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<blockquote data-quote="ElectricDragon" data-source="post: 7501955" data-attributes="member: 10778"><p>The last kind of special feature is to be found only in the depths of the lake in the lair. It can be easily missed. </p><p></p><p><span style="font-size: 12px"><strong>Gate to Entropy</strong></span></p><p><strong>Description:</strong> It is 50 feet underwater and 300 feet from the underwater entrance to the lair (from the dead end in the surrounding tunnels). It produces a feeble blue glow that can only be seen from 30 feet away (60 feet for low light vision). It is nothing more than a hole into nothingness whose edges glow slightly, roughly 40 feet in diameter laying flat against the bottom of the lake.</p><p></p><p>Exploring the whole lake underwater is the only reliable method of finding this feature, a gate to the elemental plane of entropy. The gate is a natural phenomena (if it had been magical, Arkonseptsis would have surely destroyed it long ago), and radiates massive amounts of cold into the surrounding lake water (providing the extra-special coldness of the lake). </p><p>Perhaps, the <em>Lead Dragon</em> living here causes the area to mimic entropy enough to attract a physical connection with the plane itself.</p><p></p><p><strong>Special Rules:</strong> The DC 15 Fortitude save to prevent Numbness (see the Lake Level) must be made every minute while within 30 feet of the gate. Numbness penalties accrue per minute rather than per 10 minutes when within 30 feet of the gate. When within 10 feet of the gate, the Fortitude save to prevent further numbness must be made each round and the numbness penalties accrue per round. Warming methods, once the water is exited (on shore or through the gate) do not change.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7501955, member: 10778"] The last kind of special feature is to be found only in the depths of the lake in the lair. It can be easily missed. [size=3][b]Gate to Entropy[/b][/size] [b]Description:[/b] It is 50 feet underwater and 300 feet from the underwater entrance to the lair (from the dead end in the surrounding tunnels). It produces a feeble blue glow that can only be seen from 30 feet away (60 feet for low light vision). It is nothing more than a hole into nothingness whose edges glow slightly, roughly 40 feet in diameter laying flat against the bottom of the lake. Exploring the whole lake underwater is the only reliable method of finding this feature, a gate to the elemental plane of entropy. The gate is a natural phenomena (if it had been magical, Arkonseptsis would have surely destroyed it long ago), and radiates massive amounts of cold into the surrounding lake water (providing the extra-special coldness of the lake). Perhaps, the [I]Lead Dragon[/I] living here causes the area to mimic entropy enough to attract a physical connection with the plane itself. [b]Special Rules:[/b] The DC 15 Fortitude save to prevent Numbness (see the Lake Level) must be made every minute while within 30 feet of the gate. Numbness penalties accrue per minute rather than per 10 minutes when within 30 feet of the gate. When within 10 feet of the gate, the Fortitude save to prevent further numbness must be made each round and the numbness penalties accrue per round. Warming methods, once the water is exited (on shore or through the gate) do not change. [/QUOTE]
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