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<blockquote data-quote="ElectricDragon" data-source="post: 7496122" data-attributes="member: 10778"><p><strong><span style="font-size: 15px">Treasure Level</span></strong></p><p> The cavern walls that surround the treasure level are lined and swirled with multitudes of colors of glowing fungi (black, white, violet, red, orange, green, pink, and yellow) sort of a psychedelic wall coloring with swirls and stripes of the various colors. Fungi that grow on the walls here can be found nowhere else in the world. The whole central chamber is brightly lit requiring no special vision to see. There are still some shadows though, but they are few and far between on the treasure level (-6 to Hide checks on the treasure level). Because of the wild colors though, determining color of items is impossible.</p><p>Though oozes will follow opponents into the treasure level, there is only one resident ooze in the treasure chamber otherwise; and it will not attack or even reveal its presence until a piece of the pile of coins and gems is touched.</p><p></p><p>Check upon entering the treasure level and once per hour thereafter.</p><p></p><p><strong><u>1d10 roll//Encounter//Creature Size</u></strong></p><p>1-2//Arkonseptsis//C</p><p>3-10//None//N/A</p><p></p><p></p><p><strong><span style="font-size: 12px">Arkonseptsis' Treasure</span></strong></p><p>12,773,000 cp</p><p>5,080,562 sp</p><p>1,851,034 gp</p><p>350,908 pp</p><p>7,163 gems of various types</p><p>392 pieces of artwork</p><p>No magic*</p><p></p><p><strong>Artwork:</strong> All artwork is ancient beyond belief but every piece is delicate and won't stand up to travel or even touching very well. (+25% to the value of all artwork because of age, but only a 10% chance any piece survives transport undamaged (extraordinary safety measures can take this to 20%). Damaged artwork is worth only 10% of the adjusted value). There are pieces of jewelry, statuettes, paintings, tapestries, silverware, busts, and maps among the artwork. The various pieces of artwork are arranged in two natural rock showcases on either side of the pile of coins and gems and flanking the ramp from the Stalagmite-Forest Maze. The showcases are truncated stalagmites that grow so closely together as to be a single 5-foot high, 12-foot long, U-shaped wall encasing the artwork. Phosphorescent fungi grow on the showcases and supply violet mood lighting for the art.</p><p></p><p><strong>Gems:</strong> The gems are located in a huge pile in the central area of the treasure chamber along with the multitude of coins. This enormous pile is often visited, slept on, and swam in by the Lead Dragon. Arkonseptsis only picks up the very best gems to add to his hoard so +100% to the value of all gems. Though it is not possible to tell in the normal lighting of the cavern; 75% of the gems are green.</p><p></p><p><strong>Coinage:</strong> The coins are representative of every civilization that ever minted coins, Some are old beyond belief, many are stamped with unknown faces, unrecognizible beasts, impressive buildings or strange ships on them. They also contain lettering and symbols from some forgotten time [Knowledge (history) DC 20 or Bardic Knowledge DC 20 to identify most times and places, lots of coins though and examining each coin would take years]. Coins must be exchanged for present day local coinage and most will lose much of their value due to this exchange. At best, assume -50% of value for all coins because they will be melted and used as metal stock.</p><p></p><p><strong>Magic:*</strong> Any magic that Arkonseptsis finds, he eats or destroys depending on his mood; so, none will ever be found in his treasure. </p><p> </p><p></p><p><strong>Notes</strong></p><p>There is only a 20% chance that Arkonseptsis is present in his lair. The other 80% of the time he is out tracking down some magic/spellcaster/undead he wants to destroy. And sometimes he then moves onto to the destruction of a magic-using city, depending on his mood. </p><p></p><p>Using active magic while in the lair of Arkonseptsis, can call his attention and bring him running to protect his home from magic. It will only take him 2d6 rounds to get to his lair if he senses enough active magic cast there. He can locate and arrive at an area of active magic anywhere in the surrounding tunnels in 4d6+2 rounds. He does not teleport. His running speed is impressive. He usually skids to a stop far enough away to start the battle with a spit and charge.</p><p></p><p>The treasure itself in Arkonseptsis' lair has been animated by a treasure ooze; and it will attack once touched. </p><p></p><p><em>Once Arkonseptsis returned to his lair after a long absence on the Elemental Plane of Entropy, one of the treasure oozes that infested him from his eon-long stay on the plane dropped off of Arkonseptsis to bury itself inside the treasure hoard that he slowly tracked down, piece by piece (along with any other treasure he could acquire along the way) and animated it. It followed him until he got the last piece adding any new treasure Arkonseptsis dropped on the pile to its size. The treasure pile followed the Lead Dragon all the way back to his lair and even to the treasure chamber where it now sleeps and procreates.</em></p><p></p><p>As it animates a Colossal pile (advanced to 60HD), it produces offspring once per month. An offspring has no pile to animate thus it searches for creatures on which to use its attach ability. At present, there are 10 new treasure oozes slowly moving toward the second level. Most young treasure oozes attach to Arkonseptsis when he is in attendance, but he has been absent for nearly a year presently.</p><p></p><p>Even if some adventurers were to abscond with some of Arkonseptsis' treasure; the Lead Dragon would track them unfailingly until he retrieved his treasure, stopping only momentarily to destroy or eat a magic item. Chances are that said adventurers have attached treasure oozes that will drop off as soon as a pile of objects comes into range. Any piles of treasure animated by such oozes, will be combined into one pile and herded back to his lair by the Null-Magic Elemental as soon as he regains his spoils. Once there, the ooze animating the largest pile will engulf the other pile(s) and gain control of an even larger pile. The other ooze relinquishes its hold on those objects and must use its normal movement or its <em>attach</em> ability to find another pile. It has been over 150 years since Arkonseptsis last herded a treasure pile into his lair.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Treasure Ooze </span></strong></p><p><strong><span style="font-size: 12px">Animated Treasure Pile</span></strong></p><p><em>Colossal Construct</em></p><p><strong>Hit Dice:</strong> 60d10+80 (410 hp)</p><p><strong>Initiative:</strong> –5</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Armor Class:</strong> –3 (–8 size, –5 Dex), touch –3, flat-footed –3</p><p><strong>Base Attack/Grapple:</strong> +40/+70</p><p><strong>Attack:</strong> Slam +46 melee (4d6+21 plus 4d6 bludgeoning)</p><p><strong>Full Attack:</strong> Slam +46 melee (4d6+21 plus 4d6 bludgeoning)</p><p><strong>Space/Reach:</strong> 60 ft./30 ft.</p><p><strong>Special Attacks:</strong> Constrict 4d6+21 plus 4d6 piercing, improved grab</p><p><strong>Special Qualities:</strong> Blend, blindsight 60 ft., construct traits, fast healing 2, immunity to metal, ooze traits, vulnerability to stone</p><p><strong>Saves:</strong> Fort +20, Ref +15, Will +15</p><p><strong>Abilities:</strong> Str 38, Dex 1, Con —, Int —, Wis 1, Cha 1</p><p><strong>Skills:</strong> —</p><p><strong>Feats:</strong> —</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 20</p><p><strong>Treasure:</strong> None (but see below)</p><p><strong>Alignment:</strong> Always neutral</p><p></p><p><strong>Notes:</strong></p><p>Arkonseptsis, through centuries of study and experimentation, discovered how to affect the immunity and vulnerability of treasure oozes. He herded his private treasure ooze and all its coins and gems to one side of the cavern he calls his treasure room/bedroom. Then he broke all the stalactites off the ceiling, creating a Gargantuan pile of rocks and herded the treasure ooze with all its treasure pieces onto the top of the rock pile and waited for the hidden rocks to become part of the treasure ooze’s pile. Metal though numerous in coins, is only the second largest component of the pile, the largest being stone from ceiling rocks and gems. The treasure is always arranged so that few if any rocks show. Usually as a carpeting of coins that swirls up into motionless waves across the chamber; with a glint of large gems everywhere.</p><p></p><p>Even a thrown rock will damage this ooze, albeit only by its normal damage x 1.5. Unfortunately, any handy rocks are part of the ooze's construct.</p><p></p><p>The treasure ooze operates the <em>Lead Dragon’s</em> treasure hoard as a construct. Once defeated, the treasure it operated as a construct, is available for the taking.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7496122, member: 10778"] [b][size=4]Treasure Level[/size][/b] The cavern walls that surround the treasure level are lined and swirled with multitudes of colors of glowing fungi (black, white, violet, red, orange, green, pink, and yellow) sort of a psychedelic wall coloring with swirls and stripes of the various colors. Fungi that grow on the walls here can be found nowhere else in the world. The whole central chamber is brightly lit requiring no special vision to see. There are still some shadows though, but they are few and far between on the treasure level (-6 to Hide checks on the treasure level). Because of the wild colors though, determining color of items is impossible. Though oozes will follow opponents into the treasure level, there is only one resident ooze in the treasure chamber otherwise; and it will not attack or even reveal its presence until a piece of the pile of coins and gems is touched. Check upon entering the treasure level and once per hour thereafter. [b][u]1d10 roll//Encounter//Creature Size[/u][/b] 1-2//Arkonseptsis//C 3-10//None//N/A [b][size=3]Arkonseptsis' Treasure[/size][/b] 12,773,000 cp 5,080,562 sp 1,851,034 gp 350,908 pp 7,163 gems of various types 392 pieces of artwork No magic* [b]Artwork:[/b] All artwork is ancient beyond belief but every piece is delicate and won't stand up to travel or even touching very well. (+25% to the value of all artwork because of age, but only a 10% chance any piece survives transport undamaged (extraordinary safety measures can take this to 20%). Damaged artwork is worth only 10% of the adjusted value). There are pieces of jewelry, statuettes, paintings, tapestries, silverware, busts, and maps among the artwork. The various pieces of artwork are arranged in two natural rock showcases on either side of the pile of coins and gems and flanking the ramp from the Stalagmite-Forest Maze. The showcases are truncated stalagmites that grow so closely together as to be a single 5-foot high, 12-foot long, U-shaped wall encasing the artwork. Phosphorescent fungi grow on the showcases and supply violet mood lighting for the art. [b]Gems:[/b] The gems are located in a huge pile in the central area of the treasure chamber along with the multitude of coins. This enormous pile is often visited, slept on, and swam in by the Lead Dragon. Arkonseptsis only picks up the very best gems to add to his hoard so +100% to the value of all gems. Though it is not possible to tell in the normal lighting of the cavern; 75% of the gems are green. [b]Coinage:[/b] The coins are representative of every civilization that ever minted coins, Some are old beyond belief, many are stamped with unknown faces, unrecognizible beasts, impressive buildings or strange ships on them. They also contain lettering and symbols from some forgotten time [Knowledge (history) DC 20 or Bardic Knowledge DC 20 to identify most times and places, lots of coins though and examining each coin would take years]. Coins must be exchanged for present day local coinage and most will lose much of their value due to this exchange. At best, assume -50% of value for all coins because they will be melted and used as metal stock. [b]Magic:*[/b] Any magic that Arkonseptsis finds, he eats or destroys depending on his mood; so, none will ever be found in his treasure. [b]Notes[/b] There is only a 20% chance that Arkonseptsis is present in his lair. The other 80% of the time he is out tracking down some magic/spellcaster/undead he wants to destroy. And sometimes he then moves onto to the destruction of a magic-using city, depending on his mood. Using active magic while in the lair of Arkonseptsis, can call his attention and bring him running to protect his home from magic. It will only take him 2d6 rounds to get to his lair if he senses enough active magic cast there. He can locate and arrive at an area of active magic anywhere in the surrounding tunnels in 4d6+2 rounds. He does not teleport. His running speed is impressive. He usually skids to a stop far enough away to start the battle with a spit and charge. The treasure itself in Arkonseptsis' lair has been animated by a treasure ooze; and it will attack once touched. [i]Once Arkonseptsis returned to his lair after a long absence on the Elemental Plane of Entropy, one of the treasure oozes that infested him from his eon-long stay on the plane dropped off of Arkonseptsis to bury itself inside the treasure hoard that he slowly tracked down, piece by piece (along with any other treasure he could acquire along the way) and animated it. It followed him until he got the last piece adding any new treasure Arkonseptsis dropped on the pile to its size. The treasure pile followed the Lead Dragon all the way back to his lair and even to the treasure chamber where it now sleeps and procreates.[/i] As it animates a Colossal pile (advanced to 60HD), it produces offspring once per month. An offspring has no pile to animate thus it searches for creatures on which to use its attach ability. At present, there are 10 new treasure oozes slowly moving toward the second level. Most young treasure oozes attach to Arkonseptsis when he is in attendance, but he has been absent for nearly a year presently. Even if some adventurers were to abscond with some of Arkonseptsis' treasure; the Lead Dragon would track them unfailingly until he retrieved his treasure, stopping only momentarily to destroy or eat a magic item. Chances are that said adventurers have attached treasure oozes that will drop off as soon as a pile of objects comes into range. Any piles of treasure animated by such oozes, will be combined into one pile and herded back to his lair by the Null-Magic Elemental as soon as he regains his spoils. Once there, the ooze animating the largest pile will engulf the other pile(s) and gain control of an even larger pile. The other ooze relinquishes its hold on those objects and must use its normal movement or its [i]attach[/i] ability to find another pile. It has been over 150 years since Arkonseptsis last herded a treasure pile into his lair. [b][size=3]Treasure Ooze Animated Treasure Pile[/size][/b][size=3][/size] [i]Colossal Construct[/i] [b]Hit Dice:[/b] 60d10+80 (410 hp) [b]Initiative:[/b] –5 [b]Speed:[/b] 20 ft. (4 squares) [b]Armor Class:[/b] –3 (–8 size, –5 Dex), touch –3, flat-footed –3 [b]Base Attack/Grapple:[/b] +40/+70 [b]Attack:[/b] Slam +46 melee (4d6+21 plus 4d6 bludgeoning) [b]Full Attack:[/b] Slam +46 melee (4d6+21 plus 4d6 bludgeoning) [b]Space/Reach:[/b] 60 ft./30 ft. [b]Special Attacks:[/b] Constrict 4d6+21 plus 4d6 piercing, improved grab [b]Special Qualities:[/b] Blend, blindsight 60 ft., construct traits, fast healing 2, immunity to metal, ooze traits, vulnerability to stone [b]Saves:[/b] Fort +20, Ref +15, Will +15 [b]Abilities:[/b] Str 38, Dex 1, Con —, Int —, Wis 1, Cha 1 [b]Skills:[/b] — [b]Feats:[/b] — [b]Environment:[/b] Any [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 20 [b]Treasure:[/b] None (but see below) [b]Alignment:[/b] Always neutral [b]Notes:[/b] Arkonseptsis, through centuries of study and experimentation, discovered how to affect the immunity and vulnerability of treasure oozes. He herded his private treasure ooze and all its coins and gems to one side of the cavern he calls his treasure room/bedroom. Then he broke all the stalactites off the ceiling, creating a Gargantuan pile of rocks and herded the treasure ooze with all its treasure pieces onto the top of the rock pile and waited for the hidden rocks to become part of the treasure ooze’s pile. Metal though numerous in coins, is only the second largest component of the pile, the largest being stone from ceiling rocks and gems. The treasure is always arranged so that few if any rocks show. Usually as a carpeting of coins that swirls up into motionless waves across the chamber; with a glint of large gems everywhere. Even a thrown rock will damage this ooze, albeit only by its normal damage x 1.5. Unfortunately, any handy rocks are part of the ooze's construct. The treasure ooze operates the [i]Lead Dragon’s[/i] treasure hoard as a construct. Once defeated, the treasure it operated as a construct, is available for the taking. [/QUOTE]
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