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<blockquote data-quote="ElectricDragon" data-source="post: 7493747" data-attributes="member: 10778"><p><span style="font-size: 15px"><strong>Stalagmite-Forest Maze</strong></span></p><p></p><p>The second part of the cavern that is the lair of Arkonseptsis and taking up about a third of the cavern is the Stalagmite-Forest Maze. The dimensions of this part of the cavern are consistently 1,000 feet wide and another 1,000 feet from the edge of the lake to the beginning of Arkonseptsis' bedroom/treasure chamber. Stalagmites grow so closely together as to form the walls of a maze with many intersections, dead ends, and rejoinings. Unlike the larger Surrounding Maze, this maze is all level (no tunnels going up or down), though the whole maze tilts slightly uphill toward the next section of Arkonseptsis' Lair. The stalagmites meet stalactites about 30 feet up, making the "walls" reach to the ceiling. The stalagmite walls are about 5-7 feet thick at ground level, tapering to only 2-3 feet thick at 30 feet, then widening again to 4-5 feet thick at the ceiling.</p><p></p><p>The three openings from the lake level join into a small clearing with 4 possible exits into the maze.</p><p></p><p>This maze should take no more that 2 hours to traverse (barring encounters). The maze ends at a 50-foot wide ramp that leads through an opening in the stalagmite walls that form the end of this zone.</p><p></p><p>Busting a way through the maze is possible, but the "walls" are stone (hardness 5, 60 hp per 5-foot section). Even with the perfect tool and great strength; walking the maze should prove quicker.</p><p></p><p>The maze is inundated with oozes of various types that usually come in groups of from 5-10 creatures.</p><p>Check every 10 minutes (50% chance) for an encounter. The oozes will always be ahead in the party's path.</p><p>Encounters always occur in intersections or dead ends. Intersections have 3-6 (1d4+2) choices (including the direction from which the party came).</p><p>If an encounter occurs, use the table below to determine which oozes are present.</p><p><strong>Roll 1d6</strong></p><p>1: 1 black pudding, 4 flaming puddles, and 1 ocher jelly</p><p>2: 3 ocher jellies, 3 gray oozes, and 3 gelatinous cubes</p><p>3: 1 wizard pudding and 9 treasure oozes</p><p>4: 2 elder black puddings, 2 flaming puddles, and 1 gray ooze</p><p>5: 8 flaming puddles and 1 black pudding</p><p>6: 1 Huge gelatinous cube, 3 treasure oozes, 1 gray ooze, 1 ocher jelly</p><p></p><p><span style="font-size: 10px">Once an encounter has occured, ignore that result for future encounter rolls (or go to a smaller die-size when two or more encounters have been removed from the list: d4, d3, d2). There should not be more than 6 encounters to traverse this area unless the party tarries for some reason (in that case, start over with the list).</span></p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7493747, member: 10778"] [size=4][b]Stalagmite-Forest Maze[/b][/size][b][/b] The second part of the cavern that is the lair of Arkonseptsis and taking up about a third of the cavern is the Stalagmite-Forest Maze. The dimensions of this part of the cavern are consistently 1,000 feet wide and another 1,000 feet from the edge of the lake to the beginning of Arkonseptsis' bedroom/treasure chamber. Stalagmites grow so closely together as to form the walls of a maze with many intersections, dead ends, and rejoinings. Unlike the larger Surrounding Maze, this maze is all level (no tunnels going up or down), though the whole maze tilts slightly uphill toward the next section of Arkonseptsis' Lair. The stalagmites meet stalactites about 30 feet up, making the "walls" reach to the ceiling. The stalagmite walls are about 5-7 feet thick at ground level, tapering to only 2-3 feet thick at 30 feet, then widening again to 4-5 feet thick at the ceiling. The three openings from the lake level join into a small clearing with 4 possible exits into the maze. This maze should take no more that 2 hours to traverse (barring encounters). The maze ends at a 50-foot wide ramp that leads through an opening in the stalagmite walls that form the end of this zone. Busting a way through the maze is possible, but the "walls" are stone (hardness 5, 60 hp per 5-foot section). Even with the perfect tool and great strength; walking the maze should prove quicker. The maze is inundated with oozes of various types that usually come in groups of from 5-10 creatures. Check every 10 minutes (50% chance) for an encounter. The oozes will always be ahead in the party's path. Encounters always occur in intersections or dead ends. Intersections have 3-6 (1d4+2) choices (including the direction from which the party came). If an encounter occurs, use the table below to determine which oozes are present. [b]Roll 1d6[/b] 1: 1 black pudding, 4 flaming puddles, and 1 ocher jelly 2: 3 ocher jellies, 3 gray oozes, and 3 gelatinous cubes 3: 1 wizard pudding and 9 treasure oozes 4: 2 elder black puddings, 2 flaming puddles, and 1 gray ooze 5: 8 flaming puddles and 1 black pudding 6: 1 Huge gelatinous cube, 3 treasure oozes, 1 gray ooze, 1 ocher jelly [size=2]Once an encounter has occured, ignore that result for future encounter rolls (or go to a smaller die-size when two or more encounters have been removed from the list: d4, d3, d2). There should not be more than 6 encounters to traverse this area unless the party tarries for some reason (in that case, start over with the list).[/size] [/QUOTE]
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