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<blockquote data-quote="ElectricDragon" data-source="post: 7834911" data-attributes="member: 10778"><p><strong><span style="font-size: 22px">Ghost Touch Gloves</span></strong></p><p><em>The lich, known only as the Keeper, first made these gloves as the first step in making his phylactery incorporeal so he could carry it everywhere without fear. He figured (rightly, it seems, for his ultimate destruction is not recorded) that no one would be able to figure out how the gloves worked to find and destroy his phylactery fallen from his hand as he died; at least not before he could reform and take his vengeance. Later, though, a shadowy assassin by the name of Twilight acquired a pair that allowed it to touch its material treasures once again. Word spread through the Shadow and so the mere rumor of this recipe or a single glove or pair of these gloves can draw these shadowy beings hoping to steal a pair for themselves.</em></p><p></p><p>These are soft black leather gloves that seem to shimmer in and out of view.</p><p>75% of the time, only one glove is found (75% right handed). The rest of the time a pair is found. Only one glove need be worn, but the ungloved hand cannot use the glove’s abilities.</p><p>Most of the gloves (90%) are made for Medium (corporeal) wearers. The rest are for Small (corporeal) wearers. Size is unimportant if incorporeal.</p><p></p><p>These gloves allow the wearer, if incorporeal, to pick up and manipulate corporeal objects as if having a Strength of 6 (for carrying capacity and weapon requirement only, there is no attack modifier or damage modifier associated with this Strength). Weapons wielded in this manner use the incorporeal creature’s base attack bonus (plus Charisma bonus) with no miss chance.</p><p></p><p>If the wearer is corporeal, the wearer can manipulate incorporeal objects. Most incorporeal weapons deal no damage to either corporeal or incorporeal opponents; they are for looks only.</p><p></p><p>Though not required, a successful Craft (leatherworking) check DC 15 enables two additional powers:</p><p><strong>First</strong>, incorporeal creatures using a corporeal weapon to attack corporeal creatures treat the weapon (if non-magical) as if it had a +1 enhancement bonus for attacks and damage; though the weapon does not gain any such enhancement, the power of the gloves temporarily enhances the weapon while in hand. Magical weapons are not affected.</p><p></p><p><strong>Second</strong>, corporeal creatures gain a natural attack with the gloved hand(s). The glove(s) deal normal unarmed damage (automatically lethal against incorporeal creatures) with no miss chance against incorporeal creatures. There is only the one natural attack even if a pair is worn. Monks wearing these gloves are still treated as unarmed and can deal their enhanced unarmed damage with no miss chance against incorporeal opponents. Otherwise, a character wearing the glove(s) and holding no actual weapons still counts as being armed. In no way do the gloves allow the wearer to see incorporeal creatures; liches usually use a <em>detect invisibility</em> spell or item for that ability.</p><p></p><p>These gloves are either incorporeal or corporeal whichever the wearer is. Death or destruction of the wearer causes the gloves to become corporeal and thus visible even if their destroyed wearer was incorporeal.</p><p></p><p><strong>Note: </strong><em>Detect invisibility</em> will reveal both an incorporeal (thus invisible) creature wearing the gloves and the gloves themselves.</p><p></p><p><em>Moderate Transmutation</em>; CL 9th; Craft Wondrous Item, <em>fabricate, plane shift</em>; <strong>Price: </strong>90,000 gp; <strong>Weight:</strong> —</p><p><strong> </strong></p><p><strong>Location:</strong> Within 5 miles of an Infernal Cesspool</p><p><strong>Time:</strong> The Witching Hour</p><p><strong>Condition:</strong> Hollow Night holiday</p><p><strong>Requirements: </strong>Craft Wondrous Item, <em>fabricate</em>, <em>plane shift</em>, complete displacer beast hide, shadow essence, unholy water font (made of teak and silver, worth 5,000 gp), 1 gallon of unholy water (800 gp: although the cost to make it is only 200 gp, no evil temple sells at cost; or make it yourself), tanning equipment and materials, leatherworking tools, 13 shadows rendered for their essence, 13 sycophants chanting for one hour, a pentagram drawn in blood around the font.</p><p></p><p><strong>How to Make Shadow Essence:</strong> Making this substance requires several things: a large black iron cauldron, 2 gallons of holy water (good temples sell this at cost! So only 400 gp), 13 commanded or controlled shadows. <strong>Directions: </strong>1. Command shadows into the cauldron and not to attack. 2. One flask at a time, empty holy water onto the shadows until they are destroyed. 3. The sludgy brown liquid that remains in the bottom of the cauldron is shadow essence; keep it in the cauldron until used as it will quickly evaporate (about an hour) when removed.</p><p></p><p><strong>Directions:</strong> Inside the pentagram tan the displacer beast hide (Survival DC 10 and 2 weeks drying and stretching, a failed check makes the hide unusable for crafting magic items). Put the unholy water and half the shadow essence in the font. Soak the hide in the font for 3 days. Craft the gloves (4 hours, a successful Craft (leatherworking) check DC 15 improves the gloves as listed above). Add the other half of the shadow essence to the font. Soak the completed gloves in the font for one hour while the ritual is performed. The ritual begins with the Witching Hour and the chanting. At mid-hour, the gloves begin to feebly glow and the ritual master must cast the spells on it, using <em>fabricate</em> to include the shadow essence as part of the gloves. When the Witching Hour is over, the gloves stop glowing and assume their normal appearance (all the unholy water and shadow essence is gone and the gloves are dry); proving the ritual worked. It is possible to only make a single glove using this ritual.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7834911, member: 10778"] [B][SIZE=6]Ghost Touch Gloves[/SIZE][/B] [I]The lich, known only as the Keeper, first made these gloves as the first step in making his phylactery incorporeal so he could carry it everywhere without fear. He figured (rightly, it seems, for his ultimate destruction is not recorded) that no one would be able to figure out how the gloves worked to find and destroy his phylactery fallen from his hand as he died; at least not before he could reform and take his vengeance. Later, though, a shadowy assassin by the name of Twilight acquired a pair that allowed it to touch its material treasures once again. Word spread through the Shadow and so the mere rumor of this recipe or a single glove or pair of these gloves can draw these shadowy beings hoping to steal a pair for themselves.[/I] These are soft black leather gloves that seem to shimmer in and out of view. 75% of the time, only one glove is found (75% right handed). The rest of the time a pair is found. Only one glove need be worn, but the ungloved hand cannot use the glove’s abilities. Most of the gloves (90%) are made for Medium (corporeal) wearers. The rest are for Small (corporeal) wearers. Size is unimportant if incorporeal. These gloves allow the wearer, if incorporeal, to pick up and manipulate corporeal objects as if having a Strength of 6 (for carrying capacity and weapon requirement only, there is no attack modifier or damage modifier associated with this Strength). Weapons wielded in this manner use the incorporeal creature’s base attack bonus (plus Charisma bonus) with no miss chance. If the wearer is corporeal, the wearer can manipulate incorporeal objects. Most incorporeal weapons deal no damage to either corporeal or incorporeal opponents; they are for looks only. Though not required, a successful Craft (leatherworking) check DC 15 enables two additional powers: [B]First[/B], incorporeal creatures using a corporeal weapon to attack corporeal creatures treat the weapon (if non-magical) as if it had a +1 enhancement bonus for attacks and damage; though the weapon does not gain any such enhancement, the power of the gloves temporarily enhances the weapon while in hand. Magical weapons are not affected. [B]Second[/B], corporeal creatures gain a natural attack with the gloved hand(s). The glove(s) deal normal unarmed damage (automatically lethal against incorporeal creatures) with no miss chance against incorporeal creatures. There is only the one natural attack even if a pair is worn. Monks wearing these gloves are still treated as unarmed and can deal their enhanced unarmed damage with no miss chance against incorporeal opponents. Otherwise, a character wearing the glove(s) and holding no actual weapons still counts as being armed. In no way do the gloves allow the wearer to see incorporeal creatures; liches usually use a [I]detect invisibility[/I] spell or item for that ability. These gloves are either incorporeal or corporeal whichever the wearer is. Death or destruction of the wearer causes the gloves to become corporeal and thus visible even if their destroyed wearer was incorporeal. [B]Note: [/B][I]Detect invisibility[/I] will reveal both an incorporeal (thus invisible) creature wearing the gloves and the gloves themselves. [I]Moderate Transmutation[/I]; CL 9th; Craft Wondrous Item, [I]fabricate, plane shift[/I]; [B]Price: [/B]90,000 gp; [B]Weight:[/B] — [B] Location:[/B] Within 5 miles of an Infernal Cesspool [B]Time:[/B] The Witching Hour [B]Condition:[/B] Hollow Night holiday [B]Requirements: [/B]Craft Wondrous Item, [I]fabricate[/I], [I]plane shift[/I], complete displacer beast hide, shadow essence, unholy water font (made of teak and silver, worth 5,000 gp), 1 gallon of unholy water (800 gp: although the cost to make it is only 200 gp, no evil temple sells at cost; or make it yourself), tanning equipment and materials, leatherworking tools, 13 shadows rendered for their essence, 13 sycophants chanting for one hour, a pentagram drawn in blood around the font. [B]How to Make Shadow Essence:[/B] Making this substance requires several things: a large black iron cauldron, 2 gallons of holy water (good temples sell this at cost! So only 400 gp), 13 commanded or controlled shadows. [B]Directions: [/B]1. Command shadows into the cauldron and not to attack. 2. One flask at a time, empty holy water onto the shadows until they are destroyed. 3. The sludgy brown liquid that remains in the bottom of the cauldron is shadow essence; keep it in the cauldron until used as it will quickly evaporate (about an hour) when removed. [B]Directions:[/B] Inside the pentagram tan the displacer beast hide (Survival DC 10 and 2 weeks drying and stretching, a failed check makes the hide unusable for crafting magic items). Put the unholy water and half the shadow essence in the font. Soak the hide in the font for 3 days. Craft the gloves (4 hours, a successful Craft (leatherworking) check DC 15 improves the gloves as listed above). Add the other half of the shadow essence to the font. Soak the completed gloves in the font for one hour while the ritual is performed. The ritual begins with the Witching Hour and the chanting. At mid-hour, the gloves begin to feebly glow and the ritual master must cast the spells on it, using [I]fabricate[/I] to include the shadow essence as part of the gloves. When the Witching Hour is over, the gloves stop glowing and assume their normal appearance (all the unholy water and shadow essence is gone and the gloves are dry); proving the ritual worked. It is possible to only make a single glove using this ritual. [/QUOTE]
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