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<blockquote data-quote="megamania" data-source="post: 6739084" data-attributes="member: 9255"><p>I have several campaigns of Eberron going. I keep a careful timeline of the campaigns. One of the ideas of Eberron is that your characters are the movers and shakers of the game world. So what one campaign does should somehow influence other campaigns.</p><p></p><p>What I do is reference various campaigns to each other and in some cases even do a "cross-over" (compare John Play and Creation Schema).</p><p></p><p>Eldeen Heroes was a campaign I ran with my kids. We have talked long into the night about "revisiting" the campaign or going back to see what is happening with Piik, Gilfer and the others of Wine Tree. </p><p></p><p>In my newest Storyhour- The Morgrave Adventures, The PCs of that campaign will be visiting Wine Tree and seeing at least one character from the Eldeen Heroes campaign. References will be made to the others in some way.</p><p></p><p>Why so complex? It makes the game world of Eberron more real to me. Cross-overs and references make it feel like what the players do in their game affects other games.</p><p></p><p>I hope that clarifies some.</p><p></p><p>Oh and thank you for reading and commenting.</p></blockquote><p></p>
[QUOTE="megamania, post: 6739084, member: 9255"] I have several campaigns of Eberron going. I keep a careful timeline of the campaigns. One of the ideas of Eberron is that your characters are the movers and shakers of the game world. So what one campaign does should somehow influence other campaigns. What I do is reference various campaigns to each other and in some cases even do a "cross-over" (compare John Play and Creation Schema). Eldeen Heroes was a campaign I ran with my kids. We have talked long into the night about "revisiting" the campaign or going back to see what is happening with Piik, Gilfer and the others of Wine Tree. In my newest Storyhour- The Morgrave Adventures, The PCs of that campaign will be visiting Wine Tree and seeing at least one character from the Eldeen Heroes campaign. References will be made to the others in some way. Why so complex? It makes the game world of Eberron more real to me. Cross-overs and references make it feel like what the players do in their game affects other games. I hope that clarifies some. Oh and thank you for reading and commenting. [/QUOTE]
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