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General Tabletop Discussion
*Pathfinder & Starfinder
Eladrin, warlords, and unnecessary D&Disms
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<blockquote data-quote="hopeless" data-source="post: 3843803" data-attributes="member: 36349"><p><strong>Hmm...</strong></p><p></p><p>Warlord as in some form of leader which in itself sounds as though this should be a prestige class rather than core character class, oh hold on isn't it just that in the Kingdoms of Kalamar setting?</p><p></p><p>Eladrin or was it Eldarin?</p><p></p><p>Why don't they just go back and say the elves originated from the feyrwild or whatever its called, is there actually a need for another elvish sub species even if it could be said the Eladrin or whatever is what the elvish species should be called?</p><p></p><p>They got rid of gnomes or whatever to add Tieflings when there is no substantiated reason for them to be added outside of say a new campaign setting... </p><p></p><p>I wouldn't mind but it sounds as thought they're trying to get around the improving bit with adding stuff that isn't core at all.</p><p></p><p>At least core if it had a definition that involved the earlier versions of dungeons and dragons.</p><p></p><p>What's wrong with just identifying the current classes under the heading of "leader", "arcanist", "spiritualist" or "divinist" and so on?</p><p></p><p>Is there any real reason for these changes so far?</p><p></p><p>I happen to like that bit J.Wyatt did about starting a campaign small especially the fact he's added Silverymoon to the area but has there actually been any attempt to explain why they had to make so and so changes without avoiding the point of the question?</p><p></p><p>Please feel free to comment on this, I'd actually like to know for example the case in point why use the name "Warlord" or more importantly why add a new class at all?</p><p></p><p>In any case all the best!</p></blockquote><p></p>
[QUOTE="hopeless, post: 3843803, member: 36349"] [b]Hmm...[/b] Warlord as in some form of leader which in itself sounds as though this should be a prestige class rather than core character class, oh hold on isn't it just that in the Kingdoms of Kalamar setting? Eladrin or was it Eldarin? Why don't they just go back and say the elves originated from the feyrwild or whatever its called, is there actually a need for another elvish sub species even if it could be said the Eladrin or whatever is what the elvish species should be called? They got rid of gnomes or whatever to add Tieflings when there is no substantiated reason for them to be added outside of say a new campaign setting... I wouldn't mind but it sounds as thought they're trying to get around the improving bit with adding stuff that isn't core at all. At least core if it had a definition that involved the earlier versions of dungeons and dragons. What's wrong with just identifying the current classes under the heading of "leader", "arcanist", "spiritualist" or "divinist" and so on? Is there any real reason for these changes so far? I happen to like that bit J.Wyatt did about starting a campaign small especially the fact he's added Silverymoon to the area but has there actually been any attempt to explain why they had to make so and so changes without avoiding the point of the question? Please feel free to comment on this, I'd actually like to know for example the case in point why use the name "Warlord" or more importantly why add a new class at all? In any case all the best! [/QUOTE]
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Eladrin, warlords, and unnecessary D&Disms
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