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General Tabletop Discussion
*Pathfinder & Starfinder
Eladrin, warlords, and unnecessary D&Disms
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 3842620" data-attributes="member: 4892"><p>Read the newest Campaign Workbook article on DDI. He doesn't want tieflings (a core race from the PH) in his starting town because they don't fit. So as DM he asks his players not to play one right out of the gate. This is the best way for a DM to handle the situation. A player may defend his reasoning for wanting to play something you've asked him not to, but then he will either fail to change your reasoning and the decision still stands or he may change your mind and give you new ideas for your campaign. We can all contribute to the development of a campaign world, not just the DM.</p><p></p><p></p><p></p><p>Well they have to name them something and no matter what they choose someone will be annoyed. Easier to just go with the name that feels right to you and let others change it in their campaign as they see fit. They can't cater to everyone.</p><p></p><p></p><p></p><p>Since when has D&D been the generic fantasy game? That would be GURPS. D&D has always had some implied setting and I think its good that they put some setting behind their rules. Whenever they release a rules-heavy book they gets threads full of cries of too much crunch. Seems they can't win.</p><p></p><p>Also, "a lot" isn't clearly defined. Sword & Sorcery is just one in many types of games that people play out there. And most groups I've played with couldn't even label their game as one particular genre. It seems you want a D&D that caters to the genre <strong>you</strong> like. Well, to get a game that you like out of D&D you need to do what most people do - work with the ruleset and fluff to put together the type of game you like. Every group (and yes I feel very confident saying every) has to do this to some degree.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 3842620, member: 4892"] Read the newest Campaign Workbook article on DDI. He doesn't want tieflings (a core race from the PH) in his starting town because they don't fit. So as DM he asks his players not to play one right out of the gate. This is the best way for a DM to handle the situation. A player may defend his reasoning for wanting to play something you've asked him not to, but then he will either fail to change your reasoning and the decision still stands or he may change your mind and give you new ideas for your campaign. We can all contribute to the development of a campaign world, not just the DM. Well they have to name them something and no matter what they choose someone will be annoyed. Easier to just go with the name that feels right to you and let others change it in their campaign as they see fit. They can't cater to everyone. Since when has D&D been the generic fantasy game? That would be GURPS. D&D has always had some implied setting and I think its good that they put some setting behind their rules. Whenever they release a rules-heavy book they gets threads full of cries of too much crunch. Seems they can't win. Also, "a lot" isn't clearly defined. Sword & Sorcery is just one in many types of games that people play out there. And most groups I've played with couldn't even label their game as one particular genre. It seems you want a D&D that caters to the genre [B]you[/B] like. Well, to get a game that you like out of D&D you need to do what most people do - work with the ruleset and fluff to put together the type of game you like. Every group (and yes I feel very confident saying every) has to do this to some degree. [/QUOTE]
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Eladrin, warlords, and unnecessary D&Disms
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