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*Pathfinder & Starfinder
Eladrin, warlords, and unnecessary D&Disms
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<blockquote data-quote="The Little Raven" data-source="post: 3845961" data-attributes="member: 10095"><p>You said that things shouldn't used if they sound like they're from a particular world. A good deal of things are from our particular world, and thus fall under your descriptor of "bad names for D&D."</p><p></p><p></p><p></p><p>Are you saying that swords and chainmail are mythological? Because if you are, that's stupid. </p><p></p><p></p><p></p><p>Where did halfling come from in mythology? Nowhere. Tolkein made them up and Gygax pinched them and changed the name. What about yugoloths, planetars, solars, devourers, girallons, gray renders, and all those others? No source in mythology, because they are simply D&D creations. Oh noes, D&D actually creates it's own stuff (beholders, mind flayers) because it doesn't just cleave simply to mythology (and where it does, it usually get things horribly wrong anyhow).</p><p></p><p></p><p></p><p>So is drow. It's derived from <a href="http://en.wikipedia.org/wiki/Trow_%28folklore%29" target="_blank">trow</a>. So, it's a contrived made up word, even if it is myth-inspired. There's tons of stuff in D&D like this. That's why it's D&D and not just "Generic Mythology Simulator RPG."</p><p></p><p></p><p></p><p>That is how it has always been. That's why there's been no goblins or orcs or any other common fantasy tropes in the PHB: because the company in charge of D&D didn't want to add them. Get over it.</p><p></p><p></p><p></p><p>In your opinion.</p><p></p><p></p><p></p><p>The same could be said about baatezu and tanar'ri, which have zero grounding in real world mythology or beliefs. Yet, somehow, despite being non-intuitive, not explaining themselves, they still stood the test of time.</p><p></p><p></p><p></p><p>Nothing you have proposed is more fitting in any regard.</p><p></p><p></p><p></p><p>Do you often sit around throwing around game mechanical terms in character?</p><p></p><p></p><p></p><p>If you want something a name from a particular setting, in this case, medieval Europe.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3845961, member: 10095"] You said that things shouldn't used if they sound like they're from a particular world. A good deal of things are from our particular world, and thus fall under your descriptor of "bad names for D&D." Are you saying that swords and chainmail are mythological? Because if you are, that's stupid. Where did halfling come from in mythology? Nowhere. Tolkein made them up and Gygax pinched them and changed the name. What about yugoloths, planetars, solars, devourers, girallons, gray renders, and all those others? No source in mythology, because they are simply D&D creations. Oh noes, D&D actually creates it's own stuff (beholders, mind flayers) because it doesn't just cleave simply to mythology (and where it does, it usually get things horribly wrong anyhow). So is drow. It's derived from [URL=http://en.wikipedia.org/wiki/Trow_%28folklore%29]trow[/URL]. So, it's a contrived made up word, even if it is myth-inspired. There's tons of stuff in D&D like this. That's why it's D&D and not just "Generic Mythology Simulator RPG." That is how it has always been. That's why there's been no goblins or orcs or any other common fantasy tropes in the PHB: because the company in charge of D&D didn't want to add them. Get over it. In your opinion. The same could be said about baatezu and tanar'ri, which have zero grounding in real world mythology or beliefs. Yet, somehow, despite being non-intuitive, not explaining themselves, they still stood the test of time. Nothing you have proposed is more fitting in any regard. Do you often sit around throwing around game mechanical terms in character? If you want something a name from a particular setting, in this case, medieval Europe. [/QUOTE]
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