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<blockquote data-quote="ElectricDragon" data-source="post: 7433566" data-attributes="member: 10778"><p><span style="font-size: 15px"><strong>New Domains</strong></span></p><p>Spells with an * are from the divine section of the core rules. Spells with a † are new spells.</p><p></p><p><span style="font-size: 12px"><strong>Antimagic Domain </strong></span></p><p><strong>Deity:</strong> Arkonseptsis and Blitzhavoc </p><p><strong>Granted Power:</strong> Once per day (as an immediate action), the cleric may add a divine bonus equal to her class level to any of her saving throws. </p><p><strong>Antimagic Domain Spells </strong></p><p><strong>1 Magic Aura:</strong> Alters objects magic aura. </p><p><strong>2 Counterspell†:</strong> Immediate action counterspell for 2nd level spells and lower. </p><p><strong>3 Dispel Magic:</strong> Cancels magical spells and effects. </p><p><strong>4 Counterspell, Improved†:</strong> Immediate action counterspell for 4th level spells and lower. </p><p><strong>5 Dispel Magic, Greater:</strong> As dispel magic, but up to +20 on check. </p><p><strong>6 Counterspell, Greater†:</strong> Immediate action counterspell for 6th level spells and lower. </p><p><strong>7 Antimagic Field:</strong> Negates magic within 10 ft. </p><p><strong>8 Counterspell, Supreme†:</strong> Immediate action counterspell for 8th level spells and lower. </p><p><strong>9 Mage’s Disjunction:</strong> Dispels magic, disenchants magic items.</p><p></p><p><span style="font-size: 12px"><strong>Electricity Domain</strong></span></p><p><strong>Deity:</strong> Blitzhavoc</p><p><strong>Granted Power:</strong> The cleric gains both a +1 competence bonus to the DC of all electricity descriptor spells cast and electrical resistance (Su) 2/cleric level (maximum resist 20).</p><p><strong>Electricity Domain Spells</strong></p><p><strong>1 Shocking Grasp:</strong> Touch delivers 1d6/level electricity damage (max 5d6).</p><p><strong>2 Arc†:</strong> Ranged touch deals 1d8 +1/level electricity damage then arcs to 2nd target.</p><p><strong>3 Power Word, Shock†:</strong> 1d4/level electricity damage in 10-ft. spread</p><p><strong>4 Wall of Lightning†:</strong> Deals 2d4 electricity damage out to 10 ft. and 1d4 out to 20 ft. </p><p><strong>5 Call Lightning:</strong> Calls down lightning bolts (3d6 per bolt) from sky.</p><p><strong>6 Chain Lightning:</strong> 1d6/level electricity damage; 1 secondary bolt/level each deals half damage.</p><p><strong>7 Electric Armor†:</strong> You are covered with a suit of electrical armor that zaps melee attackers for damage.</p><p><strong>8 Strike Sphere†:</strong> Small sphere hovers above caster's head and fires lightning bolts each round.</p><p><strong>9 Discharge†:</strong> Destroys magic items and damages those in area.</p><p></p><p><strong><span style="font-size: 12px">Pestilence Domain </span></strong></p><p><strong>Deity:</strong> Arkonseptsis </p><p><strong>Granted Power:</strong> The cleric gains a +4 divine bonus on her saves against disease. Every 4 levels, beginning at 5th level, She gains immunity to a disease of her choice from the table below. </p><p><strong>Pestilence Domain Spells </strong></p><p><strong>1 Doom:</strong> One subject takes –2 on attack rolls, damage rolls, saves, and checks. </p><p><strong>2 Ghoul Touch:</strong> Paralyzes one subject, which exudes stench that makes those nearby sickened. </p><p><strong>3 Death Knell:</strong> Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. </p><p><strong>4 Contagion:</strong> Infects subject with chosen disease. </p><p><strong>5 Insect Plague:</strong> Locust swarms attack creatures. </p><p><strong>6 Contagion, Mass:†</strong> As contagion but multiple creatures. </p><p><strong>7 Eyebite:</strong> Target becomes panicked, sickened, and comatose. </p><p><strong>8 Epidemic†:</strong> As contagion but multiple creatures; targets spread chosen disease. </p><p><strong>9 Pandemic†</strong>: As epidemic but only heal removes disease.</p><p></p><p><strong><u>Pestilence Domain Disease Immunities</u></strong></p><p><strong>Level Disease Choices</strong></p><p>5 Filth Fever or Mindfire</p><p>9 ^ plus Red Ache or Shakes </p><p>13 ^ plus Devil Chills or Slimy Doom</p><p>17 ^ plus Blinding Sickness or Cackle Fever</p><p>21+ ^plus Demon Fever</p><p></p><p><strong><span style="font-size: 12px">Shadow Domain</span></strong></p><p><strong>Deities:</strong> Crallex and Nethrancor</p><p><strong>Granted Power:</strong> Add Move Silently and Hide to the character's list of cleric class skills. The cleric gains a +2 bonus to Move Silently and Hide checks.</p><p><strong>Shadow Domain Spells</strong></p><p><strong>1 Obscuring Mist:</strong> Fog surrounds you.</p><p><strong>2 Invisibility:</strong> Subject is invisible for 1 min./level or until it attacks.</p><p><strong>3 Displacement:</strong> Attacks miss subject 50%.</p><p><strong>4 Blacklight*:</strong> Creates area of total darkness.</p><p><strong>5 Modify Memory:</strong> Changes 5 minutes of subject’s memories.</p><p><strong>6 Shadow Walk:</strong> Step into shadow to travel rapidly.</p><p><strong>7 Veil:</strong> Changes appearance of group of creatures.</p><p><strong>8 Screen:</strong> Illusion hides area from vision, scrying.</p><p><strong>9 Astral Projection:</strong> Projects you and companions onto Astral Plane.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7433566, member: 10778"] [size=4][b]New Domains[/b][/size] Spells with an * are from the divine section of the core rules. Spells with a † are new spells. [size=3][b]Antimagic Domain [/b][/size] [b]Deity:[/b] Arkonseptsis and Blitzhavoc [b]Granted Power:[/b] Once per day (as an immediate action), the cleric may add a divine bonus equal to her class level to any of her saving throws. [b]Antimagic Domain Spells [/b] [b]1 Magic Aura:[/b] Alters objects magic aura. [b]2 Counterspell†:[/b] Immediate action counterspell for 2nd level spells and lower. [b]3 Dispel Magic:[/b] Cancels magical spells and effects. [b]4 Counterspell, Improved†:[/b] Immediate action counterspell for 4th level spells and lower. [b]5 Dispel Magic, Greater:[/b] As dispel magic, but up to +20 on check. [b]6 Counterspell, Greater†:[/b] Immediate action counterspell for 6th level spells and lower. [b]7 Antimagic Field:[/b] Negates magic within 10 ft. [b]8 Counterspell, Supreme†:[/b] Immediate action counterspell for 8th level spells and lower. [b]9 Mage’s Disjunction:[/b] Dispels magic, disenchants magic items. [size=3][b]Electricity Domain[/b][/size] [b]Deity:[/b] Blitzhavoc [b]Granted Power:[/b] The cleric gains both a +1 competence bonus to the DC of all electricity descriptor spells cast and electrical resistance (Su) 2/cleric level (maximum resist 20). [b]Electricity Domain Spells[/b] [b]1 Shocking Grasp:[/b] Touch delivers 1d6/level electricity damage (max 5d6). [b]2 Arc†:[/b] Ranged touch deals 1d8 +1/level electricity damage then arcs to 2nd target. [b]3 Power Word, Shock†:[/b] 1d4/level electricity damage in 10-ft. spread [b]4 Wall of Lightning†:[/b] Deals 2d4 electricity damage out to 10 ft. and 1d4 out to 20 ft. [b]5 Call Lightning:[/b] Calls down lightning bolts (3d6 per bolt) from sky. [b]6 Chain Lightning:[/b] 1d6/level electricity damage; 1 secondary bolt/level each deals half damage. [b]7 Electric Armor†:[/b] You are covered with a suit of electrical armor that zaps melee attackers for damage. [b]8 Strike Sphere†:[/b] Small sphere hovers above caster's head and fires lightning bolts each round. [b]9 Discharge†:[/b] Destroys magic items and damages those in area. [b][size=3]Pestilence Domain [/size][/b][size=3][/size] [b]Deity:[/b] Arkonseptsis [b]Granted Power:[/b] The cleric gains a +4 divine bonus on her saves against disease. Every 4 levels, beginning at 5th level, She gains immunity to a disease of her choice from the table below. [b]Pestilence Domain Spells [/b] [b]1 Doom:[/b] One subject takes –2 on attack rolls, damage rolls, saves, and checks. [b]2 Ghoul Touch:[/b] Paralyzes one subject, which exudes stench that makes those nearby sickened. [b]3 Death Knell:[/b] Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. [b]4 Contagion:[/b] Infects subject with chosen disease. [b]5 Insect Plague:[/b] Locust swarms attack creatures. [b]6 Contagion, Mass:†[/b] As contagion but multiple creatures. [b]7 Eyebite:[/b] Target becomes panicked, sickened, and comatose. [b]8 Epidemic†:[/b] As contagion but multiple creatures; targets spread chosen disease. [b]9 Pandemic†[/b]: As epidemic but only heal removes disease. [b][u]Pestilence Domain Disease Immunities[/u][/b][u][/u] [b]Level Disease Choices[/b] 5 Filth Fever or Mindfire 9 ^ plus Red Ache or Shakes 13 ^ plus Devil Chills or Slimy Doom 17 ^ plus Blinding Sickness or Cackle Fever 21+ ^plus Demon Fever [b][size=3]Shadow Domain[/size][/b][size=3][/size] [b]Deities:[/b] Crallex and Nethrancor [b]Granted Power:[/b] Add Move Silently and Hide to the character's list of cleric class skills. The cleric gains a +2 bonus to Move Silently and Hide checks. [b]Shadow Domain Spells[/b] [b]1 Obscuring Mist:[/b] Fog surrounds you. [b]2 Invisibility:[/b] Subject is invisible for 1 min./level or until it attacks. [b]3 Displacement:[/b] Attacks miss subject 50%. [b]4 Blacklight*:[/b] Creates area of total darkness. [b]5 Modify Memory:[/b] Changes 5 minutes of subject’s memories. [b]6 Shadow Walk:[/b] Step into shadow to travel rapidly. [b]7 Veil:[/b] Changes appearance of group of creatures. [b]8 Screen:[/b] Illusion hides area from vision, scrying. [b]9 Astral Projection:[/b] Projects you and companions onto Astral Plane. [/QUOTE]
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