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<blockquote data-quote="ElectricDragon" data-source="post: 7869403" data-attributes="member: 10778"><p><strong><span style="font-size: 22px">SHADOW SPY</span></strong></p><table style='width: 100%'><tr><td></td><td></td></tr><tr><td></td><td><em>Small Undead</em> (Incorporeal)</td></tr><tr><td><strong>Hit Dice:</strong></td><td>1d12+3 (9 hp)</td></tr><tr><td><strong>Initiative:</strong></td><td>+0</td></tr><tr><td><strong>Speed:</strong></td><td>Fly 30 ft (perfect) (6 squares)</td></tr><tr><td><strong>Armor Class:</strong></td><td>10, touch 10, flat-footed 10</td></tr><tr><td><strong>Base Attack/Grapple:</strong></td><td>+0/—</td></tr><tr><td><strong>Attack:</strong></td><td>Incorporeal touch +0 melee (1d2 Intelligence drain)</td></tr><tr><td><strong>Full Attack:</strong></td><td>Incorporeal touch +0 melee (1d2 Intelligence drain)</td></tr><tr><td><strong>Space/Reach:</strong></td><td>5 ft./5 ft.</td></tr><tr><td><strong>Special Attacks:</strong></td><td>Incorporeal touch</td></tr><tr><td><strong>Special Qualities:</strong></td><td>Darkvision 60’, daylight vulnerability, incorporeal traits, undead traits</td></tr><tr><td><strong>Saves:</strong></td><td>Fort +0, Ref +0, Will +2</td></tr><tr><td><strong>Abilities:</strong></td><td>Str —, Dex 11, Con —, Int 5, Wis 11, Cha 10</td></tr><tr><td><strong>Skills:</strong></td><td>Hide +4*, Spot +0</td></tr><tr><td><strong>Feats:</strong></td><td>Toughness</td></tr><tr><td><strong>Environment:</strong></td><td>Any</td></tr><tr><td><strong>Organization:</strong></td><td>Solitary, cadre (2–8), or unit (10–20)</td></tr><tr><td><strong>Challenge Rating:</strong></td><td>1</td></tr><tr><td><strong>Treasure:</strong></td><td>None</td></tr><tr><td><strong>Alignment:</strong></td><td>Always neutral evil</td></tr><tr><td><strong>Advancement:</strong></td><td>—</td></tr><tr><td><strong>Level Adjustment:</strong></td><td>—</td></tr></table><p>A shadow spy appears as no more than a shadow with two pinpoints of green light for eyes. A shadow spy is vaguely humanoid-shaped unless hiding in shadows and conforming to their shape. Often, a shadow spy looks out from a shadow where it is hiding, so all that can be seen are two pinpoints of green light in the middle of a shadow, much like some feral beast looking out of the foliage in the dark.</p><p></p><p>They are created in a special ritual. Usually teenagers and children of medium races are made into shadow spies. Halflings, goblins, and gnomes of all ages are also often fodder for this ritual; because medium creatures can be made into more dangerous types of undead. The soon-to-be-shadow-spies are sacrificed in a ceremony that binds their spirits to both shadowstuff and the leader of the ritual. Most of the time, this is a huge ceremony involving the sacrifice of hundreds of youths and small-sized humanoids. The resulting shadow spies are totally faithful to their creator. They understand any language their creator can speak.</p><p>The next night a second ritual provides the creator the means to understand the semi-language of gestures of the shadow spies through a gem made in a separate ceremony the next night. Without the gem, information can not be received from the shadow spy (though it still retains the ability to understand its creator's languages).</p><p><strong>COMBAT</strong></p><p>Shadow spies avoid combat if possible, seeking only to observe and report. If forced into combat, the shadow spy uses its incorporeal touch and retreats as soon as it is able.</p><p><strong>Daylight vulnerability:</strong> Natural daylight burns away a shadow spy in one round, leaving nothing but a distant cry lost on the wind. Any spell with the light descriptor does 1d4 damage per spell level to the shadow spy (Reflex for half).</p><p><strong>Incorporeal:</strong> The shadow spy has no physical body. It is immune to all nonmagical attack forms. It can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like effects, or supernatural effects.</p><p><strong>Incorporeal Touch (Su):</strong> The shadow spy drains Intelligence permanently with a touch. On each successful attack, the shadow spy gains 5 temporary hit points (10 on a critical). Creatures reduced to 0 Intelligence are treated as if they had the insanity: catatonia; they no longer notice their surroundings and can no longer care for themselves (eat, drink, fight, walk, etc.), but they defend themselves normally.</p><p><strong>Skills:</strong> The shadow spy gains a +4 racial bonus to all spot checks made while hiding; this replaces the normal penalty to spot checks while hiding. A shadow spy gains a +4 racial bonus to all hide checks made to hide in shadows (as opposed to behind cover).</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7869403, member: 10778"] [B][SIZE=6]SHADOW SPY[/SIZE][/B] [TABLE] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][I]Small Undead[/I] (Incorporeal)[/TD] [/TR] [TR] [TD][B]Hit Dice:[/B][/TD] [TD]1d12+3 (9 hp)[/TD] [/TR] [TR] [TD][B]Initiative:[/B][/TD] [TD]+0[/TD] [/TR] [TR] [TD][B]Speed:[/B][/TD] [TD]Fly 30 ft (perfect) (6 squares)[/TD] [/TR] [TR] [TD][B]Armor Class:[/B][/TD] [TD]10, touch 10, flat-footed 10[/TD] [/TR] [TR] [TD][B]Base Attack/Grapple:[/B][/TD] [TD]+0/—[/TD] [/TR] [TR] [TD][B]Attack:[/B][/TD] [TD]Incorporeal touch +0 melee (1d2 Intelligence drain)[/TD] [/TR] [TR] [TD][B]Full Attack:[/B][/TD] [TD]Incorporeal touch +0 melee (1d2 Intelligence drain)[/TD] [/TR] [TR] [TD][B]Space/Reach:[/B][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][B]Special Attacks:[/B][/TD] [TD]Incorporeal touch[/TD] [/TR] [TR] [TD][B]Special Qualities:[/B][/TD] [TD]Darkvision 60’, daylight vulnerability, incorporeal traits, undead traits[/TD] [/TR] [TR] [TD][B]Saves:[/B][/TD] [TD]Fort +0, Ref +0, Will +2[/TD] [/TR] [TR] [TD][B]Abilities:[/B][/TD] [TD]Str —, Dex 11, Con —, Int 5, Wis 11, Cha 10[/TD] [/TR] [TR] [TD][B]Skills:[/B][/TD] [TD]Hide +4*, Spot +0[/TD] [/TR] [TR] [TD][B]Feats:[/B][/TD] [TD]Toughness[/TD] [/TR] [TR] [TD][B]Environment:[/B][/TD] [TD]Any[/TD] [/TR] [TR] [TD][B]Organization:[/B][/TD] [TD]Solitary, cadre (2–8), or unit (10–20)[/TD] [/TR] [TR] [TD][B]Challenge Rating:[/B][/TD] [TD]1[/TD] [/TR] [TR] [TD][B]Treasure:[/B][/TD] [TD]None[/TD] [/TR] [TR] [TD][B]Alignment:[/B][/TD] [TD]Always neutral evil[/TD] [/TR] [TR] [TD][B]Advancement:[/B][/TD] [TD]—[/TD] [/TR] [TR] [TD][B]Level Adjustment:[/B][/TD] [TD]—[/TD] [/TR] [/TABLE] A shadow spy appears as no more than a shadow with two pinpoints of green light for eyes. A shadow spy is vaguely humanoid-shaped unless hiding in shadows and conforming to their shape. Often, a shadow spy looks out from a shadow where it is hiding, so all that can be seen are two pinpoints of green light in the middle of a shadow, much like some feral beast looking out of the foliage in the dark. They are created in a special ritual. Usually teenagers and children of medium races are made into shadow spies. Halflings, goblins, and gnomes of all ages are also often fodder for this ritual; because medium creatures can be made into more dangerous types of undead. The soon-to-be-shadow-spies are sacrificed in a ceremony that binds their spirits to both shadowstuff and the leader of the ritual. Most of the time, this is a huge ceremony involving the sacrifice of hundreds of youths and small-sized humanoids. The resulting shadow spies are totally faithful to their creator. They understand any language their creator can speak. The next night a second ritual provides the creator the means to understand the semi-language of gestures of the shadow spies through a gem made in a separate ceremony the next night. Without the gem, information can not be received from the shadow spy (though it still retains the ability to understand its creator's languages). [B]COMBAT[/B] Shadow spies avoid combat if possible, seeking only to observe and report. If forced into combat, the shadow spy uses its incorporeal touch and retreats as soon as it is able. [B]Daylight vulnerability:[/B] Natural daylight burns away a shadow spy in one round, leaving nothing but a distant cry lost on the wind. Any spell with the light descriptor does 1d4 damage per spell level to the shadow spy (Reflex for half). [B]Incorporeal:[/B] The shadow spy has no physical body. It is immune to all nonmagical attack forms. It can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like effects, or supernatural effects. [B]Incorporeal Touch (Su):[/B] The shadow spy drains Intelligence permanently with a touch. On each successful attack, the shadow spy gains 5 temporary hit points (10 on a critical). Creatures reduced to 0 Intelligence are treated as if they had the insanity: catatonia; they no longer notice their surroundings and can no longer care for themselves (eat, drink, fight, walk, etc.), but they defend themselves normally. [B]Skills:[/B] The shadow spy gains a +4 racial bonus to all spot checks made while hiding; this replaces the normal penalty to spot checks while hiding. A shadow spy gains a +4 racial bonus to all hide checks made to hide in shadows (as opposed to behind cover). [/QUOTE]
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