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<blockquote data-quote="megamania" data-source="post: 5039081" data-attributes="member: 9255"><p>ELDEEN REACHES</p><p>SEGMENT 022</p><p>12/26/09</p><p>“Piik’s Revenge or Hammer Time” </p><p></p><p>The next room down has a door built of sturdy wood reinforced with strips of metal. Obviously it is an important room on the other side. Gilfer tries to pick the lock but can not.</p><p></p><p>Piik, very quiet, trades his Battle-Axe for the eight-foot long hammer. He looks at the over sized hammer and his lone canine tooth pops out as he smiles. “Move.”</p><p></p><p>“I can get it. Just give me a moment.” Replies the shifter without looking back.</p><p></p><p>“uh…. Piik…. What are you…. Oh. You better move Gilfer. NOW!!!!” Says Leaffa as she looks into the Bugbear’s eyes. There is a different look in his eyes. One of renewed determination and intensity.</p><p></p><p>Gilfer rolls out of the way as the bugbear’s shadow gives his intention away.</p><p></p><p>BA-WHOOM! Thunders the door as it explodes into the room and echoes throughout the hallway. Silence shattered as thoroughly and completely as the door.</p><p></p><p>Nothing remains of the door and Piik smiles as he looks with pride at the power of the maul (The maul having now gained possession of his goblinoid mind). Piik looks into the room and sees a familiar gray dwarf once more casting a familiar spell. He screams out and charges even as he briefly feels stiffening of his limbs from the oncoming Hold spell. He plants the hammer in the chest of the dwarven cleric whom is slammed into the wall. Large pieces of mortar breaking from the impact. </p><p></p><p>Gilfer rushes in to aid the fighter. His energy blade pierces the armored shoulder making the spell caster wail once more. Leaffa and Night, the animal companion Badger of hers, come in next. A Dire rat charges from the darkness of a joining room and attacks Gilfer. As Piik finishes off the cleric slaver whom weeks before tried to enslave him, Gilfer kills off the rat.</p><p></p><p>Gilfer looks at the rat and finds a collar with the name “Mike” on it. The cleric had a Dire Rat for a pet. Both dead bodies are left in the room. An impact crater remains in the wall where Piik slammed him earlier with the magical hammer.</p><p></p><p>Looting the body, Leaffa finds beautiful glasses within a velvet pouch. When she puts then on she spots things with greater ease. The glasses also turn invisible on her face. She takes them off and looks into something the others missed. A secret pouch in the cleric’s vest. Inside are keys. She takes these. They leave the jet-black warhammer behind.</p><p></p><p>They go into the next room and find little of value. A few pieces of gold and a chain leader for the pet Dire Rat.</p><p></p><p>They consider resting here but continue on. After all… the map suggested they are nearly done with the dungeon.</p><p></p><p>A few hundred feet down they reach another room. There are stairs leading up and a curtain for a door. </p><p></p><p>“Looks boring.” says Piik whom has yet to return to his preferred weapon of the battle-axe.</p><p></p><p>“Could be a good place to rest if we need too.” Answers Leaffa.</p><p></p><p>Gilfer sneaks up and sees very little within the room. There is a water fountain and several rugs on the floor. There is no light besides the light spell on his shield. “It’s okay.” He says as he enters the room. Leaffa and the others then hear Gilfer grunt several times with the sounds of fighting.</p><p></p><p>Three invisible and enlarged gray dwarves attack Gilfer and two others fire crossbows into his stunned body. More appear as they attack the others as they rush up the stairs and attack. Piik continues to enjoy using his Maul to attack. Leaffa calls up a Thoqqua. The Magma worm appears in the midst of the Duergar whom do not do well against it. Gilfer recovers and holds his own as they fight through them. Piik cleaves his way through the warriors. He doesn’t like the magma worm. Too many memories of being burned.</p><p></p><p>Soon the ten dwarves are defeated. They move to the next room and discover it is a barracks for them. They find nothing of use here and decide to camp out here.</p><p></p><p>DM COMMENTS: HUH?!? </p><p></p><p></p><p>They settle down and Piik goes on guard duty. About two hours into the rest period Piik hears something nearby. He debates alerting the others but does so as he moves down towards the main room. As he does many gray dwarves lose their invisibility as they attack him.</p><p></p><p>With a yell that leaves one uncertain if it was from pain or excitement, Piik unleashes himself on them.</p><p></p><p>Once more, the warriors prove to be of little challenge to the adventurers. Now they rest. </p><p></p><p>At the end of this battle, Leaffa makes the connection that the keys she has taken from the dead cleric may open the locks on the bugbear’s ankles and wrists.</p></blockquote><p></p>
[QUOTE="megamania, post: 5039081, member: 9255"] ELDEEN REACHES SEGMENT 022 12/26/09 “Piik’s Revenge or Hammer Time” The next room down has a door built of sturdy wood reinforced with strips of metal. Obviously it is an important room on the other side. Gilfer tries to pick the lock but can not. Piik, very quiet, trades his Battle-Axe for the eight-foot long hammer. He looks at the over sized hammer and his lone canine tooth pops out as he smiles. “Move.” “I can get it. Just give me a moment.” Replies the shifter without looking back. “uh…. Piik…. What are you…. Oh. You better move Gilfer. NOW!!!!” Says Leaffa as she looks into the Bugbear’s eyes. There is a different look in his eyes. One of renewed determination and intensity. Gilfer rolls out of the way as the bugbear’s shadow gives his intention away. BA-WHOOM! Thunders the door as it explodes into the room and echoes throughout the hallway. Silence shattered as thoroughly and completely as the door. Nothing remains of the door and Piik smiles as he looks with pride at the power of the maul (The maul having now gained possession of his goblinoid mind). Piik looks into the room and sees a familiar gray dwarf once more casting a familiar spell. He screams out and charges even as he briefly feels stiffening of his limbs from the oncoming Hold spell. He plants the hammer in the chest of the dwarven cleric whom is slammed into the wall. Large pieces of mortar breaking from the impact. Gilfer rushes in to aid the fighter. His energy blade pierces the armored shoulder making the spell caster wail once more. Leaffa and Night, the animal companion Badger of hers, come in next. A Dire rat charges from the darkness of a joining room and attacks Gilfer. As Piik finishes off the cleric slaver whom weeks before tried to enslave him, Gilfer kills off the rat. Gilfer looks at the rat and finds a collar with the name “Mike” on it. The cleric had a Dire Rat for a pet. Both dead bodies are left in the room. An impact crater remains in the wall where Piik slammed him earlier with the magical hammer. Looting the body, Leaffa finds beautiful glasses within a velvet pouch. When she puts then on she spots things with greater ease. The glasses also turn invisible on her face. She takes them off and looks into something the others missed. A secret pouch in the cleric’s vest. Inside are keys. She takes these. They leave the jet-black warhammer behind. They go into the next room and find little of value. A few pieces of gold and a chain leader for the pet Dire Rat. They consider resting here but continue on. After all… the map suggested they are nearly done with the dungeon. A few hundred feet down they reach another room. There are stairs leading up and a curtain for a door. “Looks boring.” says Piik whom has yet to return to his preferred weapon of the battle-axe. “Could be a good place to rest if we need too.” Answers Leaffa. Gilfer sneaks up and sees very little within the room. There is a water fountain and several rugs on the floor. There is no light besides the light spell on his shield. “It’s okay.” He says as he enters the room. Leaffa and the others then hear Gilfer grunt several times with the sounds of fighting. Three invisible and enlarged gray dwarves attack Gilfer and two others fire crossbows into his stunned body. More appear as they attack the others as they rush up the stairs and attack. Piik continues to enjoy using his Maul to attack. Leaffa calls up a Thoqqua. The Magma worm appears in the midst of the Duergar whom do not do well against it. Gilfer recovers and holds his own as they fight through them. Piik cleaves his way through the warriors. He doesn’t like the magma worm. Too many memories of being burned. Soon the ten dwarves are defeated. They move to the next room and discover it is a barracks for them. They find nothing of use here and decide to camp out here. DM COMMENTS: HUH?!? They settle down and Piik goes on guard duty. About two hours into the rest period Piik hears something nearby. He debates alerting the others but does so as he moves down towards the main room. As he does many gray dwarves lose their invisibility as they attack him. With a yell that leaves one uncertain if it was from pain or excitement, Piik unleashes himself on them. Once more, the warriors prove to be of little challenge to the adventurers. Now they rest. At the end of this battle, Leaffa makes the connection that the keys she has taken from the dead cleric may open the locks on the bugbear’s ankles and wrists. [/QUOTE]
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