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<blockquote data-quote="ElectricDragon" data-source="post: 7455945" data-attributes="member: 10778"><p><span style="font-size: 12px"><strong>Lich King Template</strong></span></p><p>A lich king is a lich (once living creature) with an appendage (head) capable of wearing a crown that wears the Lich's Crown and is thus blessed with near godhood. Recipients of this template gain extra spellcasting abilities along with extra power.</p><p></p><p>A lich king is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have decayed, but bright pinpoints of emerald fire burn on in the empty sockets and this same emerald fire glows across the desiccated skin on the top of its head actually coming from the crown.</p><p>Lich Kings speak Abyssal, Celestial, and Infernal plus any other languages they knew in unlife.</p><p></p><p>Please note that the lich is only a lich king as long as it wears the crown. It can take the crown off at any time and the base creature is no longer a lich king while the crown is not worn.</p><p></p><p><strong><span style="font-size: 12px">CREATING A LICH KING</span></strong></p><p><strong>Size and Type:</strong> Neither size nor type changes.</p><p><strong>Hit Dice:</strong> Base HD +18d12</p><p><strong>Base Attack Bonus:</strong> As the base creature +5</p><p></p><p><strong>Spells:</strong> A lich king can cast any of the spells stored in the crown as an 18th level caster 1/day each without need to memorize them as long as it wears the crown. The base creature can now meditate for 4 hours wearing the crown to recharge and refill its normal spell slots [a lich that uses a spell book still requires the spell book to study its spells]. Normal lich spells are cast as if 18 levels higher while wearing the crown. The lich king can cast the crown spells even if any of them are from its opposition schools (in the case of a specialist wizard/lich). Spell save DC's are figured as normal for the lich.</p><p>0th <em>Acid splash, detect magic, disrupt undead, mage hand, mending, read magic, touch of fatigue</em>; 1st <em>cause fear, chill touch, expeditious retreat, mage armor, mount, ray of enfeeblement, true strike</em>; 2nd <em>acid arrow, command undead, pyrotechnics, scare, spectral hand, web</em>; 3rd <em>arcane sight, halt undead, ray of exhaustion, stinking cloud, vampiric touch</em>; 4th <em>animate dead, bestow curse, contagion, enervation, fear</em>; 5th <em>blight, cloudkill, symbol of pain, teleport, waves of fatigue</em>; 6th <em>circle of death, create undead, eyebite, symbol of fear, true seeing</em>; 7th <em>control undead, finger of death, symbol of weakness, waves of exhaustion</em>; 8th <em>create greater undead, horrid wilting, symbol of death</em>; 9th <em>energy drain, summon monster IX, wail of the banshee</em></p><p>The crown can operate this way for 1d4 days before needing to be recharged by sucking up the soul of another crown lich. The crown can store multiple life forces for at least years of uninterrupted operation; though there will never be more than 4 days of operation remaining when first donned by a lich king (roll 1d4 for number of days).</p><p></p><p><strong>Skills:</strong> The lich king gains 4+ Int mod skill points per HD gained. Lich King skills are: Concentration, Craft (any), Knowledge (any), Profession (any), Perform (any), Spellcraft, and Use Magic Device. The lich king's maximum ranks also increase by +18 (cross-class +9).</p><p></p><p><strong>Feats:</strong> The base creature gains 6 epic feats.</p><p></p><p><strong>Organization:</strong> Solitary or troupe (1 lich king, 2-4 crown liches, and 3-12 skeletons or zombies)</p><p></p><p><strong>Challenge Rating:</strong> Same as base creature +6 (with Crown), +3 (without Crown)</p><p></p><p><strong>Treasure:</strong> Goods and items worn by the base creature (plus the Lich’s Crown)</p><p></p><p><strong>Alignment:</strong> Any evil</p><p></p><p><strong>Advancement:</strong> Same as base creature.</p><p></p><p><strong>Special:</strong> Each life force/soul/spirit/anima powers the crown for 4 days of the lich king's usage of the crown.</p><p></p><p>Taking off the crown removes the free daily spells, the +5 extra BAB and the extra 18 levels of casting expertise as well as the ability to meditate for four hours to recharge all spell slots until the crown is put on again. Skill points are not lost but are unavailable to be used until the crown is again donned. Free daily spells used are still used no matter how many heads wear the crown during a day (if liches would ever really share such an item). A lich king casting a free daily spell does not affect any later created crown lich's spells and vice versa.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Extra Information:</strong></span> With Proper Research, a lich king could discover that the crown has limitless storage capacity for life forces. </p><p></p><p>Proper Research: access to a large library throughout the research time; 50,000 gp; and 10 years study. This gives a base 10% chance to discover the limitless storage capacity.</p><p>Later on, this could allow the lich king to continue research, resetting the %, and discover the particulars of the larvae-creating ritual (if wondering what this storage capacity could be used for). Or, make a deal with Nethrancor who will happily trade the ritual for a service to be named at his leisure.</p><p>Spending extra time and/or gold increases this chance by +1%/10,000 gp and +1%/1 year. The lich king can make the check only once per year after the initial 10 year period for each instance of research.</p><p></p><p>Further research or possibly fiendish deals could allow discovery of a ritual that can turn the souls/spirits stored in the crown into larvae. With a good fiendish trader, this can allow the lich (king) to forge a pact with night hags or other lower planar denizens to gain a bit of deific power. </p><p></p><p>Unmentioned but probably necessary is the building of some type of "crown lich trap.” Placing victims into the trap, forcing them to wear the crown, then disposing of the newly created crown lich to fuel the crown. Rinse and repeat until enough souls are stored in the crown.</p><p></p><p>Each life force/soul/spirit/anima powers the crown for 4 days of the lich king's usage of the crown or it can be turned into one larva with the ritual. Deific power costs at least 666 larvae (and could easily cost more if encounter reactions are not favorable or the merchant is untrustworthy) the resulting divine power will raise the being to divine rank 0. This divine rank remains from that point forward whether the crown is worn or not, until the being is destroyed. If the GM decides to make this method available to PC's to start a divine campaign, it is suggested that either it is not possible to acquire ranks above 0 using the crown or each higher rank costs at least 10 times as much as the previous one (again modified by encounter reactions <u>if</u> dealing with a proper merchant).</p><p></p><p>Nethrancor is all about making deals for rituals and spells concerned with undeath. Of course his trades always include a deific <em>geas</em> to ensure the researcher becomes undead once the information is gained. </p><p></p><p>For deals with creatures already of the undead type, Nethrancor accepts promises of future aid of his choosing, again with the deific backing of god-assurance.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Abilities of Deific Rank 0 (Quasi-deity):</strong></span></p><p><strong>Hit Points:</strong> Deities receive maximum hit points for each Hit Die.</p><p></p><p><strong>Speed:</strong> Deities can move much more quickly than mortals. A deity’s base land speed depends on its form (biped or quadruped) and its size, as shown below.</p><p></p><p><strong>Size; Biped*; Quadruped**</strong></p><p>Fine; 20 ft.; 60 ft.</p><p>Diminutive; 30 ft.; 70 ft.</p><p>Tiny; 40 ft.; 80 ft.</p><p>Small; 50 ft.; 90 ft.</p><p>Medium; 60 ft.; 100 ft.</p><p>Large; 80 ft.; 120 ft.</p><p>Huge; 100 ft.; 140 ft.</p><p>Gargantuan; 120 ft.; 160 ft.</p><p>Colossal; 140 ft.; 180 ft.</p><p>*Or any form with two or fewer legs.</p><p>**Or any form with three or more legs.</p><p></p><p><strong>Note:</strong> Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds for all deities capable of flying.</p><p></p><p><strong>Immunities:</strong> Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.</p><p><em>Transmutation:</em> A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself.</p><p><em>Energy Drain, Ability Drain, Ability Damage:</em> A deity is not subject to energy drain, ability drain, or ability damage.</p><p><em>Mind-Affecting Effects:</em> A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p></p><p><strong>Damage Reduction:</strong> A quasi deity has damage reduction of 10/epic.</p><p>If the deity also has damage reduction from another source this damage reduction does not stack with the damage reduction granted by divine ranks. Instead, the deity gets the benefit of the best damage reduction in a given situation.</p><p></p><p><strong>Resistances:</strong> Fire Resistance 5; Spell Resistance 32</p><p></p><p><strong>Immortality:</strong> All deities (even those of rank 0) are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is through special circumstances, usually by being slain in magical or physical combat.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7455945, member: 10778"] [size=3][b]Lich King Template[/b][/size] A lich king is a lich (once living creature) with an appendage (head) capable of wearing a crown that wears the Lich's Crown and is thus blessed with near godhood. Recipients of this template gain extra spellcasting abilities along with extra power. A lich king is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have decayed, but bright pinpoints of emerald fire burn on in the empty sockets and this same emerald fire glows across the desiccated skin on the top of its head actually coming from the crown. Lich Kings speak Abyssal, Celestial, and Infernal plus any other languages they knew in unlife. Please note that the lich is only a lich king as long as it wears the crown. It can take the crown off at any time and the base creature is no longer a lich king while the crown is not worn. [b][size=3]CREATING A LICH KING[/size][/b][size=3][/size] [b]Size and Type:[/b] Neither size nor type changes. [b]Hit Dice:[/b] Base HD +18d12 [b]Base Attack Bonus:[/b] As the base creature +5 [b]Spells:[/b] A lich king can cast any of the spells stored in the crown as an 18th level caster 1/day each without need to memorize them as long as it wears the crown. The base creature can now meditate for 4 hours wearing the crown to recharge and refill its normal spell slots [a lich that uses a spell book still requires the spell book to study its spells]. Normal lich spells are cast as if 18 levels higher while wearing the crown. The lich king can cast the crown spells even if any of them are from its opposition schools (in the case of a specialist wizard/lich). Spell save DC's are figured as normal for the lich. 0th [i]Acid splash, detect magic, disrupt undead, mage hand, mending, read magic, touch of fatigue[/i]; 1st [i]cause fear, chill touch, expeditious retreat, mage armor, mount, ray of enfeeblement, true strike[/i]; 2nd [i]acid arrow, command undead, pyrotechnics, scare, spectral hand, web[/i]; 3rd [i]arcane sight, halt undead, ray of exhaustion, stinking cloud, vampiric touch[/i]; 4th [i]animate dead, bestow curse, contagion, enervation, fear[/i]; 5th [i]blight, cloudkill, symbol of pain, teleport, waves of fatigue[/i]; 6th [i]circle of death, create undead, eyebite, symbol of fear, true seeing[/i]; 7th [i]control undead, finger of death, symbol of weakness, waves of exhaustion[/i]; 8th [i]create greater undead, horrid wilting, symbol of death[/i]; 9th [i]energy drain, summon monster IX, wail of the banshee[/i] The crown can operate this way for 1d4 days before needing to be recharged by sucking up the soul of another crown lich. The crown can store multiple life forces for at least years of uninterrupted operation; though there will never be more than 4 days of operation remaining when first donned by a lich king (roll 1d4 for number of days). [b]Skills:[/b] The lich king gains 4+ Int mod skill points per HD gained. Lich King skills are: Concentration, Craft (any), Knowledge (any), Profession (any), Perform (any), Spellcraft, and Use Magic Device. The lich king's maximum ranks also increase by +18 (cross-class +9). [b]Feats:[/b] The base creature gains 6 epic feats. [b]Organization:[/b] Solitary or troupe (1 lich king, 2-4 crown liches, and 3-12 skeletons or zombies) [b]Challenge Rating:[/b] Same as base creature +6 (with Crown), +3 (without Crown) [b]Treasure:[/b] Goods and items worn by the base creature (plus the Lich’s Crown) [b]Alignment:[/b] Any evil [b]Advancement:[/b] Same as base creature. [b]Special:[/b] Each life force/soul/spirit/anima powers the crown for 4 days of the lich king's usage of the crown. Taking off the crown removes the free daily spells, the +5 extra BAB and the extra 18 levels of casting expertise as well as the ability to meditate for four hours to recharge all spell slots until the crown is put on again. Skill points are not lost but are unavailable to be used until the crown is again donned. Free daily spells used are still used no matter how many heads wear the crown during a day (if liches would ever really share such an item). A lich king casting a free daily spell does not affect any later created crown lich's spells and vice versa. [size=3][b]Extra Information:[/b][/size] With Proper Research, a lich king could discover that the crown has limitless storage capacity for life forces. Proper Research: access to a large library throughout the research time; 50,000 gp; and 10 years study. This gives a base 10% chance to discover the limitless storage capacity. Later on, this could allow the lich king to continue research, resetting the %, and discover the particulars of the larvae-creating ritual (if wondering what this storage capacity could be used for). Or, make a deal with Nethrancor who will happily trade the ritual for a service to be named at his leisure. Spending extra time and/or gold increases this chance by +1%/10,000 gp and +1%/1 year. The lich king can make the check only once per year after the initial 10 year period for each instance of research. Further research or possibly fiendish deals could allow discovery of a ritual that can turn the souls/spirits stored in the crown into larvae. With a good fiendish trader, this can allow the lich (king) to forge a pact with night hags or other lower planar denizens to gain a bit of deific power. Unmentioned but probably necessary is the building of some type of "crown lich trap.” Placing victims into the trap, forcing them to wear the crown, then disposing of the newly created crown lich to fuel the crown. Rinse and repeat until enough souls are stored in the crown. Each life force/soul/spirit/anima powers the crown for 4 days of the lich king's usage of the crown or it can be turned into one larva with the ritual. Deific power costs at least 666 larvae (and could easily cost more if encounter reactions are not favorable or the merchant is untrustworthy) the resulting divine power will raise the being to divine rank 0. This divine rank remains from that point forward whether the crown is worn or not, until the being is destroyed. If the GM decides to make this method available to PC's to start a divine campaign, it is suggested that either it is not possible to acquire ranks above 0 using the crown or each higher rank costs at least 10 times as much as the previous one (again modified by encounter reactions [u]if[/u] dealing with a proper merchant). Nethrancor is all about making deals for rituals and spells concerned with undeath. Of course his trades always include a deific [i]geas[/i] to ensure the researcher becomes undead once the information is gained. For deals with creatures already of the undead type, Nethrancor accepts promises of future aid of his choosing, again with the deific backing of god-assurance. [size=3][b]Abilities of Deific Rank 0 (Quasi-deity):[/b][/size] [b]Hit Points:[/b] Deities receive maximum hit points for each Hit Die. [b]Speed:[/b] Deities can move much more quickly than mortals. A deity’s base land speed depends on its form (biped or quadruped) and its size, as shown below. [b]Size; Biped*; Quadruped**[/b] Fine; 20 ft.; 60 ft. Diminutive; 30 ft.; 70 ft. Tiny; 40 ft.; 80 ft. Small; 50 ft.; 90 ft. Medium; 60 ft.; 100 ft. Large; 80 ft.; 120 ft. Huge; 100 ft.; 140 ft. Gargantuan; 120 ft.; 160 ft. Colossal; 140 ft.; 180 ft. *Or any form with two or fewer legs. **Or any form with three or more legs. [b]Note:[/b] Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds for all deities capable of flying. [b]Immunities:[/b] Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank. [i]Transmutation:[/i] A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself. [i]Energy Drain, Ability Drain, Ability Damage:[/i] A deity is not subject to energy drain, ability drain, or ability damage. [i]Mind-Affecting Effects:[/i] A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). [b]Damage Reduction:[/b] A quasi deity has damage reduction of 10/epic. If the deity also has damage reduction from another source this damage reduction does not stack with the damage reduction granted by divine ranks. Instead, the deity gets the benefit of the best damage reduction in a given situation. [b]Resistances:[/b] Fire Resistance 5; Spell Resistance 32 [b]Immortality:[/b] All deities (even those of rank 0) are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is through special circumstances, usually by being slain in magical or physical combat. [/QUOTE]
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