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<blockquote data-quote="ElectricDragon" data-source="post: 7446684" data-attributes="member: 10778"><p><strong><span style="font-size: 18px">Arkonseptsis</span></strong></p><p><span style="font-size: 12px"><em>Colossal Dragon</em> (Chaotic, Earth, Evil)</span></p><p><span style="font-size: 12px"><strong>Divine Rank:</strong> 5</span></p><p><span style="font-size: 12px"><strong>Hit Dice:</strong> 39d12 + 351 (819 hp)</span></p><p><span style="font-size: 12px"><strong>Initiative:</strong> +6</span></p><p><span style="font-size: 12px"><strong>Speed:</strong> 180 ft. (36 squares), burrow 140 ft., climb 70 ft., swim 140 ft.</span></p><p><span style="font-size: 12px"><strong>AC:</strong> 63 (touch 16, flat-footed 61) </span></p><p><span style="font-size: 12px"><strong>Base Attack/Grapple:</strong> +39/+76</span></p><p><span style="font-size: 12px"><strong>Attacks*:</strong> Bite +52 melee; or claw +52 melee; or tail slap +52 melee; or spit +38 ranged touch; or <em>Sunder and Disjoin</em> +52 melee touch</span></p><p><span style="font-size: 12px"><strong>Full Attack*:</strong> Bite +52 melee, two claws +52 melee, and tail slap +52 melee; or tail sweep +52 melee; or spit +38 ranged touch; or <em>Sunder and Disjoin</em> +52 melee touch</span></p><p><span style="font-size: 12px"><strong>Damage*:</strong> Bite 4d8+26/19-20, claw 4d6+18, tail slap 4d6+44, tail sweep 2d8+44, spit 2d6+16/19-20 plus 2d6 acid, <em>Sunder and Disjoin</em> (Will DC 26 and Fort DC 26)</span></p><p><span style="font-size: 12px">*Melee attacks include a 10-point Power Attack</span></p><p><span style="font-size: 12px"><strong>Space/Reach:</strong> 30 ft./20 ft. (30 ft. with bite)</span></p><p><span style="font-size: 12px"><strong>Special Attacks:</strong> Breath weapons, domain powers; <em>slime keeper curse</em> (300 feet, 39 HD or less, Fort DC 41)/frightening presence (300 feet, 39 HD or less, Will DC 41), salient divine abilities, spell-like abilities, spit (300' range),</span></p><p><span style="font-size: 12px"><strong>Special Qualities:</strong> Dragon traits; fast healing 3; divine aura (50 feet, DC 22); divine immunities; DR 15/epic; sonic resistance 10; fire immunity; <em>greater teleport</em> at will (he has only used this ability once, to quickly reach an artifact helping a lich achieve godhood); immune to necromantic spells and effects; SR 57*; remote communication; understand, speak, and read all languages; and speak directly to all beings within 5 miles</span></p><p><span style="font-size: 12px">*In campaigns including psionics, PR is equal to SR.</span></p><p><span style="font-size: 12px"><strong>Saves:</strong> Fort +35, Ref +28, Will +28</span></p><p><span style="font-size: 12px"><strong>Abilities:</strong> Str 42, Dex 15, Con 28, Int 15, Wis 17, Cha 25 [Insanity 2]</span></p><p><span style="font-size: 12px"><strong>Skills:</strong> Bluff +54, Climb +29, Craft (trapmaking) +27, Diplomacy +38, Disguise +12*, Intimidate +58, Jump +123, Knowledge (arcana) +49, Listen +55, Search +49, Spellcraft +13, Spot +55, Survival +7*, Swim +29</span></p><p><span style="font-size: 12px"><strong>Feats:</strong> Awesome Blow, Combat Reflexes, Dire Charge [Epic], Energy Resistance (sonic) [Epic], Fast Healing [Epic], Improved Critical (bite), Improved Critical (spit), Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Run, Spellcasting Harrier [Epic]</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Dragon Traits (Ex):</strong> Arkonseptsis has immunities to necromantic spells and effects, as well as illusions that have no substance. The lead dragon also is immune to fire. Arkonseptsis has darkvision and low-light vision </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Breath Weapons (Su):</strong> Arkonseptsis has his choice of two breath weapons. After using either, he must wait 1d4 rounds before either breath weapon can again be used. Each is a cone, 70-ft. long. There is no saving throw against Arkonspetsis' breath weapons, both always work exactly as written.</span></p><p><span style="font-size: 12px"><em>Anti-magic Cone (Su)*:</em> This breath weapon "turns off" all magic items in its area for 2 rounds. Artifacts are immune to this effect. Active spells are not affected, but constructs and undead are shut down for 2 rounds, unable to move or perform actions.</span></p><p><span style="font-size: 12px"><em>Disabling Cone (Su)†:</em>This breath weapon automatically counters all spells being cast, and dispels all active spell effects (from spells, magic items, or spell-like abilities) in its confines. Spells targeting something in the area of the cone or creating an effect in the area of the cone are also countered/dispelled.</span></p><p><span style="font-size: 12px">*In campaigns that include psionics, treat this breath weapon as if it were both anti-magic and anti-psionic.</span></p><p><span style="font-size: 12px">†In campaigns that include psionics, this breath weapon also counters psionic abilities and dispels all active psionic effects (from powers, psionic items, or psi-like abilities).</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Spit (Ex):</strong> Once per minute Arkonseptsis can spit a glob of black spittle that has all the abilities and qualities of a 10 HD black pudding (See Ooze in the Core Rules). He makes a ranged touch attack with a maximum range of 300 feet to hit a specific target, but the black pudding then takes up its normal area of 15 feet by 15 feet (Huge creature). A miss puts the black pudding in a space directly in between Arkonseptsis and the target, and adjacent to the target; and makes the black pudding have to hit normally. A hit does normal black pudding damage but uses Arkonsepsis’ Strength modifier for the damage and allows a free grapple check (using the black pudding’s Strength and special size modifiers) to pin the target; with the black pudding taking up a space centered (as much as possible) on the target. On subsequent rounds, the black pudding acts on Arkonseptsis’ turn and further grapple checks can do normal crushing damage. This black pudding is a normal black pudding and exists from this point onward. Some sages speculate that all black puddings were first created by Arkonseptsis and have spread across the world since to become a separate scourge.</span></p><p><span style="font-size: 12px">Ooze type creatures sense Arkonseptsis as one of their own and will not attack him.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Divine Immunities:</strong> Acid, cold, electricity, transmutation, draining and ability damage, mind effects, disease, poison, paralysis, sleep, stunning, and disintegration.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Domain Powers:</strong> Arkonseptsis gains an Insanity score equal to half his divine rank (2). For spellcasting (determining bonus spells and DCs), Arkonseptsis uses his Wisdom score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom. 5/day, Arkonseptsis can see and act with the clarity of true madness: use his Insanity score as a positive rather than a negative modifier on a roll involving Wisdom. Arkonseptsis gains a +5 bonus to any save 5/day.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Salient Divine abilities:</strong> Disease Aura (20 ft. radius, Fort DC 19 and 20, <em>shakes</em> and <em>slimy doom</em>), Extra Sense Enhancement (blindsight, magic sense*), Increased Spell Resistance (+20), Sunder and Disjoin (Fort DC 26x2). Slime Keeper Curse (Fort DC 41) </span></p><p><span style="font-size: 12px">*See below under Senses.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Spell-Like Abilities:</strong> Though Arkonseptsis can use any domain spell he can grant as a spell-like ability at will; he has never been known to do so. If he were to use such abilities, he would do so as a 15th-level caster. The save DC’s would be 22 + spell level. His choices would include: <em>Antimagic field, bolts of bedevilment*, confusion, contagion, counterspell†, death knell, dispel magic, doom, epidemic†, eyebite, ghoul touch, greater counterspell†, greater dispel magic, improved counterspell†, insanity, insect plague, maddening scream*, mage’s disjunction, magic aura, mass contagion†, pandemic†, phantasmal killer, rage, random action, supreme counterspell†, touch of madness*, weird</em>.</span></p><p><span style="font-size: 12px">* A spell from the divine section of the Core Rules.</span></p><p><span style="font-size: 12px">† A new spell, described above.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Disease Aura (Unique Salient Divine Ability):</strong> Arkonseptsis carries virulent cases of, but is immune to the diseases: <em>shakes</em> and <em>slimy doom</em>. Anyone that enters the miasma that surrounds him out to 20 feet must make a Fortitude save each minute or portion thereof she remains within 20 feet of the <em>Null-Magic Elemental</em> for each disease; DC 19 for <em>shakes</em> and DC 20 for <em>slimy doom</em>. Failure means the character has contracted the disease. <em>Shakes</em> has a 1 day incubation period and deals 1d8 Dexterity damage per failed save. <em>Slimy doom</em> has a 1 day incubation period and deals 1d4 Constitution damage per failed save (one point of this will be drain instead if the victim fails a second save). Two successful daily saves in a row means the victim has fought off that disease.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Slime Keeper Curse (Unique Salient Divine Ability):</strong> Arkonseptsis can affect creatures with a curse that works automatically through his <em>frightful presence</em> ability. Creatures of creature types Humanoid, Giant, or Monstrous Humanoid instead make a Fortitude save DC 41. Failure indicates a creature has fallen prey to the curse and is a slime keeper. They are also affected as if panicked for 4d6 rounds. Notibly, paladins of 3rd level and above and derro are immune to this curse.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Sunder And Disjoin (Salient Divine Ability):</strong> If any weapon or item is used against Arkonseptsis in combat, he can destroy it with a touch. Treat a successful touch as a combination of a <em>disintegrate</em> spell and a <em>mage's disjunction</em> spell, both targeted exclusively at the touched item. The save DC for both effects is 26. An item remains vulnerable to this ability for up to one day after being used against the <em>Lead Dragon</em>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Skills:</strong> Arkonseptsis is very aware of his surroundings and so receives a +6 racial bonus to all Spot and Listen checks, and a +2 racial bonus on all Spellcraft checks. Arkonseptsis gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. Arkonseptsis gains a +8 racial bonus on all Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Arkonseptsis does not lose his Dexterity bonus to armor class while climbing. Arkonseptsis can use the run action while climbing provided he doesn't change direction by more than 45 degrees (mentioned in several tales: one way that Arkonseptsis starts a battle is to run in on a cavern wall, skid to a stop, and mete out justice still on the wall).</span></p><p><span style="font-size: 12px">*Arkonseptsis gets a +4 synergy bonus to Disguise checks when he knows he's being observed and he tries to act in character (as a dumb giant lizard). Arkonseptsis gets a +4 synergy bonus to Survival checks to find or follow tracks.</span></p><p></p><p></p><p><strong><span style="font-size: 15px">Other Divine Powers</span></strong></p><p><span style="font-size: 12px"><strong>Senses:</strong> Arkonseptsis can see, hear, and smell at a distance of 5 miles, as well as use darkvision and low-light vision at that same range. In addition, he has blindsight to a distance of 5 miles and can see invisible and ethereal creatures within 1,000 feet (as though with a <em>see invisibility</em> spell that is constantly active). </span></p><p><span style="font-size: 12px">Also, Arkonseptsis can see magical auras out to the maximum range of whatever type of sense (vision, low-light vision, darkvision, or see invisible/ethereal) he is using. Active or continuous magics (including spellcasting, the slime keeper curse, lycanthropy, any other god-curse, even deific power up to and including his divine rank [5], all supernatural diseases: <em>mummy rot</em>, <em>devil chills</em>, and <em>demon fever</em>, passive magic (including magic items that do not turn off), and undead can be instantly identified with a Spellcraft check DC 10 as a free action (this counts against his number of free actions per round, but one check alerts him to all magic targets in range). If he detects magics of any kind, he also instantly knows all such objects' bent: arcane, divine, or undead (as well as its actual effects or abilities). This enables him to determine which opponents need punishing the most. Arkonseptsis also sometimes considers magic items as opponents; so divesting oneself of one's most powerful magic item might let one get away...</span></p><p><span style="font-size: 12px">As a standard action, he can perceive anything within 5 miles of any slime keeper as well as any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once and still sense what’s going on nearby.</span></p><p><span style="font-size: 12px">Once he chooses a remote location to sense, he automatically receives sensory information from that location until he chooses a new location to sense, or until he can no longer sense the location.</span></p><p><span style="font-size: 12px">He can block the sensing power of deities of his rank or lower at up to two remote locations plus the area within 1 mile of himself at once for up to 5 hours. This block has a radius of 5 miles, centered on Arkonseptsis or a slime keeper.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Portfolio Sense:</strong> Arkonseptsis senses any slime keeper death. When Arkonseptsis senses an event, he simply knows that the event is occurring and where it is, but he receives no sensory information about the event. Once he notices an event, he can use his remote sensing power to perceive the event. This allows him to “remove” deceased slime keepers from his mental list of tainted (with magic) creatures that need to be destroyed. Even though some slime keepers are not spellcasters, the curse itself puts them on his list.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Automatic Actions:</strong> Arkonseptsis can use any skill related to his portfolio as a free action if the DC for the task is 15 or lower (usually Spellcraft or Survival). He may perform up to 2 such free actions per round.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Create Magic Items:</strong> Arkonseptsis can create any magic item associated with antimagic or counterspell magic as long as its market price is 4,500 gp or less. As this is totally against his goals and aims; he has never done so.</span></p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7446684, member: 10778"] [b][size=5]Arkonseptsis[/size][/b] [size=3][i]Colossal Dragon[/i] (Chaotic, Earth, Evil) [b]Divine Rank:[/b] 5 [b]Hit Dice:[/b] 39d12 + 351 (819 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 180 ft. (36 squares), burrow 140 ft., climb 70 ft., swim 140 ft. [b]AC:[/b] 63 (touch 16, flat-footed 61) [b]Base Attack/Grapple:[/b] +39/+76 [b]Attacks*:[/b] Bite +52 melee; or claw +52 melee; or tail slap +52 melee; or spit +38 ranged touch; or [i]Sunder and Disjoin[/i] +52 melee touch [b]Full Attack*:[/b] Bite +52 melee, two claws +52 melee, and tail slap +52 melee; or tail sweep +52 melee; or spit +38 ranged touch; or [i]Sunder and Disjoin[/i] +52 melee touch [b]Damage*:[/b] Bite 4d8+26/19-20, claw 4d6+18, tail slap 4d6+44, tail sweep 2d8+44, spit 2d6+16/19-20 plus 2d6 acid, [i]Sunder and Disjoin[/i] (Will DC 26 and Fort DC 26) *Melee attacks include a 10-point Power Attack [b]Space/Reach:[/b] 30 ft./20 ft. (30 ft. with bite) [b]Special Attacks:[/b] Breath weapons, domain powers; [i]slime keeper curse[/i] (300 feet, 39 HD or less, Fort DC 41)/frightening presence (300 feet, 39 HD or less, Will DC 41), salient divine abilities, spell-like abilities, spit (300' range), [b]Special Qualities:[/b] Dragon traits; fast healing 3; divine aura (50 feet, DC 22); divine immunities; DR 15/epic; sonic resistance 10; fire immunity; [i]greater teleport[/i] at will (he has only used this ability once, to quickly reach an artifact helping a lich achieve godhood); immune to necromantic spells and effects; SR 57*; remote communication; understand, speak, and read all languages; and speak directly to all beings within 5 miles *In campaigns including psionics, PR is equal to SR. [b]Saves:[/b] Fort +35, Ref +28, Will +28 [b]Abilities:[/b] Str 42, Dex 15, Con 28, Int 15, Wis 17, Cha 25 [Insanity 2] [b]Skills:[/b] Bluff +54, Climb +29, Craft (trapmaking) +27, Diplomacy +38, Disguise +12*, Intimidate +58, Jump +123, Knowledge (arcana) +49, Listen +55, Search +49, Spellcraft +13, Spot +55, Survival +7*, Swim +29 [b]Feats:[/b] Awesome Blow, Combat Reflexes, Dire Charge [Epic], Energy Resistance (sonic) [Epic], Fast Healing [Epic], Improved Critical (bite), Improved Critical (spit), Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Run, Spellcasting Harrier [Epic] [b]Dragon Traits (Ex):[/b] Arkonseptsis has immunities to necromantic spells and effects, as well as illusions that have no substance. The lead dragon also is immune to fire. Arkonseptsis has darkvision and low-light vision [b]Breath Weapons (Su):[/b] Arkonseptsis has his choice of two breath weapons. After using either, he must wait 1d4 rounds before either breath weapon can again be used. Each is a cone, 70-ft. long. There is no saving throw against Arkonspetsis' breath weapons, both always work exactly as written. [i]Anti-magic Cone (Su)*:[/i] This breath weapon "turns off" all magic items in its area for 2 rounds. Artifacts are immune to this effect. Active spells are not affected, but constructs and undead are shut down for 2 rounds, unable to move or perform actions. [i]Disabling Cone (Su)†:[/i]This breath weapon automatically counters all spells being cast, and dispels all active spell effects (from spells, magic items, or spell-like abilities) in its confines. Spells targeting something in the area of the cone or creating an effect in the area of the cone are also countered/dispelled. *In campaigns that include psionics, treat this breath weapon as if it were both anti-magic and anti-psionic. †In campaigns that include psionics, this breath weapon also counters psionic abilities and dispels all active psionic effects (from powers, psionic items, or psi-like abilities). [b]Spit (Ex):[/b] Once per minute Arkonseptsis can spit a glob of black spittle that has all the abilities and qualities of a 10 HD black pudding (See Ooze in the Core Rules). He makes a ranged touch attack with a maximum range of 300 feet to hit a specific target, but the black pudding then takes up its normal area of 15 feet by 15 feet (Huge creature). A miss puts the black pudding in a space directly in between Arkonseptsis and the target, and adjacent to the target; and makes the black pudding have to hit normally. A hit does normal black pudding damage but uses Arkonsepsis’ Strength modifier for the damage and allows a free grapple check (using the black pudding’s Strength and special size modifiers) to pin the target; with the black pudding taking up a space centered (as much as possible) on the target. On subsequent rounds, the black pudding acts on Arkonseptsis’ turn and further grapple checks can do normal crushing damage. This black pudding is a normal black pudding and exists from this point onward. Some sages speculate that all black puddings were first created by Arkonseptsis and have spread across the world since to become a separate scourge. Ooze type creatures sense Arkonseptsis as one of their own and will not attack him. [b]Divine Immunities:[/b] Acid, cold, electricity, transmutation, draining and ability damage, mind effects, disease, poison, paralysis, sleep, stunning, and disintegration. [b]Domain Powers:[/b] Arkonseptsis gains an Insanity score equal to half his divine rank (2). For spellcasting (determining bonus spells and DCs), Arkonseptsis uses his Wisdom score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom. 5/day, Arkonseptsis can see and act with the clarity of true madness: use his Insanity score as a positive rather than a negative modifier on a roll involving Wisdom. Arkonseptsis gains a +5 bonus to any save 5/day. [b]Salient Divine abilities:[/b] Disease Aura (20 ft. radius, Fort DC 19 and 20, [i]shakes[/i] and [i]slimy doom[/i]), Extra Sense Enhancement (blindsight, magic sense*), Increased Spell Resistance (+20), Sunder and Disjoin (Fort DC 26x2). Slime Keeper Curse (Fort DC 41) *See below under Senses. [b]Spell-Like Abilities:[/b] Though Arkonseptsis can use any domain spell he can grant as a spell-like ability at will; he has never been known to do so. If he were to use such abilities, he would do so as a 15th-level caster. The save DC’s would be 22 + spell level. His choices would include: [i]Antimagic field, bolts of bedevilment*, confusion, contagion, counterspell†, death knell, dispel magic, doom, epidemic†, eyebite, ghoul touch, greater counterspell†, greater dispel magic, improved counterspell†, insanity, insect plague, maddening scream*, mage’s disjunction, magic aura, mass contagion†, pandemic†, phantasmal killer, rage, random action, supreme counterspell†, touch of madness*, weird[/i]. * A spell from the divine section of the Core Rules. † A new spell, described above. [b]Disease Aura (Unique Salient Divine Ability):[/b] Arkonseptsis carries virulent cases of, but is immune to the diseases: [i]shakes[/i] and [i]slimy doom[/i]. Anyone that enters the miasma that surrounds him out to 20 feet must make a Fortitude save each minute or portion thereof she remains within 20 feet of the [i]Null-Magic Elemental[/i] for each disease; DC 19 for [i]shakes[/i] and DC 20 for [i]slimy doom[/i]. Failure means the character has contracted the disease. [i]Shakes[/i] has a 1 day incubation period and deals 1d8 Dexterity damage per failed save. [i]Slimy doom[/i] has a 1 day incubation period and deals 1d4 Constitution damage per failed save (one point of this will be drain instead if the victim fails a second save). Two successful daily saves in a row means the victim has fought off that disease. [b]Slime Keeper Curse (Unique Salient Divine Ability):[/b] Arkonseptsis can affect creatures with a curse that works automatically through his [i]frightful presence[/i] ability. Creatures of creature types Humanoid, Giant, or Monstrous Humanoid instead make a Fortitude save DC 41. Failure indicates a creature has fallen prey to the curse and is a slime keeper. They are also affected as if panicked for 4d6 rounds. Notibly, paladins of 3rd level and above and derro are immune to this curse. [b]Sunder And Disjoin (Salient Divine Ability):[/b] If any weapon or item is used against Arkonseptsis in combat, he can destroy it with a touch. Treat a successful touch as a combination of a [i]disintegrate[/i] spell and a [i]mage's disjunction[/i] spell, both targeted exclusively at the touched item. The save DC for both effects is 26. An item remains vulnerable to this ability for up to one day after being used against the [i]Lead Dragon[/i]. [b]Skills:[/b] Arkonseptsis is very aware of his surroundings and so receives a +6 racial bonus to all Spot and Listen checks, and a +2 racial bonus on all Spellcraft checks. Arkonseptsis gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. Arkonseptsis gains a +8 racial bonus on all Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Arkonseptsis does not lose his Dexterity bonus to armor class while climbing. Arkonseptsis can use the run action while climbing provided he doesn't change direction by more than 45 degrees (mentioned in several tales: one way that Arkonseptsis starts a battle is to run in on a cavern wall, skid to a stop, and mete out justice still on the wall). *Arkonseptsis gets a +4 synergy bonus to Disguise checks when he knows he's being observed and he tries to act in character (as a dumb giant lizard). Arkonseptsis gets a +4 synergy bonus to Survival checks to find or follow tracks.[/size] [b][size=4]Other Divine Powers[/size][/b] [size=3][b]Senses:[/b] Arkonseptsis can see, hear, and smell at a distance of 5 miles, as well as use darkvision and low-light vision at that same range. In addition, he has blindsight to a distance of 5 miles and can see invisible and ethereal creatures within 1,000 feet (as though with a [i]see invisibility[/i] spell that is constantly active). Also, Arkonseptsis can see magical auras out to the maximum range of whatever type of sense (vision, low-light vision, darkvision, or see invisible/ethereal) he is using. Active or continuous magics (including spellcasting, the slime keeper curse, lycanthropy, any other god-curse, even deific power up to and including his divine rank [5], all supernatural diseases: [i]mummy rot[/i], [i]devil chills[/i], and [i]demon fever[/i], passive magic (including magic items that do not turn off), and undead can be instantly identified with a Spellcraft check DC 10 as a free action (this counts against his number of free actions per round, but one check alerts him to all magic targets in range). If he detects magics of any kind, he also instantly knows all such objects' bent: arcane, divine, or undead (as well as its actual effects or abilities). This enables him to determine which opponents need punishing the most. Arkonseptsis also sometimes considers magic items as opponents; so divesting oneself of one's most powerful magic item might let one get away... As a standard action, he can perceive anything within 5 miles of any slime keeper as well as any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once and still sense what’s going on nearby. Once he chooses a remote location to sense, he automatically receives sensory information from that location until he chooses a new location to sense, or until he can no longer sense the location. He can block the sensing power of deities of his rank or lower at up to two remote locations plus the area within 1 mile of himself at once for up to 5 hours. This block has a radius of 5 miles, centered on Arkonseptsis or a slime keeper. [b]Portfolio Sense:[/b] Arkonseptsis senses any slime keeper death. When Arkonseptsis senses an event, he simply knows that the event is occurring and where it is, but he receives no sensory information about the event. Once he notices an event, he can use his remote sensing power to perceive the event. This allows him to “remove” deceased slime keepers from his mental list of tainted (with magic) creatures that need to be destroyed. Even though some slime keepers are not spellcasters, the curse itself puts them on his list. [b]Automatic Actions:[/b] Arkonseptsis can use any skill related to his portfolio as a free action if the DC for the task is 15 or lower (usually Spellcraft or Survival). He may perform up to 2 such free actions per round. [b]Create Magic Items:[/b] Arkonseptsis can create any magic item associated with antimagic or counterspell magic as long as its market price is 4,500 gp or less. As this is totally against his goals and aims; he has never done so.[/size] [/QUOTE]
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