Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Elder Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ElectricDragon" data-source="post: 7445445" data-attributes="member: 10778"><p><span style="font-size: 22px">PART ONE</span></p><p><span style="font-size: 18px"> Arkonseptsis</span></p><p><span style="font-size: 18px">Nemesis of Magic</span></p><p><em>This tablet of the Draco Procreatio started with a long dissertation on the value of magic in order to describe the singular creature by the name of Arkonseptsis, who considers himself the antithesis of arcana. Painted as the opposite of magic; he lives in a world of dark caverns named the Underearth (this could also be translated as Afterlife) and nothing magical is safe from him. All denizens of the deep earth fear him. </em></p><p></p><p><em>Through some quirk of draconic logic, Arkonseptsis doesn’t consider that there is any difference between magic and undead status, thus he also seeks to rid the world of undeath. Necromancers and death priests, no matter their race, and undead alike fear him; if undead can really be said to be able to feel fear. Powerful, intelligent undead have a healthy respect for Arkonseptsis and thus give him a very wide berth. Some gods even consider him a force of nature, a manifestation of magical entropy, or so claims this tablet. His epitaths are "null-magic elemental" and "the lead dragon". He is said to have existed since before the creation of the world, and that magic exists only to anger him.</em></p><p></p><p>Arkonseptsis spends much of his time tracking some unfortunate creature that “revealed” its magic/undead status to the lead dragon. As he is not a proficient tracker, he often loses interest as some new magic gets in his range of vision before he can find the previous target. He doesn’t forget about the magic he was tracking; it just gets moved down his mental list of priorities. After all, he has eternity to find them; and if they die of old age first; so much the better, if they are a slime keeper, he knows when they die and removes them from his list.</p><p></p><p>Loose groups of humanoid creatures have grown up around the wake of Arkonseptsis, usually members of a small group of spellcasters (though those with martial skills and the "stink of magic" about them can also be members of such groups) hoping to be overlooked by this engine of destruction while they figure out how to combat him. Members are usually denizens of Underearth but in no way is this limited to only those races that live there. Minds twisted in unending terror; members of these groups become obsessed with learning some way to defeat this dragon-god with his own “fire” by proliferating what slimy, pulsating creatures they can. Called slime keepers because of their expertise with slimy monsters, many of these members neither know nor care about any other members that might exist. Each slime keeper considers itself a loner even if accompanied by other slime keepers. The slime keepers are the sanity-blasted remnents of survivers of an attack by Arkonseptsis, cursed to burn themselves out uselessly trying to assail the Lead Dragon using magic and oozes. Many die of the diseases radiated by Arkonseptsis. Some few get eaten, but most are ignored as not as important as newly discovered magic calling to be destroyed.</p><p></p><p><em>It is thought that originally, he was a green dragon; but too many attacks by magics broke his spirit and chased him deep underground. Some ancient texts report that he was driven out of his home forest by a coalition of fey and elves. He roamed the deep earth tunnels until he found a place to call home. He hunted the resident purple worms almost to extinction to gather their poison for his non-magical traps with which he protected the confusing and winding entrance to his lair. Still, powerful adventurers found him and took a small bit of his hoard while holding him at bay with magically summoned creatures and magical barriers. He tracked them for several years (as they did not attempt to hide their passage and at first were heavily laden with his treasure so they left easily followed tracks, they then sold his treasure for more easily carried goods and moved on to another city before Arkonseptsis got to the first city. Needless to say, he wrought havoc in more than two subterranean cities by the time he had retrieved his treasure and killed the magic using thieves (and of course he took as much extra treasure as he could find for his trouble). This epic adventure made up his mind to destroy magic in any way possible.</em></p><p></p><p><em>How he attained godhood still remains a mystery, but the bits of story that do exist encompasses how he gained some of his abilities and little more. He saw magic as encroaching on his world, mostly invisible to normal vision. He gathered what magic he could easily find and studied its emanations for more than ten elven lifetimes until it became second nature. Sometime later, he found a gate to the elemental plane of entropy, entered it, and stayed there for seven millenia in order to study and become intimately familiar with anti-magic and destruction. This study changed him and infused his body with anti-radiations of magic so much so that he is now practically immune to magic. Nowhere is it mentioned how he changed his breath weapon into the two different magic-numbing breaths it is now. Nor how he became associated with oozes and disease. Physically, his scales darkened, more gray than green; and his wings practically disappeared, atrophied to mere nubs. His neck and back ridges have also been worn so much as to be merely a suggestion of his once large frills. It is thought that spending so much time running in confined tunnels sanded down all of his edges. Oozes seem to flock to him, wherever he goes; leading some sages to speculate that somehow oozes are connected to elemental entropy.</em></p><p></p><p>Though Arkonseptsis can speak with any intelligent, language-speaking creature; he never converses with anyone who has the “stench” of magic* about them. To avoid this “stench”, one must fulfill all of the following criteria: 1.) Possess no magic items; 2.) Not be a spellcaster; 3.) Not be undead; 4.) Be alone or not in the company of anyone who cannot fulfill #1 through #3; and 5.) Have no spell effects operating upon or about oneself. Abiding by these restrictions does not mean that Arkonseptsis will speak with such a creature. Arkonseptsis will talk or not at his whim; but only to creatures who don’t stink of magic (those who fulfill any of the previous five critera). Those with the taint of magic or undeath about themselves usually don’t live long enough to ask him why.</p><p>* For campaigns with psionics, Arkonseptsis considers psionics, psionic creatures, manifesting, and psionic items to be just another form of magic.</p><p></p><p>Arkonseptsis considers magic weapons that have hit him to be another opponent, one he will deal with first. He either uses his Sunder and Disjoin salient divine ability to quickly destroy the bothersome magic weapon or simply eats it; then continues with other opponents.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7445445, member: 10778"] [SIZE=6]PART ONE[/SIZE] [SIZE=5] Arkonseptsis Nemesis of Magic[/SIZE] [I]This tablet of the Draco Procreatio started with a long dissertation on the value of magic in order to describe the singular creature by the name of Arkonseptsis, who considers himself the antithesis of arcana. Painted as the opposite of magic; he lives in a world of dark caverns named the Underearth (this could also be translated as Afterlife) and nothing magical is safe from him. All denizens of the deep earth fear him. [/I] [I]Through some quirk of draconic logic, Arkonseptsis doesn’t consider that there is any difference between magic and undead status, thus he also seeks to rid the world of undeath. Necromancers and death priests, no matter their race, and undead alike fear him; if undead can really be said to be able to feel fear. Powerful, intelligent undead have a healthy respect for Arkonseptsis and thus give him a very wide berth. Some gods even consider him a force of nature, a manifestation of magical entropy, or so claims this tablet. His epitaths are "null-magic elemental" and "the lead dragon". He is said to have existed since before the creation of the world, and that magic exists only to anger him.[/I] Arkonseptsis spends much of his time tracking some unfortunate creature that “revealed” its magic/undead status to the lead dragon. As he is not a proficient tracker, he often loses interest as some new magic gets in his range of vision before he can find the previous target. He doesn’t forget about the magic he was tracking; it just gets moved down his mental list of priorities. After all, he has eternity to find them; and if they die of old age first; so much the better, if they are a slime keeper, he knows when they die and removes them from his list. Loose groups of humanoid creatures have grown up around the wake of Arkonseptsis, usually members of a small group of spellcasters (though those with martial skills and the "stink of magic" about them can also be members of such groups) hoping to be overlooked by this engine of destruction while they figure out how to combat him. Members are usually denizens of Underearth but in no way is this limited to only those races that live there. Minds twisted in unending terror; members of these groups become obsessed with learning some way to defeat this dragon-god with his own “fire” by proliferating what slimy, pulsating creatures they can. Called slime keepers because of their expertise with slimy monsters, many of these members neither know nor care about any other members that might exist. Each slime keeper considers itself a loner even if accompanied by other slime keepers. The slime keepers are the sanity-blasted remnents of survivers of an attack by Arkonseptsis, cursed to burn themselves out uselessly trying to assail the Lead Dragon using magic and oozes. Many die of the diseases radiated by Arkonseptsis. Some few get eaten, but most are ignored as not as important as newly discovered magic calling to be destroyed. [I]It is thought that originally, he was a green dragon; but too many attacks by magics broke his spirit and chased him deep underground. Some ancient texts report that he was driven out of his home forest by a coalition of fey and elves. He roamed the deep earth tunnels until he found a place to call home. He hunted the resident purple worms almost to extinction to gather their poison for his non-magical traps with which he protected the confusing and winding entrance to his lair. Still, powerful adventurers found him and took a small bit of his hoard while holding him at bay with magically summoned creatures and magical barriers. He tracked them for several years (as they did not attempt to hide their passage and at first were heavily laden with his treasure so they left easily followed tracks, they then sold his treasure for more easily carried goods and moved on to another city before Arkonseptsis got to the first city. Needless to say, he wrought havoc in more than two subterranean cities by the time he had retrieved his treasure and killed the magic using thieves (and of course he took as much extra treasure as he could find for his trouble). This epic adventure made up his mind to destroy magic in any way possible.[/I] [I]How he attained godhood still remains a mystery, but the bits of story that do exist encompasses how he gained some of his abilities and little more. He saw magic as encroaching on his world, mostly invisible to normal vision. He gathered what magic he could easily find and studied its emanations for more than ten elven lifetimes until it became second nature. Sometime later, he found a gate to the elemental plane of entropy, entered it, and stayed there for seven millenia in order to study and become intimately familiar with anti-magic and destruction. This study changed him and infused his body with anti-radiations of magic so much so that he is now practically immune to magic. Nowhere is it mentioned how he changed his breath weapon into the two different magic-numbing breaths it is now. Nor how he became associated with oozes and disease. Physically, his scales darkened, more gray than green; and his wings practically disappeared, atrophied to mere nubs. His neck and back ridges have also been worn so much as to be merely a suggestion of his once large frills. It is thought that spending so much time running in confined tunnels sanded down all of his edges. Oozes seem to flock to him, wherever he goes; leading some sages to speculate that somehow oozes are connected to elemental entropy.[/I] Though Arkonseptsis can speak with any intelligent, language-speaking creature; he never converses with anyone who has the “stench” of magic* about them. To avoid this “stench”, one must fulfill all of the following criteria: 1.) Possess no magic items; 2.) Not be a spellcaster; 3.) Not be undead; 4.) Be alone or not in the company of anyone who cannot fulfill #1 through #3; and 5.) Have no spell effects operating upon or about oneself. Abiding by these restrictions does not mean that Arkonseptsis will speak with such a creature. Arkonseptsis will talk or not at his whim; but only to creatures who don’t stink of magic (those who fulfill any of the previous five critera). Those with the taint of magic or undeath about themselves usually don’t live long enough to ask him why. * For campaigns with psionics, Arkonseptsis considers psionics, psionic creatures, manifesting, and psionic items to be just another form of magic. Arkonseptsis considers magic weapons that have hit him to be another opponent, one he will deal with first. He either uses his Sunder and Disjoin salient divine ability to quickly destroy the bothersome magic weapon or simply eats it; then continues with other opponents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Elder Dragons
Top