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<blockquote data-quote="ElectricDragon" data-source="post: 7867695" data-attributes="member: 10778"><p><strong><span style="font-size: 26px">EXAMPLE SHADOWY ASSASSINS:</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 22px">SHADOWY ASSASSIN</span></strong></p><p><span style="font-size: 22px"><strong>FEMALE ELF</strong></span></p><p><span style="font-size: 22px"><strong>ROGUE 5/ASSASSIN 7</strong></span></p><p><strong><span style="font-size: 22px">JADE BONDS, “PUCK”</span></strong></p><table style='width: 100%'><tr><td></td><td><em>Medium Undead</em></td></tr><tr><td><strong>Hit Dice:</strong></td><td>12d12 (78 hp)</td></tr><tr><td><strong>Initiative:</strong></td><td>+12 (+8 Dex, +4 improved initiative)</td></tr><tr><td><strong>Speed:</strong></td><td>30 ft. (6 squares)</td></tr><tr><td><strong>Armor Class:</strong></td><td>31 (+9 Dex, +4 armor [force], +6 natural, +2 deflection), touch 21, flat-footed 31//vs. Incorporeal touch 25</td></tr><tr><td><strong>Base Attack/Grapple:</strong></td><td>+8/+9</td></tr><tr><td><strong>Attack:</strong></td><td><em>+2 rapier</em> +19 melee (1d6+3) or touch attack +17 melee touch (1d8+5) or <em>+1 long bow</em> +18 ranged (1d8+1)</td></tr><tr><td><strong>Full Attack:</strong></td><td><em>+2 rapier </em> +17/+12 melee (1d6+3) and touch attack +15 melee touch (1d8+5) or <em>+2 rapier</em> +17/+12 melee (1d6+3) and knife +15 melee (1d3+1) or touch attack +15 melee touch (1d8+5) and knife +15 melee (1d3+1) or touch attack +17 melee touch (1d8+5) or <em>+1 long bow</em> +18/+13 ranged (1d8+1)</td></tr><tr><td><strong>Space/Reach:</strong></td><td>5 ft./5 ft.</td></tr><tr><td><strong>Special Attacks:</strong></td><td>Death attack, <em>death blade</em>, <em>fear</em> aura, poison, sneak attack +7d6, spells, touch attack</td></tr><tr><td><strong>Special Qualities:</strong></td><td>Corporeal form, <em>death touch</em>, evasion, immortality, immunities, improved uncanny dodge, low-light vision, <em>magic jar</em> 1/day, poison use, shape shadows, trap sense +1, trapfinding, +4 turn resistance, uncanny dodge</td></tr><tr><td><strong>Saves:</strong></td><td>Fort +5, Ref +19, Will +5</td></tr><tr><td><strong>Abilities:</strong></td><td>Str (13) —, Dex 26 (28), Con —, Int 14, Wis 10, Cha 14</td></tr><tr><td><strong>Skills:</strong></td><td>Balance +19, Climb +9, Concentration +20, Craft (weaponsmith) +10, Diplomacy +2, Disable Device +10, Disguise +7, Hide +40, Jump +3, Listen +6, Move Silently +40, Open Lock +17, Search +16, Sense Motive +14, Spot +14, Tumble +17</td></tr><tr><td><strong>Feats:</strong></td><td>Combat Reflexes, Improved Initiative, Skill Focus (Concentration), Two Weapon Fighting, Weapon Finesse</td></tr><tr><td><strong>Environment:</strong></td><td>Any</td></tr><tr><td><strong>Organization:</strong></td><td>Solitary or with guards (shadowy assassin + 2d4 shadesteel shadows)</td></tr><tr><td><strong>Challenge Rating:</strong></td><td>17</td></tr><tr><td><strong>Treasure:</strong></td><td><em>amulet of natural armor +1</em>, <em>bracers of armor +4</em>, <em>gloves of dexterity +2</em>, <em>long bow +1</em>, <em>rapier +2</em>, <em>ring of protection +2, shadow blade</em>; 108,000 gp, 1 platinum and ruby necklace, 1 jade necklace, 3 silver rings with emeralds, a pair of platinum & jade earrings, and a silver & malachite brooch.</td></tr><tr><td><strong>Alignment:</strong></td><td>Chaotic evil</td></tr><tr><td><strong>Advancement:</strong></td><td>By character class</td></tr><tr><td><strong>Level Adjustment:</strong></td><td>+4</td></tr></table><p>Jade was so named because of her striking green eyes. Jade began her life as a 2nd story elf, meaning she climbed up to the second level of a building to find an unlocked entrance on the second or third floor to support her extragavant lifestyle. After several times of almost getting caught, she fixated on the idea that if she killed them first, it would be much harder to get caught. She continued on this trail for most of her life, untimately finding a copy of the <em>Sealed Shadow</em> ritual in a dark cleric’s abode that lead her to make a deal with Nethrancor for the recipe for the <em>Shadow </em>Blade and paid 50 years of protecting a <em><em>Hollow Night</em> </em>holiday site.</p><p></p><p></p><p></p><p>Jade has been imprisoned on the plane of shadows by having her <em>Shadow Blade</em> destroyed, twice previously; and knows how to make a new <em>Shadow Blade</em> from shadesteel in only about 50 years.</p><p>Jade rules an expansive kingdom on the plane of shadows. It is peopled, even in her absense, by shadesteel versions of many of the people she has killed or known over her lifetime (and deathtime) complete with personalities and jobs. Her castle, armors, shields, farmers, houses, farms, craftsmen, craftsmen shops, merchants, weapons, horses, carriages, oxen, and donkeys also populate the kingdom, all also made of shadesteel.</p><p></p><p>On the material plane, Puck has an underground lair filled with traps and shadesteel shadow guards equipped with shadesteel bucklers and shadesteel short swords. The closest <em>hollow night </em>holiday (now at 2 weeks/year) with a Witching Hour is only 15 miles away from his lair. Jade relentlessly tracks down (usually by hiring trackers, bounty hunters, or assassins) and retrieves any piece of her treasure that was removed from her lair in her absense; leaving a swath of dead bodies and empty pockets until every last piece is recovered. The provenance of each item becomes essentially her hit list.</p><p><strong> </strong></p><p><strong>COMBAT</strong></p><p>Jade prefers to strike from hiding or ambush in order to employ her sneak attack (also possibly with poison, Death Attack, and/or Death Blade). Ranged opponents find no corporeal target, until Puck has moved to a hiding place and becomes corporeal with concealment or cover. Using its incorporeal movement very few creatures can outrun it, so prey rarely get away. Jade Bonds has been known to cast <em>deep slumber</em> to incapacitate several foes at once, and gain automatic sneak attacks on them.</p><p><strong> </strong></p><p><strong>Corporeal Form:</strong> At will, as a standard action, Jade can change from her incorporeal form to her corporeal form or vice versa. In incorporeal form, Jade moves at Fly 60 feet and her damage reduction does not change. Further, Jade in incorporeal form gains a +2 deflection bonus to her AC. Items carried and clothes worn change with the shadowy assassin; but are unusable while incorporeal for anything other than appearance (and then only to those that can see invisible creatures).</p><p><strong> </strong></p><p><strong>Death Attack:</strong> If Jade Bonds studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (Jade’s choice). While studying the victim, Jade can undertake other actions so long as her attention stays focused on the target and the target does not detect her or recognize her as an enemy. Victims of such an attack that fail a <strong>Fortitude save (DC 19)</strong> against the kill effect, die. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 + 7 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once Jade has completed the 3 rounds of study, she must make the death attack within the next 3 rounds.</p><p>If a death attack is attempted and fails (the victim makes her save) or if Jade does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before she can attempt another death attack.</p><p><strong> </strong></p><p><strong>Death Blade (Su):</strong> Only usable with sneak attack and her Shadow Blade imbued with <em>Death Touch</em>. A successful sneak attack requires the victim to make a <strong>Fortitude save (DC 15)</strong> or die. Successful saves still suffer <em>sneak attack</em> damage. This ability cannot be used when incorporeal.</p><p><strong><em> </em></strong></p><p><strong><em><em>Death Touch</em></em> (Sp):</strong> 1/round as a free action, if hidden, Jade can activate this ability to imbue her Shadow Blade (in her hand) with <em>Death Touch </em>for one successful (sneak) attack. The blade remains enchanted for up to 1 minute or until Jade scores a successful sneak attack, whichever comes first. This ability cannot be used while incorporeal.</p><p><strong> </strong></p><p><strong>Evasion (Ex): </strong>If Jade makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if Jade is wearing light armor or no armor. If helpless, Jade does not gain the benefit of evasion.</p><p><strong><em> </em></strong></p><p><strong><em>Fear</em> <em>Aura</em> (Su):</strong> Jade is shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at her must succeed on a <strong>Will save (DC 15)</strong> or be affected as though by a <em>fear </em>spell from a 7th level sorcerer. A creature that successfully saves cannot be affected again by Jade’s aura for 24 hours.</p><p><strong> </strong></p><p><strong>Immortality (Ex):</strong> Jade Bonds is not permanently killed as long as her Shadow Blade survives. She revives, next to her Shadow Blade 1d10 days later.</p><p><strong> </strong></p><p><strong>Immunities (Ex):</strong> Jade has immunity to cold, electricity, polymorph, and mind-affecting attacks.</p><p><strong> </strong></p><p><strong>Improved Uncanny Dodge (Ex):</strong> Jade can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking it, unless the attacker has at least 16 levels of rogue.</p><p><strong><em> </em></strong></p><p><strong><em>Magic Jar</em> (Sp):</strong> Once per day, Jade can use <em>magic jar</em> as a 12th level caster on anyone foolish enough to touch the Shadow Blade; <strong>Will save (DC 17) </strong>negates.</p><p><strong> </strong></p><p><strong>Poison Use (Ex):</strong> Jade has trained extensively with poisons and never risks accidentally poisoning herself when applying poison to a blade. Puck always carries 10 doses of <em>deathblade</em> poison and usually envenoms both rapier and knife before sneak attacking someone, but sometimes she poisons an arrow or two for ranged opponents.</p><table style='width: 100%'><tr><td><strong>Poison</strong></td><td><strong>Type</strong></td><td><strong>Initial Damage</strong></td><td><strong>Secondary Damage</strong></td></tr><tr><td>Deathblade</td><td>Injury DC 20</td><td>1d6 Con</td><td>2d6 Con</td></tr></table><p>The poisoned weapon or ammunition remains poisoned for only a single successful attack. Arrows that miss have a 50% chance of being lost. Recovered arrows that missed are still poisoned.</p><p></p><p></p><p></p><p><strong>Shape Shadows (Su): </strong>At will while in shadows, a shadowy assassin can create a shadowy version of a creature that it has seen that has substance in only 1 hour + the size modifier. Items and creatures can be made according to their size: T or smaller: 1 minute; Small: 5 minutes; Medium: 10 minutes; Large: 15 minutes; Huge: 30 minutes; Gargantuan: 1 hour; Colossal: 2 hours; Colossal+: 3 hours; Awesome (large castles, towns, small and large cities, and other large structures): 10 hours. Having 5 or more ranks in a Craft skill allows the shadowy assassin to make masterwork versions of those kinds of items. Only one item or creature can be made at a time. Creatures will have some skills and some personality traits of whomever they copy (60% of skill ranks). Items that are masterwork can be enchanted. Creating an item or creature using the Shape Shadows ability gives the item the shadesteel property, and gives the creature the shadesteel subtype.</p><p></p><p><strong>Spells: </strong>4/4/2 /day as a 7th level caster. <strong>Save DC’s =12</strong>+ spell level.</p><p>1st Level: <em>ghost sound, obscuring mist, sleep, true strike.</em></p><p>2nd Level: <em>alter self, invisibility, spider climb, undetectable alignment.</em></p><p>3rd Level: <em>deep slumber, deeper darkness, magic circle against good.</em></p><p><strong> </strong></p><p><strong>Touch Attack (Su): </strong>Jade has a touch attack that she can use once per round. The touch attack uses negative energy to deal 1d8+5 points of damage to living creatures; a <strong>Will save (DC 15)</strong> halves the damage.</p><p><strong> </strong></p><p><strong>Trap Sense (Ex):</strong> Jade gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</p><p><strong> </strong></p><p><strong>Trapfinding (Ex):</strong> Jade can use the Search skill to locate traps when the task has a DC higher than 20.</p><p>Jade can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.</p><p>If Jade beats a trap’s DC by 10 or more with a Disable Device check; she can study a trap, figure out how it works, and bypass it (with her group) without disarming it.</p><p><strong> </strong></p><p><strong>Uncanny Dodge (Ex):</strong> Jade Bonds can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, it still loses her Dexterity bonus to AC if immobilized.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7867695, member: 10778"] [B][SIZE=7]EXAMPLE SHADOWY ASSASSINS:[/SIZE] [SIZE=6]SHADOWY ASSASSIN[/SIZE][/B] [SIZE=6][B]FEMALE ELF ROGUE 5/ASSASSIN 7[/B][/SIZE] [B][SIZE=6]JADE BONDS, “PUCK”[/SIZE][/B] [TABLE] [TR] [TD][/TD] [TD][I]Medium Undead[/I][/TD] [/TR] [TR] [TD][B]Hit Dice:[/B][/TD] [TD]12d12 (78 hp)[/TD] [/TR] [TR] [TD][B]Initiative:[/B][/TD] [TD]+12 (+8 Dex, +4 improved initiative)[/TD] [/TR] [TR] [TD][B]Speed:[/B][/TD] [TD]30 ft. (6 squares)[/TD] [/TR] [TR] [TD][B]Armor Class:[/B][/TD] [TD]31 (+9 Dex, +4 armor [force], +6 natural, +2 deflection), touch 21, flat-footed 31//vs. Incorporeal touch 25[/TD] [/TR] [TR] [TD][B]Base Attack/Grapple:[/B][/TD] [TD]+8/+9[/TD] [/TR] [TR] [TD][B]Attack:[/B][/TD] [TD][I]+2 rapier[/I] +19 melee (1d6+3) or touch attack +17 melee touch (1d8+5) or [I]+1 long bow[/I] +18 ranged (1d8+1)[/TD] [/TR] [TR] [TD][B]Full Attack:[/B][/TD] [TD][I]+2 rapier [/I] +17/+12 melee (1d6+3) and touch attack +15 melee touch (1d8+5) or [I]+2 rapier[/I] +17/+12 melee (1d6+3) and knife +15 melee (1d3+1) or touch attack +15 melee touch (1d8+5) and knife +15 melee (1d3+1) or touch attack +17 melee touch (1d8+5) or [I]+1 long bow[/I] +18/+13 ranged (1d8+1)[/TD] [/TR] [TR] [TD][B]Space/Reach:[/B][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][B]Special Attacks:[/B][/TD] [TD]Death attack, [I]death blade[/I], [I]fear[/I] aura, poison, sneak attack +7d6, spells, touch attack[/TD] [/TR] [TR] [TD][B]Special Qualities:[/B][/TD] [TD]Corporeal form, [I]death touch[/I], evasion, immortality, immunities, improved uncanny dodge, low-light vision, [I]magic jar[/I] 1/day, poison use, shape shadows, trap sense +1, trapfinding, +4 turn resistance, uncanny dodge[/TD] [/TR] [TR] [TD][B]Saves:[/B][/TD] [TD]Fort +5, Ref +19, Will +5[/TD] [/TR] [TR] [TD][B]Abilities:[/B][/TD] [TD]Str (13) —, Dex 26 (28), Con —, Int 14, Wis 10, Cha 14[/TD] [/TR] [TR] [TD][B]Skills:[/B][/TD] [TD]Balance +19, Climb +9, Concentration +20, Craft (weaponsmith) +10, Diplomacy +2, Disable Device +10, Disguise +7, Hide +40, Jump +3, Listen +6, Move Silently +40, Open Lock +17, Search +16, Sense Motive +14, Spot +14, Tumble +17[/TD] [/TR] [TR] [TD][B]Feats:[/B][/TD] [TD]Combat Reflexes, Improved Initiative, Skill Focus (Concentration), Two Weapon Fighting, Weapon Finesse[/TD] [/TR] [TR] [TD][B]Environment:[/B][/TD] [TD]Any[/TD] [/TR] [TR] [TD][B]Organization:[/B][/TD] [TD]Solitary or with guards (shadowy assassin + 2d4 shadesteel shadows)[/TD] [/TR] [TR] [TD][B]Challenge Rating:[/B][/TD] [TD]17[/TD] [/TR] [TR] [TD][B]Treasure:[/B][/TD] [TD][I]amulet of natural armor +1[/I], [I]bracers of armor +4[/I], [I]gloves of dexterity +2[/I], [I]long bow +1[/I], [I]rapier +2[/I], [I]ring of protection +2, shadow blade[/I]; 108,000 gp, 1 platinum and ruby necklace, 1 jade necklace, 3 silver rings with emeralds, a pair of platinum & jade earrings, and a silver & malachite brooch.[/TD] [/TR] [TR] [TD][B]Alignment:[/B][/TD] [TD]Chaotic evil[/TD] [/TR] [TR] [TD][B]Advancement:[/B][/TD] [TD]By character class[/TD] [/TR] [TR] [TD][B]Level Adjustment:[/B][/TD] [TD]+4[/TD] [/TR] [/TABLE] Jade was so named because of her striking green eyes. Jade began her life as a 2nd story elf, meaning she climbed up to the second level of a building to find an unlocked entrance on the second or third floor to support her extragavant lifestyle. After several times of almost getting caught, she fixated on the idea that if she killed them first, it would be much harder to get caught. She continued on this trail for most of her life, untimately finding a copy of the [I]Sealed Shadow[/I] ritual in a dark cleric’s abode that lead her to make a deal with Nethrancor for the recipe for the [I]Shadow [/I]Blade and paid 50 years of protecting a [I][I]Hollow Night[/I] [/I]holiday site. Jade has been imprisoned on the plane of shadows by having her [I]Shadow Blade[/I] destroyed, twice previously; and knows how to make a new [I]Shadow Blade[/I] from shadesteel in only about 50 years. Jade rules an expansive kingdom on the plane of shadows. It is peopled, even in her absense, by shadesteel versions of many of the people she has killed or known over her lifetime (and deathtime) complete with personalities and jobs. Her castle, armors, shields, farmers, houses, farms, craftsmen, craftsmen shops, merchants, weapons, horses, carriages, oxen, and donkeys also populate the kingdom, all also made of shadesteel. On the material plane, Puck has an underground lair filled with traps and shadesteel shadow guards equipped with shadesteel bucklers and shadesteel short swords. The closest [I]hollow night [/I]holiday (now at 2 weeks/year) with a Witching Hour is only 15 miles away from his lair. Jade relentlessly tracks down (usually by hiring trackers, bounty hunters, or assassins) and retrieves any piece of her treasure that was removed from her lair in her absense; leaving a swath of dead bodies and empty pockets until every last piece is recovered. The provenance of each item becomes essentially her hit list. [B] COMBAT[/B] Jade prefers to strike from hiding or ambush in order to employ her sneak attack (also possibly with poison, Death Attack, and/or Death Blade). Ranged opponents find no corporeal target, until Puck has moved to a hiding place and becomes corporeal with concealment or cover. Using its incorporeal movement very few creatures can outrun it, so prey rarely get away. Jade Bonds has been known to cast [I]deep slumber[/I] to incapacitate several foes at once, and gain automatic sneak attacks on them. [B] Corporeal Form:[/B] At will, as a standard action, Jade can change from her incorporeal form to her corporeal form or vice versa. In incorporeal form, Jade moves at Fly 60 feet and her damage reduction does not change. Further, Jade in incorporeal form gains a +2 deflection bonus to her AC. Items carried and clothes worn change with the shadowy assassin; but are unusable while incorporeal for anything other than appearance (and then only to those that can see invisible creatures). [B] Death Attack:[/B] If Jade Bonds studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (Jade’s choice). While studying the victim, Jade can undertake other actions so long as her attention stays focused on the target and the target does not detect her or recognize her as an enemy. Victims of such an attack that fail a [B]Fortitude save (DC 19)[/B] against the kill effect, die. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 + 7 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once Jade has completed the 3 rounds of study, she must make the death attack within the next 3 rounds. If a death attack is attempted and fails (the victim makes her save) or if Jade does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before she can attempt another death attack. [B] Death Blade (Su):[/B] Only usable with sneak attack and her Shadow Blade imbued with [I]Death Touch[/I]. A successful sneak attack requires the victim to make a [B]Fortitude save (DC 15)[/B] or die. Successful saves still suffer [I]sneak attack[/I] damage. This ability cannot be used when incorporeal. [B][I] [I]Death Touch[/I][/I] (Sp):[/B] 1/round as a free action, if hidden, Jade can activate this ability to imbue her Shadow Blade (in her hand) with [I]Death Touch [/I]for one successful (sneak) attack. The blade remains enchanted for up to 1 minute or until Jade scores a successful sneak attack, whichever comes first. This ability cannot be used while incorporeal. [B] Evasion (Ex): [/B]If Jade makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if Jade is wearing light armor or no armor. If helpless, Jade does not gain the benefit of evasion. [B][I] Fear[/I] [I]Aura[/I] (Su):[/B] Jade is shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at her must succeed on a [B]Will save (DC 15)[/B] or be affected as though by a [I]fear [/I]spell from a 7th level sorcerer. A creature that successfully saves cannot be affected again by Jade’s aura for 24 hours. [B] Immortality (Ex):[/B] Jade Bonds is not permanently killed as long as her Shadow Blade survives. She revives, next to her Shadow Blade 1d10 days later. [B] Immunities (Ex):[/B] Jade has immunity to cold, electricity, polymorph, and mind-affecting attacks. [B] Improved Uncanny Dodge (Ex):[/B] Jade can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking it, unless the attacker has at least 16 levels of rogue. [B][I] Magic Jar[/I] (Sp):[/B] Once per day, Jade can use [I]magic jar[/I] as a 12th level caster on anyone foolish enough to touch the Shadow Blade; [B]Will save (DC 17) [/B]negates. [B] Poison Use (Ex):[/B] Jade has trained extensively with poisons and never risks accidentally poisoning herself when applying poison to a blade. Puck always carries 10 doses of [I]deathblade[/I] poison and usually envenoms both rapier and knife before sneak attacking someone, but sometimes she poisons an arrow or two for ranged opponents. [TABLE] [TR] [TD][B]Poison[/B][/TD] [TD][B]Type[/B][/TD] [TD][B]Initial Damage[/B][/TD] [TD][B]Secondary Damage[/B][/TD] [/TR] [TR] [TD]Deathblade[/TD] [TD]Injury DC 20[/TD] [TD]1d6 Con[/TD] [TD]2d6 Con[/TD] [/TR] [/TABLE] The poisoned weapon or ammunition remains poisoned for only a single successful attack. Arrows that miss have a 50% chance of being lost. Recovered arrows that missed are still poisoned. [B]Shape Shadows (Su): [/B]At will while in shadows, a shadowy assassin can create a shadowy version of a creature that it has seen that has substance in only 1 hour + the size modifier. Items and creatures can be made according to their size: T or smaller: 1 minute; Small: 5 minutes; Medium: 10 minutes; Large: 15 minutes; Huge: 30 minutes; Gargantuan: 1 hour; Colossal: 2 hours; Colossal+: 3 hours; Awesome (large castles, towns, small and large cities, and other large structures): 10 hours. Having 5 or more ranks in a Craft skill allows the shadowy assassin to make masterwork versions of those kinds of items. Only one item or creature can be made at a time. Creatures will have some skills and some personality traits of whomever they copy (60% of skill ranks). Items that are masterwork can be enchanted. Creating an item or creature using the Shape Shadows ability gives the item the shadesteel property, and gives the creature the shadesteel subtype. [B]Spells: [/B]4/4/2 /day as a 7th level caster. [B]Save DC’s =12[/B]+ spell level. 1st Level: [I]ghost sound, obscuring mist, sleep, true strike.[/I] 2nd Level: [I]alter self, invisibility, spider climb, undetectable alignment.[/I] 3rd Level: [I]deep slumber, deeper darkness, magic circle against good.[/I] [B] Touch Attack (Su): [/B]Jade has a touch attack that she can use once per round. The touch attack uses negative energy to deal 1d8+5 points of damage to living creatures; a [B]Will save (DC 15)[/B] halves the damage. [B] Trap Sense (Ex):[/B] Jade gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [B] Trapfinding (Ex):[/B] Jade can use the Search skill to locate traps when the task has a DC higher than 20. Jade can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. If Jade beats a trap’s DC by 10 or more with a Disable Device check; she can study a trap, figure out how it works, and bypass it (with her group) without disarming it. [B] Uncanny Dodge (Ex):[/B] Jade Bonds can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, it still loses her Dexterity bonus to AC if immobilized. [/QUOTE]
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