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<blockquote data-quote="ElectricDragon" data-source="post: 7855262" data-attributes="member: 10778"><p><strong><span style="font-size: 22px">DIGGER GHOUL</span></strong></p><table style='width: 100%'><tr><td></td><td><em>Medium Undead</em></td></tr><tr><td><strong>Hit Dice:</strong></td><td>6d12 (39 hp)</td></tr><tr><td><strong>Initiative:</strong></td><td>+3</td></tr><tr><td><strong>Speed:</strong></td><td>40 ft. (8 squares), burrow 10 ft., climb 20 ft., swim 20 ft.</td></tr><tr><td><strong>Armor Class:</strong></td><td>19 (+3 Dex, +6 natural), touch 13, flat-footed 16</td></tr><tr><td><strong>Base Attack/Grapple:</strong></td><td>+3/+6</td></tr><tr><td><strong>Attack:</strong></td><td>Claw +6 melee (1d8+3)</td></tr><tr><td><strong>Full Attack:</strong></td><td>2 claws +6 melee (1d8+3), bite +4 melee (1d3+1)</td></tr><tr><td><strong>Full Attack (PA3) :</strong></td><td>2 claws +3 melee (1d8+6), bite +1 melee (1d3+4)</td></tr><tr><td><strong>Space/Reach:</strong></td><td>5 ft./5 ft.</td></tr><tr><td><strong>Special Attacks:</strong></td><td>Bay, powerful charge 4d8+12</td></tr><tr><td><strong>Special Qualities:</strong></td><td>Burrow, darkvision 60’, scent, turn resistance +2, undead traits</td></tr><tr><td><strong>Saves:</strong></td><td>Fort +2, Ref +5, Will +6</td></tr><tr><td><strong>Abilities:</strong></td><td>Str 17, Dex 17, Con—, Int 11, Wis 12, Cha 6</td></tr><tr><td><strong>Skills:</strong></td><td>Climb +20, Jump +16, Survival +10, Swim +20</td></tr><tr><td><strong>Feats:</strong></td><td>Blind-Fight, Cleave, Improved Natural Attack (claw)B, MultiattackB, Power Attack, RunB, TrackB</td></tr><tr><td><strong>Environment:</strong></td><td>Any</td></tr><tr><td><strong>Organization:</strong></td><td>Solitary or pack (2–5)</td></tr><tr><td><strong>Challenge Rating:</strong></td><td>6</td></tr><tr><td><strong>Treasure:</strong></td><td>50% goods</td></tr><tr><td><strong>Alignment:</strong></td><td>Always lawful evil</td></tr><tr><td><strong>Advancement:</strong></td><td>—</td></tr><tr><td><strong>Level Adjustment:</strong></td><td>—</td></tr></table><p>A digger ghoul looks much like normal ghouls except that its claws and teeth are around ½ foot long and its hair is long and stringy. The extra-long teeth look too big for its mouth and its claws drag the ground when it stands upright. The digger ghoul mostly walks on all fours much like a dog. It rises to its hind legs only to appraise itself of nearby danger or to test the air for the scent of dead bodies.</p><p></p><p>A digger ghoul ignores nearby creatures unless they impede its path toward the next dead body it has to unearth. A blocked digger ghoul is a fearless and relentless opponent that will never hesitate to fight to the death. Digger ghouls are mostly controlled by another more intelligent undead; free-willed digger ghouls are rare and those usually are following the last order given to them ("Unearth all bodies") and will continue to follow that order unless prevented or bodies run out in its range.</p><p>Digger ghouls have also been used to great effect as sappers in undead armies.</p><p><strong>COMBAT</strong></p><p>The digger ghoul avoids combat unless it is prevented from fulfilling its duties. Once aroused to combat, though; it charges at the nearest opponent in range, baying loudly as it does so. The bay of a digger ghoul can be heard from as far away as a half mile. Once there are no opponents within charging range (either they are too close or too far away), the digger ghoul settles down to melee combat with its claws and bite using maximum Power Attack to do so. The digger ghoul never tires and can charge every round if necessary.</p><p><strong>Bay (Su):</strong> During the first round of combat, and whenever it charges, a digger ghoul bays loudly as a free action affecting all within a 40 ft. radius with a powerful sonic stunning ability. Non-deaf creatures in the area must make a Fortitude save DC 14 or become stunned for 1d4 rounds, successful save negates. The saving throw is Wisdom-based. Those that successfully save against a digger ghoul's bay become immune to further baying from that digger ghoul for 24 hours.</p><p><strong>Burrow (Ex): </strong>Unlike normal creatures with a burrow speed, the digger ghoul leaves a tunnel six feet tall and three feet wide behind it. If it is ordered to not leave a tunnel; its burrowing speed is doubled. The digger ghoul can only burrow through earth.</p><p>When unearthing bodies; the digger ghoul is able to remove a body from a grave in just one round.</p><p><strong>Powerful Charge (Ex): </strong>When a digger ghoul charges (at +8 to attack), its claw attacks deal 4d8+12 points of damage.</p><p><strong>Scent (Ex and Su): </strong>This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. In addition to the normal variety of the scent ability; the digger ghoul is equipped with a supernatural version of the scent ability. It can smell humanoid corpses within 10 feet of the surface of the ground within a 300-foot radius. Winds and strong odors have no effect on this supernatural sense.</p><p><strong>Turn Resistance: </strong>Digger ghouls have +2 turn resistance.</p><p><strong>Feats and Skills:</strong> The digger ghoul gains Improved Natural Attack (claw), Multiattack, Run, and Track as bonus racial feats. The digger ghoul gets a +8 racial bonus to all Swim and Climb checks and can take 10 even if rushed or endangered while climbing or swimming. It retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing digger ghoul.</p><p>It can move through water at its listed swim speed without making any Swim checks. The digger ghoul need only make Swim checks to avoid obstacles or perform special maneuvers. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7855262, member: 10778"] [B][SIZE=6]DIGGER GHOUL[/SIZE][/B] [TABLE] [TR] [TD][/TD] [TD][I]Medium Undead[/I][/TD] [/TR] [TR] [TD][B]Hit Dice:[/B][/TD] [TD]6d12 (39 hp)[/TD] [/TR] [TR] [TD][B]Initiative:[/B][/TD] [TD]+3[/TD] [/TR] [TR] [TD][B]Speed:[/B][/TD] [TD]40 ft. (8 squares), burrow 10 ft., climb 20 ft., swim 20 ft.[/TD] [/TR] [TR] [TD][B]Armor Class:[/B][/TD] [TD]19 (+3 Dex, +6 natural), touch 13, flat-footed 16[/TD] [/TR] [TR] [TD][B]Base Attack/Grapple:[/B][/TD] [TD]+3/+6[/TD] [/TR] [TR] [TD][B]Attack:[/B][/TD] [TD]Claw +6 melee (1d8+3)[/TD] [/TR] [TR] [TD][B]Full Attack:[/B][/TD] [TD]2 claws +6 melee (1d8+3), bite +4 melee (1d3+1)[/TD] [/TR] [TR] [TD][B]Full Attack (PA3) :[/B][/TD] [TD]2 claws +3 melee (1d8+6), bite +1 melee (1d3+4)[/TD] [/TR] [TR] [TD][B]Space/Reach:[/B][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][B]Special Attacks:[/B][/TD] [TD]Bay, powerful charge 4d8+12[/TD] [/TR] [TR] [TD][B]Special Qualities:[/B][/TD] [TD]Burrow, darkvision 60’, scent, turn resistance +2, undead traits[/TD] [/TR] [TR] [TD][B]Saves:[/B][/TD] [TD]Fort +2, Ref +5, Will +6[/TD] [/TR] [TR] [TD][B]Abilities:[/B][/TD] [TD]Str 17, Dex 17, Con—, Int 11, Wis 12, Cha 6[/TD] [/TR] [TR] [TD][B]Skills:[/B][/TD] [TD]Climb +20, Jump +16, Survival +10, Swim +20[/TD] [/TR] [TR] [TD][B]Feats:[/B][/TD] [TD]Blind-Fight, Cleave, Improved Natural Attack (claw)B, MultiattackB, Power Attack, RunB, TrackB[/TD] [/TR] [TR] [TD][B]Environment:[/B][/TD] [TD]Any[/TD] [/TR] [TR] [TD][B]Organization:[/B][/TD] [TD]Solitary or pack (2–5)[/TD] [/TR] [TR] [TD][B]Challenge Rating:[/B][/TD] [TD]6[/TD] [/TR] [TR] [TD][B]Treasure:[/B][/TD] [TD]50% goods[/TD] [/TR] [TR] [TD][B]Alignment:[/B][/TD] [TD]Always lawful evil[/TD] [/TR] [TR] [TD][B]Advancement:[/B][/TD] [TD]—[/TD] [/TR] [TR] [TD][B]Level Adjustment:[/B][/TD] [TD]—[/TD] [/TR] [/TABLE] A digger ghoul looks much like normal ghouls except that its claws and teeth are around ½ foot long and its hair is long and stringy. The extra-long teeth look too big for its mouth and its claws drag the ground when it stands upright. The digger ghoul mostly walks on all fours much like a dog. It rises to its hind legs only to appraise itself of nearby danger or to test the air for the scent of dead bodies. A digger ghoul ignores nearby creatures unless they impede its path toward the next dead body it has to unearth. A blocked digger ghoul is a fearless and relentless opponent that will never hesitate to fight to the death. Digger ghouls are mostly controlled by another more intelligent undead; free-willed digger ghouls are rare and those usually are following the last order given to them ("Unearth all bodies") and will continue to follow that order unless prevented or bodies run out in its range. Digger ghouls have also been used to great effect as sappers in undead armies. [B]COMBAT[/B] The digger ghoul avoids combat unless it is prevented from fulfilling its duties. Once aroused to combat, though; it charges at the nearest opponent in range, baying loudly as it does so. The bay of a digger ghoul can be heard from as far away as a half mile. Once there are no opponents within charging range (either they are too close or too far away), the digger ghoul settles down to melee combat with its claws and bite using maximum Power Attack to do so. The digger ghoul never tires and can charge every round if necessary. [B]Bay (Su):[/B] During the first round of combat, and whenever it charges, a digger ghoul bays loudly as a free action affecting all within a 40 ft. radius with a powerful sonic stunning ability. Non-deaf creatures in the area must make a Fortitude save DC 14 or become stunned for 1d4 rounds, successful save negates. The saving throw is Wisdom-based. Those that successfully save against a digger ghoul's bay become immune to further baying from that digger ghoul for 24 hours. [B]Burrow (Ex): [/B]Unlike normal creatures with a burrow speed, the digger ghoul leaves a tunnel six feet tall and three feet wide behind it. If it is ordered to not leave a tunnel; its burrowing speed is doubled. The digger ghoul can only burrow through earth. When unearthing bodies; the digger ghoul is able to remove a body from a grave in just one round. [B]Powerful Charge (Ex): [/B]When a digger ghoul charges (at +8 to attack), its claw attacks deal 4d8+12 points of damage. [B]Scent (Ex and Su): [/B]This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. In addition to the normal variety of the scent ability; the digger ghoul is equipped with a supernatural version of the scent ability. It can smell humanoid corpses within 10 feet of the surface of the ground within a 300-foot radius. Winds and strong odors have no effect on this supernatural sense. [B]Turn Resistance: [/B]Digger ghouls have +2 turn resistance. [B]Feats and Skills:[/B] The digger ghoul gains Improved Natural Attack (claw), Multiattack, Run, and Track as bonus racial feats. The digger ghoul gets a +8 racial bonus to all Swim and Climb checks and can take 10 even if rushed or endangered while climbing or swimming. It retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing digger ghoul. It can move through water at its listed swim speed without making any Swim checks. The digger ghoul need only make Swim checks to avoid obstacles or perform special maneuvers. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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