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<blockquote data-quote="ElectricDragon" data-source="post: 7430080" data-attributes="member: 10778"><p><span style="font-size: 15px"><strong>________________Ergon </strong></span></p><p><em>The Whisperer</em></p><p><strong><u>Quasi-Deity</u></strong></p><p><strong>Symbol:</strong> A dark cloud with a malevolent face, blowing winds</p><p><strong>Home Plane:</strong> Ethereal (West Wind)</p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Portfolio:</strong> None</p><p><strong>Worshipers:</strong> None</p><p><strong>Cleric Alignments:</strong> N/A</p><p><strong>Domains:</strong> None</p><p><strong>Favored Weapon:</strong> Incorporeal bite</p><p>Ergon (er-gon), when he is visible (through either his manifestation ability or because the observer can see Ethereal objects), appears as a drab olive green dragon, much like a normal green dragon except for the many rings set into his head-fin and back-fin all the way down to the tip of his tail. Ergon usually converses with mortals as an unbodied whispering voice, often teasing them into doing something for him.</p><p></p><p></p><p><span style="font-size: 15px"><strong>_______________Farrag</strong></span></p><p><em>Dragon Mountain, Serpent’s Ridge, the Earth that Walks, the Sleeper, the Stone, Wyrm Peak</em></p><p><u><strong>Demigod</strong></u></p><p><strong>Symbol:</strong> A heart-shaped chunk of granite</p><p><strong>Home Plane:</strong> Prime Material (Dragon Mountain)</p><p><strong>Alignment:</strong> Lawful evil</p><p><strong>Portfolio:</strong> Earth, earthquakes, mountains, stone</p><p><strong>Worshipers:</strong> Those that have acquired the dark template and live on Dragon Mountain.</p><p><strong>Cleric Alignments:</strong> LE, NE, LN (adepts, clerics, druids, fanatics, and rangers)</p><p><strong>Domains:</strong> Earth, Protection, Strength</p><p><strong>Favored Weapon:</strong> Bite</p><p>Farrag (fr-agg) appears as just another mountain, slightly shaped like a dragon. Villages are sometimes built upon his back to scratch out an existence in the thick earth that always covers his body. His scales appear as solid granite; indistinguishable from normal rock up to 1,500 feet away. Even so, it takes an expert to truly tell the difference: DC 30 in Craft (stonemasonry) or Craft (sculpturing) from a close distance of only 10 feet. Creatures with stonecunning ability like dwarves automatically know the stone is alive and not actually stone but they must also get within 10 feet, otherwise it still passes for granite. Farrag is immense even by dragon standards. Since he so rarely moves; villages, groves of trees, bushes, and even rock formations cover his back ensuring he blends into the environment and remains mostly unnoticed.</p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong>_______________Moretta</strong></span></p><p><em>Eater of the Pearl, Mistress of the Depths, Mouth of the Sea, Queen Unending, Serpent of Death, The Eel</em></p><p><u><strong>Lesser Deity</strong></u></p><p><strong>Symbol:</strong> A waterspout</p><p><strong>Home Plane:</strong> Prime Material (The Eye of the Storm)</p><p><strong>Alignment:</strong> Neutral evil</p><p><strong>Portfolio:</strong> Destruction, malice, sea, storms, water, weather</p><p><strong>Worshipers:</strong> lizardfolk and troglodytes</p><p><strong>Cleric Alignments:</strong> LE, NE, CE (adepts and fanatics)</p><p><strong>Domains:</strong> Evil, Travel, Water, Weather</p><p><strong>Favored Weapon:</strong> Trident</p><p>Moretta (mor-ret-a) appears much as an eel of immense proportions, one of the tropical, very-territorial species with evil bites. The only noticeable spots of difference are her whiskers, which are usually flowing back over her shoulders, and her stunted wings. Less noticeable are her stunted front legs ending in huge claws and immense back flippers usually kept under water or folded back against her body except when in combat. Unlike normal dragons, her wings are smaller and less useful (and damaging) than those of normal dragons. This also affects her flying ability. Though her wings are smaller than a normal dragon of her size and stubby; her wing claws are larger and stronger than a normal dragon’s; thus the higher damage. She has long sleek lateral flippers that take the place of a normal dragon’s rear claws. Her head sports a pair of long white whiskers growing from her chin and reaching to her slim, almost nonexistent shoulders. Sleek and black, her body flows through the water effortlessly due in part to her magical ability of free action.</p><p></p><p><strong><span style="font-size: 15px">________ Nethrancor </span></strong></p><p><em>Bone Giant, Death Father, Keeper of the Core, Spirit Caller</em></p><p><strong><u>Intermediate Deity</u></strong></p><p><strong>Symbol:</strong> A dragon skull with glowing eyes</p><p><strong>Home Plane:</strong> Hades (The Grotto of Death)</p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Portfolio:</strong> Darkness, death, secrets, undead dragons, undeath, underworld</p><p><strong>Worshipers:</strong> Draconic undead of various types, some humanoid tribes, isolated giant clans</p><p><strong>Cleric Alignments:</strong> LE, NE, LN (adepts, clerics, and fanatics)</p><p><strong>Domains:</strong> Darkness, Death, Destruction, Mind, Shadow, War</p><p><strong>Favored Weapon:</strong> Bite (undead dragons), scythe (humanoids and giants)</p><p>Nethrancor (neth-ran-kor) most often appears as a Colossal dragon, with green scales so dark as to be almost gray. To his worshipers of humanoid or giant type, sometimes he assumes the form of a Huge robed skeleton of any type of giant carrying a scythe. In all forms, his eyes flame and smolder. As the Death Father he knows the specifics of all means of unlife and he is more than willing to trade such secrets to gain another sycophant follower. Nethrancor always uses his salient divine ability of Lay Quest on such potential followers to ensure they will worship him properly by becoming undead.</p><p></p><p></p><p><strong><span style="font-size: 15px">___________Zephillious Maximus</span></strong></p><p><em>The Manipulator, The Morpher, The Schemer</em></p><p><u><strong>Lesser Deity</strong></u></p><p><strong>Symbol:</strong> An ash-gray flower</p><p><strong>Home Plane:</strong> The Beastlands (Etalipus)</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Portfolio:</strong> Creations, deceit, discoveries, inventions</p><p><strong>Worshipers:</strong> Isolated goblinoid tribes, feral halflings, and inventors </p><p><strong>Cleric Alignments:</strong> CG, CN, CE (adepts and fanatics)</p><p><strong>Domains:</strong> Luck, Mind, Travel, Trickery</p><p><strong>Favored Weapon:</strong> Club or Staff (for adepts and fanatics, respectively)</p><p></p><p>Zephillious (zef-fil-ee-us) looks like a brown miniature dragon with multicolored and iridescent bee-like wings. His snout is exceptionally long and thin; the better to get at the life-force of flowers. The clearest indication that he is around is a soft buzzing sound coming from everywhere. Zephillious usually disdains combat as unnecessary and wasteful. He is not afraid of combat; as his abilities attest; but he would rather spend his time searching for new inventions and new creations. Once he finds something new; he studies it until he understands it, then he discards it by gifting it to a goblinoid tribe that worships him. This is why goblinoid tribes that worship him are especially dangerous; they often have strange and unique things to throw at their adversaries; compliments of their god. Only the most intelligent members of these tribes are allowed to lead; often giving rise to new tactics as well. Zephillious will only converse with the smartest goblins or hobgoblins in a tribe through dreams and signs to show them the new things he’s discovered. It is not unusual to find such goblinoids utilizing new-fangled weaponry or using new alloys to make their armors and weapons.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7430080, member: 10778"] [size=4][b]________________Ergon [/b][/size][b][/b] [i]The Whisperer[/i] [b][u]Quasi-Deity[/u][/b] [b]Symbol:[/b] A dark cloud with a malevolent face, blowing winds [b]Home Plane:[/b] Ethereal (West Wind) [b]Alignment:[/b] Chaotic evil [b]Portfolio:[/b] None [b]Worshipers:[/b] None [b]Cleric Alignments:[/b] N/A [b]Domains:[/b] None [b]Favored Weapon:[/b] Incorporeal bite Ergon (er-gon), when he is visible (through either his manifestation ability or because the observer can see Ethereal objects), appears as a drab olive green dragon, much like a normal green dragon except for the many rings set into his head-fin and back-fin all the way down to the tip of his tail. Ergon usually converses with mortals as an unbodied whispering voice, often teasing them into doing something for him. [size=4][b]_______________Farrag[/b][/size][b][/b] [i]Dragon Mountain, Serpent’s Ridge, the Earth that Walks, the Sleeper, the Stone, Wyrm Peak[/i] [u][b]Demigod[/b][/u] [b]Symbol:[/b] A heart-shaped chunk of granite [b]Home Plane:[/b] Prime Material (Dragon Mountain) [b]Alignment:[/b] Lawful evil [b]Portfolio:[/b] Earth, earthquakes, mountains, stone [b]Worshipers:[/b] Those that have acquired the dark template and live on Dragon Mountain. [b]Cleric Alignments:[/b] LE, NE, LN (adepts, clerics, druids, fanatics, and rangers) [b]Domains:[/b] Earth, Protection, Strength [b]Favored Weapon:[/b] Bite Farrag (fr-agg) appears as just another mountain, slightly shaped like a dragon. Villages are sometimes built upon his back to scratch out an existence in the thick earth that always covers his body. His scales appear as solid granite; indistinguishable from normal rock up to 1,500 feet away. Even so, it takes an expert to truly tell the difference: DC 30 in Craft (stonemasonry) or Craft (sculpturing) from a close distance of only 10 feet. Creatures with stonecunning ability like dwarves automatically know the stone is alive and not actually stone but they must also get within 10 feet, otherwise it still passes for granite. Farrag is immense even by dragon standards. Since he so rarely moves; villages, groves of trees, bushes, and even rock formations cover his back ensuring he blends into the environment and remains mostly unnoticed. [size=4][b]_______________Moretta[/b][/size] [i]Eater of the Pearl, Mistress of the Depths, Mouth of the Sea, Queen Unending, Serpent of Death, The Eel[/i] [u][b]Lesser Deity[/b][/u] [b]Symbol:[/b] A waterspout [b]Home Plane:[/b] Prime Material (The Eye of the Storm) [b]Alignment:[/b] Neutral evil [b]Portfolio:[/b] Destruction, malice, sea, storms, water, weather [b]Worshipers:[/b] lizardfolk and troglodytes [b]Cleric Alignments:[/b] LE, NE, CE (adepts and fanatics) [b]Domains:[/b] Evil, Travel, Water, Weather [b]Favored Weapon:[/b] Trident Moretta (mor-ret-a) appears much as an eel of immense proportions, one of the tropical, very-territorial species with evil bites. The only noticeable spots of difference are her whiskers, which are usually flowing back over her shoulders, and her stunted wings. Less noticeable are her stunted front legs ending in huge claws and immense back flippers usually kept under water or folded back against her body except when in combat. Unlike normal dragons, her wings are smaller and less useful (and damaging) than those of normal dragons. This also affects her flying ability. Though her wings are smaller than a normal dragon of her size and stubby; her wing claws are larger and stronger than a normal dragon’s; thus the higher damage. She has long sleek lateral flippers that take the place of a normal dragon’s rear claws. Her head sports a pair of long white whiskers growing from her chin and reaching to her slim, almost nonexistent shoulders. Sleek and black, her body flows through the water effortlessly due in part to her magical ability of free action. [b][size=4]________ Nethrancor [/size][/b] [i]Bone Giant, Death Father, Keeper of the Core, Spirit Caller[/i] [b][u]Intermediate Deity[/u][/b] [b]Symbol:[/b] A dragon skull with glowing eyes [b]Home Plane:[/b] Hades (The Grotto of Death) [b]Alignment:[/b] Lawful Evil [b]Portfolio:[/b] Darkness, death, secrets, undead dragons, undeath, underworld [b]Worshipers:[/b] Draconic undead of various types, some humanoid tribes, isolated giant clans [b]Cleric Alignments:[/b] LE, NE, LN (adepts, clerics, and fanatics) [b]Domains:[/b] Darkness, Death, Destruction, Mind, Shadow, War [b]Favored Weapon:[/b] Bite (undead dragons), scythe (humanoids and giants) Nethrancor (neth-ran-kor) most often appears as a Colossal dragon, with green scales so dark as to be almost gray. To his worshipers of humanoid or giant type, sometimes he assumes the form of a Huge robed skeleton of any type of giant carrying a scythe. In all forms, his eyes flame and smolder. As the Death Father he knows the specifics of all means of unlife and he is more than willing to trade such secrets to gain another sycophant follower. Nethrancor always uses his salient divine ability of Lay Quest on such potential followers to ensure they will worship him properly by becoming undead. [b][size=4]___________Zephillious Maximus[/size][/b] [i]The Manipulator, The Morpher, The Schemer[/i] [u][b]Lesser Deity[/b][/u] [b]Symbol:[/b] An ash-gray flower [b]Home Plane:[/b] The Beastlands (Etalipus) [b]Alignment:[/b] Chaotic Neutral [b]Portfolio:[/b] Creations, deceit, discoveries, inventions [b]Worshipers:[/b] Isolated goblinoid tribes, feral halflings, and inventors [b]Cleric Alignments:[/b] CG, CN, CE (adepts and fanatics) [b]Domains:[/b] Luck, Mind, Travel, Trickery [b]Favored Weapon:[/b] Club or Staff (for adepts and fanatics, respectively) Zephillious (zef-fil-ee-us) looks like a brown miniature dragon with multicolored and iridescent bee-like wings. His snout is exceptionally long and thin; the better to get at the life-force of flowers. The clearest indication that he is around is a soft buzzing sound coming from everywhere. Zephillious usually disdains combat as unnecessary and wasteful. He is not afraid of combat; as his abilities attest; but he would rather spend his time searching for new inventions and new creations. Once he finds something new; he studies it until he understands it, then he discards it by gifting it to a goblinoid tribe that worships him. This is why goblinoid tribes that worship him are especially dangerous; they often have strange and unique things to throw at their adversaries; compliments of their god. Only the most intelligent members of these tribes are allowed to lead; often giving rise to new tactics as well. Zephillious will only converse with the smartest goblins or hobgoblins in a tribe through dreams and signs to show them the new things he’s discovered. It is not unusual to find such goblinoids utilizing new-fangled weaponry or using new alloys to make their armors and weapons. [/QUOTE]
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