uh.....Eladrin and Elf. And they look very similar to each other, but have different names, and different powers and stuff, because you know, it's cool to have them be a different race. And then, we can create a new, similar race that makes a good cleric, and sell it in a splatbook two years from now, and then another one who makes good barbarians, etc. But they're not the same race, nor are they subraces of the same race. Because we need to have clearly differentiated races for every role in the game, since players can't be trusted to figure it out on their own. Still don't like what I'm seeing.. Banshee [/QUOTE]
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