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<blockquote data-quote="ElectricDragon" data-source="post: 7853864" data-attributes="member: 10778"><p><strong><span style="font-size: 22px">Skull Cap</span></strong></p><p>This item looks like nothing more than a bone covering for the head, though some (10%) are painted black. Wearing this cap gives the wearer both a +1 armor bonus to AC and a +1 to +3 armor enhancement bonus. This armor bonus is force so it also applies to incorporeal creatures. It requires no type of armor proficiency to wear. The cap does not affect maximum dexterity, has no armor check penalty, has no chance of arcane spell failure, and no speed reduction. Caster Level determines the enhancement bonus: it is + 1 and +1/6 levels (maximum +3; +1 at 1st to 5th level, +2 at 6th to 11th level, +3 at 12th level or higher). The beauty of this item is that though the armor bonus does not stack with <em>Bracers of Armor</em>, the armor enhancement bonus does.</p><p><strong>Requirements:</strong> A sacrificial creature of the same size (not necessarily the same race) as the intended wearer tied to a wooden stake, <em>Hollow Night </em>holiday, a <em>vorpal </em>weapon wielded by a creature with the Cleave feat, a cold iron cauldron (300 gp), 5 gallons of unholy water (4,000 gp), 15 lbs. of darkwood (3,000 gp) as fuel, a chorus of 13 chanters, Infernal Cesspool within 150 miles, the Witching Hour.</p><p><strong>Time: </strong>The Witching Hour</p><p><strong>Location: </strong>Within 150 miles of an Infernal Cesspool.</p><p><strong>Condition:</strong> Boiling unholy water.</p><p><strong>Condition:</strong> <em>Hollow Night </em>holiday</p><p><strong>Directions:</strong> Fill the cold iron cauldron with the unholy water. Light the darkwood as a fire under the cold iron cauldron. Bring to a boil. The chorus begins to chant at the beginning of the Witching Hour, decapitate the sacrificial creature with the <em>vorpal</em> weapon and with the Cleave stroke, remove the top 1/3 of the skull. Drop the top third of the skull into the boiling cauldron of unholy water and soak for 3 hours to remove brains, cartilage, muscles, and skin. Drain cauldron and cast <em>mage armor</em> on the skull cap. When spell takes effect; the chanting ends. The skull cap can then be painted black, if wanted.</p><p> <em>Moderate Abjuration, Moderate Evil</em>; CL 5th; Craft Magical Arms and Armor, <em>mage armor</em>; <strong>Price: </strong>1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3); <strong>Cost: </strong>500 gp + 40 xp (+1), 2,000 gp +160 xp (+2), 4,500 gp +360 xp (+3); <strong>Weight:</strong> 1½ lb.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7853864, member: 10778"] [B][SIZE=6]Skull Cap[/SIZE][/B] This item looks like nothing more than a bone covering for the head, though some (10%) are painted black. Wearing this cap gives the wearer both a +1 armor bonus to AC and a +1 to +3 armor enhancement bonus.[B] [/B]This armor bonus is force so it also applies to incorporeal creatures. It requires no type of armor proficiency to wear. The cap does not affect maximum dexterity, has no armor check penalty, has no chance of arcane spell failure, and no speed reduction. Caster Level determines the enhancement bonus: it is + 1 and +1/6 levels (maximum +3; +1 at 1st to 5th level, +2 at 6th to 11th level, +3 at 12th level or higher). The beauty of this item is that though the armor bonus does not stack with [I]Bracers of Armor[/I], the armor enhancement bonus does. [B]Requirements:[/B] A sacrificial creature of the same size (not necessarily the same race) as the intended wearer tied to a wooden stake, [I]Hollow Night [/I]holiday, a [I]vorpal [/I]weapon wielded by a creature with the Cleave feat, a cold iron cauldron (300 gp), 5 gallons of unholy water (4,000 gp), 15 lbs. of darkwood (3,000 gp) as fuel, a chorus of 13 chanters, Infernal Cesspool within 150 miles, the Witching Hour. [B]Time: [/B]The Witching Hour [B]Location: [/B]Within 150 miles of an Infernal Cesspool. [B]Condition:[/B] Boiling unholy water. [B]Condition:[/B] [I]Hollow Night [/I]holiday [B]Directions:[/B] Fill the cold iron cauldron with the unholy water. Light the darkwood as a fire under the cold iron cauldron. Bring to a boil. The chorus begins to chant at the beginning of the Witching Hour, decapitate the sacrificial creature with the [I]vorpal[/I] weapon and with the Cleave stroke, remove the top 1/3 of the skull. Drop the top third of the skull into the boiling cauldron of unholy water and soak for 3 hours to remove brains, cartilage, muscles, and skin. Drain cauldron and cast [I]mage armor[/I] on the skull cap. When spell takes effect; the chanting ends. The skull cap can then be painted black, if wanted. [I]Moderate Abjuration, Moderate Evil[/I]; CL 5th; Craft Magical Arms and Armor, [I]mage armor[/I]; [B]Price: [/B]1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3); [B]Cost: [/B]500 gp + 40 xp (+1), 2,000 gp +160 xp (+2), 4,500 gp +360 xp (+3); [B]Weight:[/B] 1½ lb. [/QUOTE]
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