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<blockquote data-quote="megamania" data-source="post: 5033941" data-attributes="member: 9255"><p>ELDEEN REACHES</p><p>SEGMENT 017</p><p>11/27/09</p><p>“The Dragon Room”</p><p></p><p>Once awake, fed and healed up once more the group head out. They pass the room where they found a few items (missed the Harpies) and go to the next room. They still have not considered how lucky they have NOT been discovered by the gray dwarves. They have however, considered the fact that hallways with guardians and/or locked doors often have dangerous creatures (and treasure) while the hallways with no doors or guards are usually empty and boring (they are learning).</p><p></p><p>While discussing this they almost literally walk into a warforged guard whom attacks them from his hallway entrance.</p><p></p><p>This warforged (Cleave) is the toughest and most skilled one they have faced (Fit 5) and gives them a very hard time. Paw is killed by the living construct while Piik is chopped up quite a bit. Gilfer is also severely injured (nat 20 confirmed) but once more it is Leaffa and her summoned Natures Allies that save the day.</p><p></p><p>They RUN back to the healing room once more to find it doesn’t work until the morning. Leaffa has prayed for a new Animal Companion and a Dire Badger has burrowed into the room by morning.</p><p></p><p>They go back to the room where the warforged was and begin to wonder what he was guarding. Once more they must break into the room through a large locked door. This one was reinforced with iron. Leaffa is certain this means there is good stuff inside.</p><p></p><p>Just inside the door is a heavy-duty iron fence that Piik and Gilfer team up on to open. The noise is great but they figure no one heard it outside since they were careful to reclose the door to the main hallway.</p><p></p><p>There is an unlocked door after this. They carefully open it (fearing why it is NOT locked) and find the room is lit with dozens of torches. The long hallway is lined with draconic statues and ends with another doorway. To the left side are the five main chromatic dragons and on the right the five main Chromatic dragons. Before stepping in however they are attacked by two ½ Black Dragon Hobgoblins!</p><p></p><p>The battle goes well for a moment as Piik and the Summoned badger take down one black scaled hobgoblin very quickly however, the other one is avoiding Gilfer’s attacks well and Leaffa can’t seem to do much for damage against the scaled creature. Then it spits out acid that strikes Piik and the badger whom happened to be standing in a line as they rushed it from behind. </p><p></p><p>Poor Piik…. He has more hair burned off from fire, magma and acid than remaining on his blistered body.</p><p></p><p>With the four of them attacking the lone cross breed, it goes down quickly.</p><p></p><p>Now with time to search, they begin to look around. Several potions and Longsword+1 are found they share and trade. These include Detect Undead, Expeditious retreat, Nature’s Ally and even Energy Protection of Electric.</p><p></p><p>They go into the next door and find a very angry medium Black Dragon whom attacks anyone that dares to enter the room. It takes a lot of shared damage to defeat the dragon and a lot of summoned creatures to appear behind the dragon to defeat him. They look around this room and find a clay mug that seems to never empty of its drink and a potion that is marked at Dragon’s Draught. ( Dad weakness…. I told the kids what it was… normally I would allow players to drink to discover what it does.)</p><p></p><p>They camp here within this room that seems to pay homage to dragons.</p></blockquote><p></p>
[QUOTE="megamania, post: 5033941, member: 9255"] ELDEEN REACHES SEGMENT 017 11/27/09 “The Dragon Room” Once awake, fed and healed up once more the group head out. They pass the room where they found a few items (missed the Harpies) and go to the next room. They still have not considered how lucky they have NOT been discovered by the gray dwarves. They have however, considered the fact that hallways with guardians and/or locked doors often have dangerous creatures (and treasure) while the hallways with no doors or guards are usually empty and boring (they are learning). While discussing this they almost literally walk into a warforged guard whom attacks them from his hallway entrance. This warforged (Cleave) is the toughest and most skilled one they have faced (Fit 5) and gives them a very hard time. Paw is killed by the living construct while Piik is chopped up quite a bit. Gilfer is also severely injured (nat 20 confirmed) but once more it is Leaffa and her summoned Natures Allies that save the day. They RUN back to the healing room once more to find it doesn’t work until the morning. Leaffa has prayed for a new Animal Companion and a Dire Badger has burrowed into the room by morning. They go back to the room where the warforged was and begin to wonder what he was guarding. Once more they must break into the room through a large locked door. This one was reinforced with iron. Leaffa is certain this means there is good stuff inside. Just inside the door is a heavy-duty iron fence that Piik and Gilfer team up on to open. The noise is great but they figure no one heard it outside since they were careful to reclose the door to the main hallway. There is an unlocked door after this. They carefully open it (fearing why it is NOT locked) and find the room is lit with dozens of torches. The long hallway is lined with draconic statues and ends with another doorway. To the left side are the five main chromatic dragons and on the right the five main Chromatic dragons. Before stepping in however they are attacked by two ½ Black Dragon Hobgoblins! The battle goes well for a moment as Piik and the Summoned badger take down one black scaled hobgoblin very quickly however, the other one is avoiding Gilfer’s attacks well and Leaffa can’t seem to do much for damage against the scaled creature. Then it spits out acid that strikes Piik and the badger whom happened to be standing in a line as they rushed it from behind. Poor Piik…. He has more hair burned off from fire, magma and acid than remaining on his blistered body. With the four of them attacking the lone cross breed, it goes down quickly. Now with time to search, they begin to look around. Several potions and Longsword+1 are found they share and trade. These include Detect Undead, Expeditious retreat, Nature’s Ally and even Energy Protection of Electric. They go into the next door and find a very angry medium Black Dragon whom attacks anyone that dares to enter the room. It takes a lot of shared damage to defeat the dragon and a lot of summoned creatures to appear behind the dragon to defeat him. They look around this room and find a clay mug that seems to never empty of its drink and a potion that is marked at Dragon’s Draught. ( Dad weakness…. I told the kids what it was… normally I would allow players to drink to discover what it does.) They camp here within this room that seems to pay homage to dragons. [/QUOTE]
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