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<blockquote data-quote="ElectricDragon" data-source="post: 7447619" data-attributes="member: 10778"><p><span style="font-size: 18px"><strong>Ooze and Slime</strong></span></p><p></p><p></p><p><span style="font-size: 15px"><strong>FLAMING PUDDLE</strong></span></p><p> <em>Small Ooze</em> (Extraplanar, Fire)</p><p><strong>Hit Dice:</strong> 2d10+8 (19 hp)</p><p><strong>Initiative:</strong> –3</p><p><strong>Speed:</strong> 15 ft. (3 squares)</p><p><strong>Armor Class:</strong> 7 (–3 Dex), touch 7, flat-footed 7</p><p><strong>Base Attack/Grapple:</strong> +1/+0</p><p><strong>Attack:</strong> Slam +3 melee (1d4 plus 1d4 fire)</p><p><strong>Full Attack:</strong> Slam +3 melee (1d4 plus 1d4 fire)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Constrict 1d4 plus 1d4 fire, improved grab</p><p><strong>Special Qualities:</strong> Blindsight 60 ft., immunity to fire, ooze traits, vulnerability to cold</p><p><strong>Saves:</strong> Fort +4, Ref –3, Will –5</p><p><strong>Abilities:</strong> Str 10, Dex 5, Con 19, Int —, Wis 1, Cha 1</p><p><strong>Skills:</strong> —</p><p><strong>Feats:</strong> —</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3–4 HD (Small); 5–6 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p> A flaming puddle can grow to a diameter of up to 3 feet and a thickness of about 2 inches. The flames typically reach up to 2 feet from the ooze's body. A typical specimen weighs about 200 pounds. Flaming puddles are easily seen in their new native habitat (underground) but are often mistaken for a torch (if moving around) or campfire (if stationary) until too close to avoid the encounter: Spot DC 15 from 10 feet away unless some other light source is available, +1 to the DC per foot farther; brighter light sources increase the starting distance only, the DC remains the same. </p><p> </p><p>A flaming puddle moves just like other oozes, but it is faster. The light it gives off is equivalent to a small campfire (though it has no sight organs so it does not benefit from this light).</p><p> </p><p>The first flaming puddle was sighted only a few years ago and is thought to have wandered in from the elemental plane of fire. These creatures were first reported in the western mountains and have since spread underground and possibly to other mountain ranges. Sages theorize that there must be an unregulated or abandoned gate to the plane of fire close to where they first appeared and until it is closed, we will continue to see more and more of these creatures.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p> A flaming puddle strikes like a snake, slamming opponents with its body. Flaming puddles cannot split like most other oozes. They are immune to normal weapons and only the magic bonus of magic weapons deals any real damage to them. They are immune to fire but acid, electricity, and sonic energy deals normal damage to them and cold deals extra damage. They are immune to water and can move about and even attack under water, but they cannot swim so they are limited to what they can crawl on underwater. Unlike other oozes, flaming puddles do not breathe and their flames require no oxygen to burn, the creature's metabolism provides for everything to make the flames and the creature uses the flames to consume its sustenance.</p><p></p><p><strong>Blindsight (Ex):</strong> A flaming puddle's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.</p><p></p><p><strong>Fire (Ex):</strong> A flaming puddle is always burning, so hot that it ignites combustibles (paper, cloth, and wood) upon touch. Any melee hit or constrict attack deals fire damage. Clothing or leather armor catches fire and becomes useless immediately unless it succeeds on a DC 15 Reflex save. A wooden weapon that strikes a flaming puddle also catches fire immediately unless it succeeds on a DC 15 Reflex save. The save DCs are Constitution-based. Those hit by a flaming puddle‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds.</p><p> </p><p>A burning creature can take a move action to put out the flame. Creatures hitting a flaming puddle with natural weapons or unarmed attacks take fire damage as though hit by the flaming puddle's attack, and also catch on fire unless they succeed on a Reflex save.</p><p> </p><p>The ooze’s fiery touch deals 15 points of fire damage per round to wooden, paper, cloth, or leather objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. Metal objects (even magical ones) become searing hot for 2 rounds after a round of touching (as if under a heat metal spell) but are not noticeably damaged.</p><p></p><p><strong>Constrict (Ex):</strong> A flaming puddle deals automatic slam and fire damage with a successful grapple check. A constricted opponent’s clothing and leather armor take a –4 penalty on Reflex saves against the fire.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a flaming puddle must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Further, the flaming puddle gains a +3 racial bonus to grapple checks (included above).</p><p></p><p><strong>Ooze Traits:</strong> Immunity to poison, sleep effects, paralysis, polymorph, and stunning. Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Blind (but has the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Not subject to critical hits or flanking.</p><p></p><p><strong>Vulnerability to Cold:</strong> The flaming puddle takes +50% more damage from a cold attack. Interestingly enough, it cannot be put out with water; it must be killed to put it out. A dead flaming puddle resembles a gray ooze.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7447619, member: 10778"] [size=5][b]Ooze and Slime[/b][/size] [size=4][b]FLAMING PUDDLE[/b][/size][b][/b] [i]Small Ooze[/i] (Extraplanar, Fire) [b]Hit Dice:[/b] 2d10+8 (19 hp) [b]Initiative:[/b] –3 [b]Speed:[/b] 15 ft. (3 squares) [b]Armor Class:[/b] 7 (–3 Dex), touch 7, flat-footed 7 [b]Base Attack/Grapple:[/b] +1/+0 [b]Attack:[/b] Slam +3 melee (1d4 plus 1d4 fire) [b]Full Attack:[/b] Slam +3 melee (1d4 plus 1d4 fire) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Constrict 1d4 plus 1d4 fire, improved grab [b]Special Qualities:[/b] Blindsight 60 ft., immunity to fire, ooze traits, vulnerability to cold [b]Saves:[/b] Fort +4, Ref –3, Will –5 [b]Abilities:[/b] Str 10, Dex 5, Con 19, Int —, Wis 1, Cha 1 [b]Skills:[/b] — [b]Feats:[/b] — [b]Environment:[/b] Underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 3–4 HD (Small); 5–6 HD (Medium) [b]Level Adjustment:[/b] — A flaming puddle can grow to a diameter of up to 3 feet and a thickness of about 2 inches. The flames typically reach up to 2 feet from the ooze's body. A typical specimen weighs about 200 pounds. Flaming puddles are easily seen in their new native habitat (underground) but are often mistaken for a torch (if moving around) or campfire (if stationary) until too close to avoid the encounter: Spot DC 15 from 10 feet away unless some other light source is available, +1 to the DC per foot farther; brighter light sources increase the starting distance only, the DC remains the same. A flaming puddle moves just like other oozes, but it is faster. The light it gives off is equivalent to a small campfire (though it has no sight organs so it does not benefit from this light). The first flaming puddle was sighted only a few years ago and is thought to have wandered in from the elemental plane of fire. These creatures were first reported in the western mountains and have since spread underground and possibly to other mountain ranges. Sages theorize that there must be an unregulated or abandoned gate to the plane of fire close to where they first appeared and until it is closed, we will continue to see more and more of these creatures. [size=3][b]Combat[/b][/size] A flaming puddle strikes like a snake, slamming opponents with its body. Flaming puddles cannot split like most other oozes. They are immune to normal weapons and only the magic bonus of magic weapons deals any real damage to them. They are immune to fire but acid, electricity, and sonic energy deals normal damage to them and cold deals extra damage. They are immune to water and can move about and even attack under water, but they cannot swim so they are limited to what they can crawl on underwater. Unlike other oozes, flaming puddles do not breathe and their flames require no oxygen to burn, the creature's metabolism provides for everything to make the flames and the creature uses the flames to consume its sustenance. [b]Blindsight (Ex):[/b] A flaming puddle's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. [b]Fire (Ex):[/b] A flaming puddle is always burning, so hot that it ignites combustibles (paper, cloth, and wood) upon touch. Any melee hit or constrict attack deals fire damage. Clothing or leather armor catches fire and becomes useless immediately unless it succeeds on a DC 15 Reflex save. A wooden weapon that strikes a flaming puddle also catches fire immediately unless it succeeds on a DC 15 Reflex save. The save DCs are Constitution-based. Those hit by a flaming puddle‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. Creatures hitting a flaming puddle with natural weapons or unarmed attacks take fire damage as though hit by the flaming puddle's attack, and also catch on fire unless they succeed on a Reflex save. The ooze’s fiery touch deals 15 points of fire damage per round to wooden, paper, cloth, or leather objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. Metal objects (even magical ones) become searing hot for 2 rounds after a round of touching (as if under a heat metal spell) but are not noticeably damaged. [b]Constrict (Ex):[/b] A flaming puddle deals automatic slam and fire damage with a successful grapple check. A constricted opponent’s clothing and leather armor take a –4 penalty on Reflex saves against the fire. [b]Improved Grab (Ex):[/b] To use this ability, a flaming puddle must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Further, the flaming puddle gains a +3 racial bonus to grapple checks (included above). [b]Ooze Traits:[/b] Immunity to poison, sleep effects, paralysis, polymorph, and stunning. Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Blind (but has the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Not subject to critical hits or flanking. [b]Vulnerability to Cold:[/b] The flaming puddle takes +50% more damage from a cold attack. Interestingly enough, it cannot be put out with water; it must be killed to put it out. A dead flaming puddle resembles a gray ooze. [/QUOTE]
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