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<blockquote data-quote="ElectricDragon" data-source="post: 7949926" data-attributes="member: 10778"><p><strong><span style="font-size: 26px">The Realm of Farrag</span></strong></p><p></p><p>Farrag’s realm can be divided into six separate regions. First are the four faces of the mountain (east, north, west, and south), then the peak area, and finally, the heart chamber.</p><p></p><p><strong><span style="font-size: 22px">The Western Face</span></strong></p><p>The western slope is fairly steep, close to a 45 degree incline with few cliffs. The western face has several features: the dwarven caverns in the north, the Stony Barrens in the center (which also houses the Temple of the Stone, and the haunted forest in the south. The dwarven caverns hide an Infernal Cesspool in their depths, as does the haunted forest.</p><p></p><p><strong><span style="font-size: 18px">The Dwarven Caverns</span></strong></p><p>The terrain surrounding the dwarven caverns is mostly rock and shale, with a few stunted trees here and there. Little ground cover is available, but there are plenty of boulders and shale slides. Animals (all with the dark template) are few and consist mainly of deer, goats, and the occasional mountain lion.</p><p></p><p>The dwarven caverns are home to several dark dwarven clans centered around a town deep inside the mountain. The dark dwarven town is peopled by five clans: Ironbeards , the weaponsmith clan; Warshields, the armorer clan; Steelmugs, the brewer clan; Stonehammers, the stonemason clan; and Gembeards, the mining clan. Each clan produces most of the craftsmen or professionals in their specific field. Warriors, fighters, clerics, mushroom farmers, and rogues are drawn from all five clans.</p><p></p><p>The entrance to the dwarven caverns is a single cave guarded by two dark dwarven patrols; with four more patrols within alarm bell range that will arrive (in case of attack from the surface) in only 1d4 rounds after the bell is rung.</p><p></p><p>The single cave soon branches into many (mostly dead ends) tunnels, all natural from 7-10 foot tall, 5-6 foot wide caverns. Following the correct passages (clearly marked in darkvision ink at each intersection) it is easy and relatively quick to find the entrance to the dwarven town of Stonehenge. The town is built like a wheel with the sacrificial altar as the hub, and the five streets each peopled by a single clan and named after the clan.</p><p></p><p>There are only five exits from the town: the one to the surface that becomes Ironbeard Street, one to each mine (mithral, coal, and iron) at the end of Gembeard, Stonehammer, and Steelmug streets respectively, and one to a series of natural caverns at the end of Warshield street that goes through the mountain to exit on the surface on the eastern slope in several different caves. These caverns house the mushroom fields that provide most of the dark dwarves’ sustenance and the pools that supply their water.</p><p></p><p>Visitors are not turned away, but weapons must be peace-bonded while in town. Breaking this rule is cause for loss of the limb(s) holding the weapon. Casting a spell, if not a priest of Nethrancor; or operating a magic item are crimes punishable by death on the spot. Merchants and traders are welcomed even though they are not trusted. All the clans are eager to sell their wares for a premium price (2x price listed), anything less is considered an insult.</p><p></p><p>The ritual area with the sacrificial altar is overseen by Lord Night, a soulless knight. He conducts the monthly rituals and performs the sacrifices. He still has seventy-six years left on his 500 year service to Nethrancor. His service will end with the creation of a gate. He is only too happy to be defeated (if he can be fairly defeated) in order to end this tedious existence. He will not throw the fight just because he is miserable. And the whole town of dark dwarves will probably have to be taken out, too.</p><p></p><p>Once a year, a dark elven caravan arrives in the town to trade wood stock (to make crossbows, handles, and fires) and food stuffs (mainly fruits, meats, and greens) for suits of mithral armor. And also, half a year later, a dark dwarven caravan travels to the elven town in the center of the primeval forest on the northern face for trading similar merchandise. The dark dwarven caravan consists of 4-8 craftsmen, 8-12 mules, and a Brigade.</p><p></p><p></p><p><strong><span style="font-size: 22px">Example Dark Dwarves</span></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"><strong> </strong></span><span style="font-size: 22px"><strong> Dori, Nori, Ori</strong></span></strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><strong><span style="font-size: 15px">Dark Dwarf Sergeant, 3rd-Level Warrior</span></strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>3d8+6 (19 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+0</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in half plate (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>19 (+7 half plate, +2 heavy shield), touch 10, flat-footed 19</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+3/+4</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>Mithral dwarven waraxe</em> +5 melee (1d10+1/x3) or light crossbow +6 ranged (1d8/19-20x2) or punch + 4 melee (1d3+1/x2 +3 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Full Attack:</strong></p> </td><td><em>Mithral dwarven waraxe</em> +5 melee (1d10+1/x3) or light crossbow +6 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +3 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +3 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +5*, Ref +1*, Will 0*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Climb +0, Jump —6</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Weapon Focus (light crossbow), Weapon Focus (dwarven waraxe)</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Patrol (3 plus 1 cutthroat, and 1 officer), Brigade (2-20 plus 2-5 officers, 1-2 aspirants, 0-2 cutthroats and 1 leader), or Congregation (4-16 plus 3 officers, 1 curate, 1 leader, 1-4 aspirants, and 1-6 skeletons)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>2</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>mithral dwarven waraxe</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil<br /> <strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).<br /> — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on Appraise checks that are related to stone or metal items.<br /> — +2 racial bonus on Craft checks that are related to stone or metal.<br /> <strong>Speaks:</strong> Common and Dwarven.<br /> <br /> <br /> <strong><span style="font-size: 22px">Bifur, Bofur, Bombur</span></strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Officer, 5th-Level Warrior</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>5d8+10 (32 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+0</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in half plate (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>20 (+8 <em>half plate +1</em>, +2 heavy shield), touch 10, flat-footed 20</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+5/+7</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>+1 mithral dwarven waraxe</em> +9 melee (1d10+3/x3) or light crossbow +5 ranged (1d8/19-20x2) or punch +7 melee (1d3+2/x2 +5 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Full Attack:</strong></p> </td><td><em>+1 mithral dwarven waraxe</em> +9 melee (1d10+3/x3) or light crossbow +5 ranged (1d8/19-20x2) or punch +7 melee (1d3+2/x2 +5 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +5 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +6*, Ref +1*, Will 0*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 14, Dex 11, Con 14, Int 10, Wis 9, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Climb +4, Jump —2</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Weapon Focus (light crossbow), Weapon Focus (dwarven waraxe)</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Patrol (1 plus 3 sergeants and 1 cutthroat), Brigade (2-5 plus 2-20 sergeants, 1-2 aspirants, and 0-2 cutthroats ), or Congregation (3 plus 4-16 sergeants, 1 curate, 1 leader, 1-4 aspirants, and 1-6 skeletons)</td></tr><tr><td><strong>Challenge Rating:</strong></td><td>5</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td><p style="text-align: center">Standard coins; double goods; standard items (iincluding a <em>+1 mithral dwarven waraxe</em> and <em>half plate +1</em>)</p> </td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil<br /> <strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).<br /> — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on Appraise checks that are related to stone or metal items.<br /> — +2 racial bonus on Craft checks that are related to stone or metal.<br /> <strong>Speaks:</strong> Common and Dwarven.<br /> <p style="text-align: center"><br /> </p> <strong><span style="font-size: 22px">Theodin</span></strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Leader, 9th-Level Fighter</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>9d10+36 (85 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+1</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in half plate (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>23 ( +1 Dex, +10 <em>half plate +3</em>, +2 heavy shield), touch 11, flat-footed 22</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+9/+11</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>+3 mithral dwarven waraxe</em> +15 melee (1d10+7/19-20x3) or <em>+1 light crossbow</em> +11 ranged (1d8+1/19-20x2) or punch +12 melee (1d3+4/x2 +9 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Full Attack:</strong></p> </td><td><em>+3 mithral dwarven waraxe</em> +15/+10 melee (1d10+7/19-20x3) or <em>+1 light crossbow</em> +11 ranged (1d8/19-20x2) or punch +12/+7 melee (1d3+4/x2 +9 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><strong>Special Attacks:</strong></td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +9 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +10, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +10*, Ref +4*, Will +4*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 14, Dex 13, Con 19, Int 10, Wis 12, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Climb +8, Jump +2</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Power Attack, Cleave, Improved Critical (dwarven waraxe), Improved Critical (light crossbow), Weapon Focus (dwarven waraxe), Weapon Focus (light crossbow), Weapon Focus (punch), Weapon Specialization (dwarven waraxe), Weapon Specialization (punch).</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Brigade (1 plus 2-20 sergeants, 2-5 officers, 1-2 aspirants, and 0-2 cutthroats) or Congregation (1 plus 4-16 sergeants, 3 officers, 1 curate, 1-4 aspirants, and 1-6 skeletons)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>11</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>+3 mithral dwarven waraxe</em>, a<em> +1 light crossbow</em>, and <em>half plate +3</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil<br /> <p style="text-align: left"><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).<br /> — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.<br /> — +2 racial bonus on Appraise checks that are related to stone or metal items.<br /> — +2 racial bonus on Craft checks that are related to stone or metal.</p> <p style="text-align: center"><strong>Speaks:</strong> Common and Dwarven.<br /> <br /> </p> <strong><span style="font-size: 22px">Dwalin, Balin</span></strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Curate, 7th-Level Cleric of Nethrancor</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>7d8+21 (52 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+5</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in half plate (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>20 ( +1 Dex, +9 <em>half plate +2</em>), touch 11, flat-footed 19</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+5/+6</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>+2 mithral scythe</em> +8 melee (2d4+3/x4) or light crossbow +6 ranged (1d8/19-20x2) or punch +6 melee (1d3+1/x2 +7 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Full Attack:</strong></p> </td><td><em>+2 mithral scythe</em> +8 melee (2d4+3/x4) or light crossbow +6 ranged (1d8/19-20x2) or punch +6 melee (1d3+1/x2 +7 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, death touch 1/day (7d6 +7 negative energy damage), +4 dodge bonus to AC vs. giants, natural attacks +7 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +7*, Ref +3*, Will +8*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 13, Dex 13, Con 16, Int 10, Wis 16, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Concentration +13, Spellcraft +10</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Extra Turning, Improved Initiative, Improved Turning (Rebuking), Martial Weapon Proficiency (scythe) (D), Weapon Focus (scythe) (D)</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Pilgrimage (1 plus 1-2 aspirants and 1-6 skeletons) or Congregation (1 plus 4-16 sergeants, 3 officers, 1 leader, 1-4 aspirants and 1-6 skeletons)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>8</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>+2 mithral scythe</em> and <em>half plate +2</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal.</p><p><strong>Speaks: </strong>Common and Dwarven.</p><p><strong>Spells: </strong>6/5/4/3/1 plus a domain spell at levels 1 to 4.</p><p><strong>Domains:</strong> Death, War</p><p><strong>Domain Powers:</strong> Free blind-fight feat; death touch 7d6, 1/day</p><p><strong>Spells in Memory: </strong>0th <em>cure minor wounds</em>, <em>detect magic</em>, <em>guidance</em>, mending, <em>resistance, virtue</em>; 1st <em>bane</em>, <em>bless</em>, <em>cause fear</em> (D), cure<em> light wounds</em>, <em>doom</em>, <em>sanctuary</em>; 2nd <em>bear’s endurance</em>, <em>cure moderate wounds</em>, <em>desecrate</em>, <em>hold person</em>, <em>spiritual weapon (D)</em></p><p><strong>Spell Save DC: </strong>13 + spell level.</p><table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><p style="text-align: center"><br /> </p> <strong><span style="font-size: 22px">Kili, Fili, Oin, Gloin</span></strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Aspirant, 4th-Level Cleric of Nethrancor</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>4d8+12 (30 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+1</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in banded mail (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>17 ( +1 Dex, +6 banded mail), touch 11, flat-footed 16</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+3/+4</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>+1 mithral scythe</em> +6 melee (2d4+2/x4) or light crossbow +4 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>,</strong></p> </td><td><em>+1 mithral scythe</em> +6 melee (2d4+2/x4) or light crossbow +4 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, death touch 1/day (4d6+ 4 negative energy damage), +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +6*, Ref +2*, Will +7*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 13, Dex 12, Con 16, Int 10, Wis 16, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Concentration +10, Spellcraft +7</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Blind-Fight (D), Martial Weapon Proficiency (scythe), Weapon Focus (scythe)</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Pilgrimage (1-2 plus 1 curate, and 1-6 skeletons), Brigade (1-2 plus 2-20 sergeants, 2-5 officers, 0-2 cutthroats, and 1 leader), or Congregation (1-4 plus 4-16 sergeants, 3 officers, 1 leader, 1-6 skeletons, and 1 curate)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>5</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>+1 mithral scythe</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal.</p><p><strong>Speaks:</strong> Common and Dwarven.</p><p><strong>Spells: </strong>5/4/3 plus a domain spell at levels 1 and 2.</p><p><strong>Domains:</strong> Darkness, Death</p><p><strong>Domain Powers:</strong> Free blind-fight feat; death touch 4d6, 1/day</p><p><strong>Spells in Memory: </strong>0th <em>detect magic</em>, <em>guidance</em>, mending, <em>resistance, virtue</em>; 1st bless, <em>cause fear</em> (D), cure<em> light wounds</em>, <em>doom</em>, <em>sanctuary</em>; 2nd <em>bear’s endurance</em>, <em>blindness </em>(D), <em>cure moderate wounds</em>, <em>desecrate</em></p><p><strong>Spell Save DC: </strong>13 + spell level.</p><p></p><p></p><p style="text-align: center"><strong><strong><span style="font-size: 22px">Sleepy, Sneezy</span></strong></strong></p> <table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Cutthroat, 4th-Level Rogue</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>4d6+12 (26 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+2</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in studded leather (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>17 ( +3 Dex, +4 <em>studded leather +1</em>), touch 13, flat-footed 17</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+3/+4</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>Mithral short sword</em> +4 melee (1d6+1/19-20/x2) or hand crossbow +6 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>,</strong></p> </td><td><em>Mithral short sword</em> +4 melee (1d6+1/19-20/x2) or hand crossbow +6 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage, sneak attack +2d6</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, evasion, negative energy dependence, stability, stonecunning, trap finding, trap sense +1, turn vulnerability, turn resistance +5, uncanny dodge, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +4*, Ref +7*, Will +1*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 12, Dex 16, Con 16, Int 13, Wis 10, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Balance +10, Climb +8 (+2 w/rope), Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +8*, Hide +10, Listen +7, Move Silently +10, Sleight of Hand +10, Spot +7, Use Rope +10</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Dodge, Mobility</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Pair, Gang (2-8 plus 1 assassin), Patrol (1 plus 3 sergeants, and 1 officer), or Brigade (0-2 plus 2-20 sergeants, 2-5 officers, 1-2 aspirants, and 1 leader)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>5</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>mithral short sword </em>and <em>studded leather +1</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here.</p><p><strong>Speaks:</strong> Common and Dwarven.</p><p></p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 22px">Bashful, Doc</span></strong></p> <table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Assassin, 10th-Level Rogue</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> (Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>10d6+30 (65 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+3</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in studded leather (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>19 ( +3 Dex, +6 <em>studded leather +3</em>), touch 13, flat-footed 19</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+7/+8</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>+2 mithral short sword</em> +10 melee (1d6+3/19-20/x2) or hand crossbow +10 ranged (1d4/19-20x2) or punch +8 melee (1d3+1/x2 +10 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>,</strong></p> </td><td><em>+2 mithral short sword</em> +10 melee (1d6+3/19-20/x2) or hand crossbow +10 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +10 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage, sneak attack +5d6, spring attack</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, defensive roll, evasion, improved uncanny dodge, negative energy dependence, stability, stonecunning, trap finding, trap sense +3, turn vulnerability, turn resistance +10, uncanny dodge, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +6*, Ref +10*, Will +3*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 12, Dex 17, Con 16, Int 13, Wis 10, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Balance +16, Climb +14 (+2 w/rope), Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +14*, Hide +16, Listen +13, Move Silently +16, Sleight of Hand +16, Spot +13, Use Rope +16</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Deadly Precision, Dodge, Mobility, Spring Attack</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Solitary or Gang (1 plus 2-8 cutthroats)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>12</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>+2 mithral short sword </em>and<em> studded leather +3</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here.</p><p><strong>Speaks:</strong> Common, Dwarven, and Undercommon.</p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 22px">Dopey, Grumpy</span></strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Craftsman, 4th-Level Expert</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>4d6+8 (22 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+0</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft. in studded leather (4 squares); base speed 20 ft.</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>14 (+0 Dex, +4 <em>studded leather +1</em>), touch 10, flat-footed 14</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+3/+4</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>Mithral light mace</em> +4 melee (1d6+1/x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>,</strong></p> </td><td><em>Mithral light mace </em>+4 melee (1d6+1/x2) or punch +4 melee (1d3+1/x2 +4 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +3*, Ref +1*, Will +4*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 12, Dex 10, Con 15, Int 12, Wis 11, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Bluff +5, Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +11*, Diplomacy +7, Intimidate +8, Listen +7, Sense Motive +7, Spot +7</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Skill Focus: Craft, Skill Focus: Intimidate</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Group (2-5 craftsmen)</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>3</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>mithral light mace and studded leather +1</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here.</p><p><strong>Speaks:</strong> Common, Dwarven, and Giant.</p><p></p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 22px">Happy</span></strong></p> <table style='width: 100%'><tr><td><p style="text-align: center"></p> </td><td><strong>Dark Dwarf Mushroom Farmer, 3rd-Level Expert</strong></td></tr><tr><td><p style="text-align: center"></p> </td><td><em>Medium Humanoid</em> ( Augmented, Dwarf, Evil)</td></tr><tr><td><p style="text-align: center"><strong>Hit Dice:</strong></p> </td><td>3d6+6 (16 hp)</td></tr><tr><td><p style="text-align: center"><strong>Initiative:</strong></p> </td><td>+0</td></tr><tr><td><p style="text-align: center"><strong>Speed:</strong></p> </td><td>20 ft (4 squares)</td></tr><tr><td><p style="text-align: center"><strong>Armor Class:</strong></p> </td><td>10 (+0 Dex), touch 10, flat-footed 10</td></tr><tr><td><p style="text-align: center"><strong>Base Attack/Grapple:</strong></p> </td><td>+2/+2</td></tr><tr><td><p style="text-align: center"><strong>Attack:</strong></p> </td><td><em>Mithral dagger</em> +2 melee (1d4+1/19-20/x2) or punch +2 melee (1d3+1/x2 +3 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>,</strong></p> </td><td><em>Mithral dagger </em>+2 melee (1d4+1/19-20/x2) or punch +2 melee (1d3+1/x2 +3 negative energy)</td></tr><tr><td><p style="text-align: center"><strong>Space/Reach:</strong></p> </td><td>5 ft./5 ft.</td></tr><tr><td><p style="text-align: center"><strong>Special Attacks:</strong></p> </td><td>+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +3 negative energy damage</td></tr><tr><td><p style="text-align: center"><strong>Special Qualities:</strong></p> </td><td>Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity</td></tr><tr><td><p style="text-align: center"><strong>Saves:</strong></p> </td><td>Fort +3*, Ref +1*, Will +2*</td></tr><tr><td><p style="text-align: center"><strong>Abilities:</strong></p> </td><td>Str 11, Dex 10, Con 14, Int 13, Wis 9, Cha 6</td></tr><tr><td><p style="text-align: center"><strong>Skills:</strong></p> </td><td>Craft (mushroom farming) +10, Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +7, Heal +5, Knowledge (nature) +10, Listen +5, Spot +5, Survival +5</td></tr><tr><td><p style="text-align: center"><strong>Feats:</strong></p> </td><td>Skill Focus: Craft (mushroom farming), Skill Focus: Knowledge (nature)</td></tr><tr><td><p style="text-align: center"><strong>Environment:</strong></p> </td><td>Farrag, Infernal Cesspool</td></tr><tr><td><p style="text-align: center"><strong>Organization:</strong></p> </td><td>Solitary or Pair</td></tr><tr><td><p style="text-align: center"><strong>Challenge Rating:</strong></p> </td><td>2</td></tr><tr><td><p style="text-align: center"><strong>Treasure:</strong></p> </td><td>Standard coins; double goods; standard items (including a <em>mithral dagger</em>)</td></tr><tr><td><p style="text-align: center"><strong>Alignment:</strong></p> </td><td>Often Lawful, Always Evil</td></tr></table><p><strong>Dwarf Traits (Ex):</strong> Dwarves possess the following racial traits (in addition to those listed above).</p><p>— +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.</p><p>— +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>— +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here.</p><p><strong>Speaks:</strong> Common, Dwarven, and Orc.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7949926, member: 10778"] [B][SIZE=7]The Realm of Farrag[/SIZE][/B] Farrag’s realm can be divided into six separate regions. First are the four faces of the mountain (east, north, west, and south), then the peak area, and finally, the heart chamber. [B][SIZE=6]The Western Face[/SIZE][/B] The western slope is fairly steep, close to a 45 degree incline with few cliffs. The western face has several features: the dwarven caverns in the north, the Stony Barrens in the center (which also houses the Temple of the Stone, and the haunted forest in the south. The dwarven caverns hide an Infernal Cesspool in their depths, as does the haunted forest. [B][SIZE=5]The Dwarven Caverns[/SIZE][/B] The terrain surrounding the dwarven caverns is mostly rock and shale, with a few stunted trees here and there. Little ground cover is available, but there are plenty of boulders and shale slides. Animals (all with the dark template) are few and consist mainly of deer, goats, and the occasional mountain lion. The dwarven caverns are home to several dark dwarven clans centered around a town deep inside the mountain. The dark dwarven town is peopled by five clans: Ironbeards , the weaponsmith clan; Warshields, the armorer clan; Steelmugs, the brewer clan; Stonehammers, the stonemason clan; and Gembeards, the mining clan. Each clan produces most of the craftsmen or professionals in their specific field. Warriors, fighters, clerics, mushroom farmers, and rogues are drawn from all five clans. The entrance to the dwarven caverns is a single cave guarded by two dark dwarven patrols; with four more patrols within alarm bell range that will arrive (in case of attack from the surface) in only 1d4 rounds after the bell is rung. The single cave soon branches into many (mostly dead ends) tunnels, all natural from 7-10 foot tall, 5-6 foot wide caverns. Following the correct passages (clearly marked in darkvision ink at each intersection) it is easy and relatively quick to find the entrance to the dwarven town of Stonehenge. The town is built like a wheel with the sacrificial altar as the hub, and the five streets each peopled by a single clan and named after the clan. There are only five exits from the town: the one to the surface that becomes Ironbeard Street, one to each mine (mithral, coal, and iron) at the end of Gembeard, Stonehammer, and Steelmug streets respectively, and one to a series of natural caverns at the end of Warshield street that goes through the mountain to exit on the surface on the eastern slope in several different caves. These caverns house the mushroom fields that provide most of the dark dwarves’ sustenance and the pools that supply their water. Visitors are not turned away, but weapons must be peace-bonded while in town. Breaking this rule is cause for loss of the limb(s) holding the weapon. Casting a spell, if not a priest of Nethrancor; or operating a magic item are crimes punishable by death on the spot. Merchants and traders are welcomed even though they are not trusted. All the clans are eager to sell their wares for a premium price (2x price listed), anything less is considered an insult. The ritual area with the sacrificial altar is overseen by Lord Night, a soulless knight. He conducts the monthly rituals and performs the sacrifices. He still has seventy-six years left on his 500 year service to Nethrancor. His service will end with the creation of a gate. He is only too happy to be defeated (if he can be fairly defeated) in order to end this tedious existence. He will not throw the fight just because he is miserable. And the whole town of dark dwarves will probably have to be taken out, too. Once a year, a dark elven caravan arrives in the town to trade wood stock (to make crossbows, handles, and fires) and food stuffs (mainly fruits, meats, and greens) for suits of mithral armor. And also, half a year later, a dark dwarven caravan travels to the elven town in the center of the primeval forest on the northern face for trading similar merchandise. The dark dwarven caravan consists of 4-8 craftsmen, 8-12 mules, and a Brigade. [B][SIZE=6]Example Dark Dwarves[/SIZE][/B] [CENTER][B][SIZE=4][B] [/B][/SIZE][SIZE=6][B] Dori, Nori, Ori[/B][/SIZE][/B][/CENTER] [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][B][SIZE=4]Dark Dwarf Sergeant, 3rd-Level Warrior[/SIZE][/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]3d8+6 (19 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+0[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in half plate (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]19 (+7 half plate, +2 heavy shield), touch 10, flat-footed 19[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+3/+4[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]Mithral dwarven waraxe[/I] +5 melee (1d10+1/x3) or light crossbow +6 ranged (1d8/19-20x2) or punch + 4 melee (1d3+1/x2 +3 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Full Attack:[/B][/CENTER][/TD] [TD][I]Mithral dwarven waraxe[/I] +5 melee (1d10+1/x3) or light crossbow +6 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +3 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +3 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +5*, Ref +1*, Will 0*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Climb +0, Jump —6[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Weapon Focus (light crossbow), Weapon Focus (dwarven waraxe)[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Patrol (3 plus 1 cutthroat, and 1 officer), Brigade (2-20 plus 2-5 officers, 1-2 aspirants, 0-2 cutthroats and 1 leader), or Congregation (4-16 plus 3 officers, 1 curate, 1 leader, 1-4 aspirants, and 1-6 skeletons)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]2[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]mithral dwarven waraxe[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. [B]Speaks:[/B] Common and Dwarven. [B][SIZE=6]Bifur, Bofur, Bombur[/SIZE][/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Officer, 5th-Level Warrior[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]5d8+10 (32 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+0[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in half plate (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]20 (+8 [I]half plate +1[/I], +2 heavy shield), touch 10, flat-footed 20[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+5/+7[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]+1 mithral dwarven waraxe[/I] +9 melee (1d10+3/x3) or light crossbow +5 ranged (1d8/19-20x2) or punch +7 melee (1d3+2/x2 +5 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Full Attack:[/B][/CENTER][/TD] [TD][I]+1 mithral dwarven waraxe[/I] +9 melee (1d10+3/x3) or light crossbow +5 ranged (1d8/19-20x2) or punch +7 melee (1d3+2/x2 +5 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +5 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +6*, Ref +1*, Will 0*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 14, Dex 11, Con 14, Int 10, Wis 9, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Climb +4, Jump —2[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Weapon Focus (light crossbow), Weapon Focus (dwarven waraxe)[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Patrol (1 plus 3 sergeants and 1 cutthroat), Brigade (2-5 plus 2-20 sergeants, 1-2 aspirants, and 0-2 cutthroats ), or Congregation (3 plus 4-16 sergeants, 1 curate, 1 leader, 1-4 aspirants, and 1-6 skeletons)[/TD] [/TR] [TR] [TD][B]Challenge Rating:[/B][/TD] [TD]5[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD][CENTER]Standard coins; double goods; standard items (iincluding a [I]+1 mithral dwarven waraxe[/I] and [I]half plate +1[/I])[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. [B]Speaks:[/B] Common and Dwarven. [CENTER] [/CENTER] [B][SIZE=6]Theodin[/SIZE][/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Leader, 9th-Level Fighter[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]9d10+36 (85 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+1[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in half plate (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]23 ( +1 Dex, +10 [I]half plate +3[/I], +2 heavy shield), touch 11, flat-footed 22[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+9/+11[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]+3 mithral dwarven waraxe[/I] +15 melee (1d10+7/19-20x3) or [I]+1 light crossbow[/I] +11 ranged (1d8+1/19-20x2) or punch +12 melee (1d3+4/x2 +9 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Full Attack:[/B][/CENTER][/TD] [TD][I]+3 mithral dwarven waraxe[/I] +15/+10 melee (1d10+7/19-20x3) or [I]+1 light crossbow[/I] +11 ranged (1d8/19-20x2) or punch +12/+7 melee (1d3+4/x2 +9 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][B]Special Attacks:[/B][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +9 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +10, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +10*, Ref +4*, Will +4*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 14, Dex 13, Con 19, Int 10, Wis 12, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Climb +8, Jump +2[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Power Attack, Cleave, Improved Critical (dwarven waraxe), Improved Critical (light crossbow), Weapon Focus (dwarven waraxe), Weapon Focus (light crossbow), Weapon Focus (punch), Weapon Specialization (dwarven waraxe), Weapon Specialization (punch).[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Brigade (1 plus 2-20 sergeants, 2-5 officers, 1-2 aspirants, and 0-2 cutthroats) or Congregation (1 plus 4-16 sergeants, 3 officers, 1 curate, 1-4 aspirants, and 1-6 skeletons)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]11[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]+3 mithral dwarven waraxe[/I], a[I] +1 light crossbow[/I], and [I]half plate +3[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil [LEFT][B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal.[/LEFT] [CENTER][B]Speaks:[/B] Common and Dwarven. [/CENTER] [B][SIZE=6]Dwalin, Balin[/SIZE][/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Curate, 7th-Level Cleric of Nethrancor[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]7d8+21 (52 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+5[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in half plate (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]20 ( +1 Dex, +9 [I]half plate +2[/I]), touch 11, flat-footed 19[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+5/+6[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]+2 mithral scythe[/I] +8 melee (2d4+3/x4) or light crossbow +6 ranged (1d8/19-20x2) or punch +6 melee (1d3+1/x2 +7 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Full Attack:[/B][/CENTER][/TD] [TD][I]+2 mithral scythe[/I] +8 melee (2d4+3/x4) or light crossbow +6 ranged (1d8/19-20x2) or punch +6 melee (1d3+1/x2 +7 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, death touch 1/day (7d6 +7 negative energy damage), +4 dodge bonus to AC vs. giants, natural attacks +7 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +7*, Ref +3*, Will +8*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 13, Dex 13, Con 16, Int 10, Wis 16, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Concentration +13, Spellcraft +10[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Extra Turning, Improved Initiative, Improved Turning (Rebuking), Martial Weapon Proficiency (scythe) (D), Weapon Focus (scythe) (D)[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Pilgrimage (1 plus 1-2 aspirants and 1-6 skeletons) or Congregation (1 plus 4-16 sergeants, 3 officers, 1 leader, 1-4 aspirants and 1-6 skeletons)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]8[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]+2 mithral scythe[/I] and [I]half plate +2[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. [B]Speaks: [/B]Common and Dwarven. [B]Spells: [/B]6/5/4/3/1 plus a domain spell at levels 1 to 4. [B]Domains:[/B] Death, War [B]Domain Powers:[/B] Free blind-fight feat; death touch 7d6, 1/day [B]Spells in Memory: [/B]0th [I]cure minor wounds[/I], [I]detect magic[/I], [I]guidance[/I], mending, [I]resistance, virtue[/I]; 1st [I]bane[/I], [I]bless[/I], [I]cause fear[/I] (D), cure[I] light wounds[/I], [I]doom[/I], [I]sanctuary[/I]; 2nd [I]bear’s endurance[/I], [I]cure moderate wounds[/I], [I]desecrate[/I], [I]hold person[/I], [I]spiritual weapon (D)[/I] [B]Spell Save DC: [/B]13 + spell level. [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][CENTER] [/CENTER] [B][SIZE=6]Kili, Fili, Oin, Gloin[/SIZE][/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Aspirant, 4th-Level Cleric of Nethrancor[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]4d8+12 (30 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+1[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in banded mail (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]17 ( +1 Dex, +6 banded mail), touch 11, flat-footed 16[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+3/+4[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]+1 mithral scythe[/I] +6 melee (2d4+2/x4) or light crossbow +4 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B],[/B][/CENTER][/TD] [TD][I]+1 mithral scythe[/I] +6 melee (2d4+2/x4) or light crossbow +4 ranged (1d8/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, death touch 1/day (4d6+ 4 negative energy damage), +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +6*, Ref +2*, Will +7*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 13, Dex 12, Con 16, Int 10, Wis 16, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Concentration +10, Spellcraft +7[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Blind-Fight (D), Martial Weapon Proficiency (scythe), Weapon Focus (scythe)[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Pilgrimage (1-2 plus 1 curate, and 1-6 skeletons), Brigade (1-2 plus 2-20 sergeants, 2-5 officers, 0-2 cutthroats, and 1 leader), or Congregation (1-4 plus 4-16 sergeants, 3 officers, 1 leader, 1-6 skeletons, and 1 curate)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]5[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]+1 mithral scythe[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. [B]Speaks:[/B] Common and Dwarven. [B]Spells: [/B]5/4/3 plus a domain spell at levels 1 and 2. [B]Domains:[/B] Darkness, Death [B]Domain Powers:[/B] Free blind-fight feat; death touch 4d6, 1/day [B]Spells in Memory: [/B]0th [I]detect magic[/I], [I]guidance[/I], mending, [I]resistance, virtue[/I]; 1st bless, [I]cause fear[/I] (D), cure[I] light wounds[/I], [I]doom[/I], [I]sanctuary[/I]; 2nd [I]bear’s endurance[/I], [I]blindness [/I](D), [I]cure moderate wounds[/I], [I]desecrate[/I] [B]Spell Save DC: [/B]13 + spell level. [CENTER][B][B][SIZE=6]Sleepy, Sneezy[/SIZE][/B][/B][/CENTER] [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Cutthroat, 4th-Level Rogue[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]4d6+12 (26 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+2[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in studded leather (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]17 ( +3 Dex, +4 [I]studded leather +1[/I]), touch 13, flat-footed 17[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+3/+4[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]Mithral short sword[/I] +4 melee (1d6+1/19-20/x2) or hand crossbow +6 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B],[/B][/CENTER][/TD] [TD][I]Mithral short sword[/I] +4 melee (1d6+1/19-20/x2) or hand crossbow +6 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage, sneak attack +2d6[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, evasion, negative energy dependence, stability, stonecunning, trap finding, trap sense +1, turn vulnerability, turn resistance +5, uncanny dodge, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +4*, Ref +7*, Will +1*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 12, Dex 16, Con 16, Int 13, Wis 10, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Balance +10, Climb +8 (+2 w/rope), Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +8*, Hide +10, Listen +7, Move Silently +10, Sleight of Hand +10, Spot +7, Use Rope +10[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Dodge, Mobility[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Pair, Gang (2-8 plus 1 assassin), Patrol (1 plus 3 sergeants, and 1 officer), or Brigade (0-2 plus 2-20 sergeants, 2-5 officers, 1-2 aspirants, and 1 leader)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]5[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]mithral short sword [/I]and [I]studded leather +1[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here. [B]Speaks:[/B] Common and Dwarven. [CENTER][B][SIZE=6]Bashful, Doc[/SIZE][/B][/CENTER] [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Assassin, 10th-Level Rogue[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] (Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]10d6+30 (65 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+3[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in studded leather (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]19 ( +3 Dex, +6 [I]studded leather +3[/I]), touch 13, flat-footed 19[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+7/+8[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]+2 mithral short sword[/I] +10 melee (1d6+3/19-20/x2) or hand crossbow +10 ranged (1d4/19-20x2) or punch +8 melee (1d3+1/x2 +10 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B],[/B][/CENTER][/TD] [TD][I]+2 mithral short sword[/I] +10 melee (1d6+3/19-20/x2) or hand crossbow +10 ranged (1d4/19-20x2) or punch +4 melee (1d3+1/x2 +10 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage, sneak attack +5d6, spring attack[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, defensive roll, evasion, improved uncanny dodge, negative energy dependence, stability, stonecunning, trap finding, trap sense +3, turn vulnerability, turn resistance +10, uncanny dodge, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +6*, Ref +10*, Will +3*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 12, Dex 17, Con 16, Int 13, Wis 10, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Balance +16, Climb +14 (+2 w/rope), Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +14*, Hide +16, Listen +13, Move Silently +16, Sleight of Hand +16, Spot +13, Use Rope +16[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Deadly Precision, Dodge, Mobility, Spring Attack[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Solitary or Gang (1 plus 2-8 cutthroats)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]12[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]+2 mithral short sword [/I]and[I] studded leather +3[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here. [B]Speaks:[/B] Common, Dwarven, and Undercommon. [CENTER][B][SIZE=6]Dopey, Grumpy[/SIZE][/B][/CENTER] [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Craftsman, 4th-Level Expert[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]4d6+8 (22 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+0[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft. in studded leather (4 squares); base speed 20 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]14 (+0 Dex, +4 [I]studded leather +1[/I]), touch 10, flat-footed 14[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+3/+4[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]Mithral light mace[/I] +4 melee (1d6+1/x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B],[/B][/CENTER][/TD] [TD][I]Mithral light mace [/I]+4 melee (1d6+1/x2) or punch +4 melee (1d3+1/x2 +4 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +4 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +3*, Ref +1*, Will +4*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 12, Dex 10, Con 15, Int 12, Wis 11, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Bluff +5, Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +11*, Diplomacy +7, Intimidate +8, Listen +7, Sense Motive +7, Spot +7[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Skill Focus: Craft, Skill Focus: Intimidate[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Group (2-5 craftsmen)[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]3[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]mithral light mace and studded leather +1[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here. [B]Speaks:[/B] Common, Dwarven, and Giant. [CENTER][B][SIZE=6]Happy[/SIZE][/B][/CENTER] [TABLE] [TR] [TD][CENTER][/CENTER][/TD] [TD][B]Dark Dwarf Mushroom Farmer, 3rd-Level Expert[/B][/TD] [/TR] [TR] [TD][CENTER][/CENTER][/TD] [TD][I]Medium Humanoid[/I] ( Augmented, Dwarf, Evil)[/TD] [/TR] [TR] [TD][CENTER][B]Hit Dice:[/B][/CENTER][/TD] [TD]3d6+6 (16 hp)[/TD] [/TR] [TR] [TD][CENTER][B]Initiative:[/B][/CENTER][/TD] [TD]+0[/TD] [/TR] [TR] [TD][CENTER][B]Speed:[/B][/CENTER][/TD] [TD]20 ft (4 squares)[/TD] [/TR] [TR] [TD][CENTER][B]Armor Class:[/B][/CENTER][/TD] [TD]10 (+0 Dex), touch 10, flat-footed 10[/TD] [/TR] [TR] [TD][CENTER][B]Base Attack/Grapple:[/B][/CENTER][/TD] [TD]+2/+2[/TD] [/TR] [TR] [TD][CENTER][B]Attack:[/B][/CENTER][/TD] [TD][I]Mithral dagger[/I] +2 melee (1d4+1/19-20/x2) or punch +2 melee (1d3+1/x2 +3 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B],[/B][/CENTER][/TD] [TD][I]Mithral dagger [/I]+2 melee (1d4+1/19-20/x2) or punch +2 melee (1d3+1/x2 +3 negative energy)[/TD] [/TR] [TR] [TD][CENTER][B]Space/Reach:[/B][/CENTER][/TD] [TD]5 ft./5 ft.[/TD] [/TR] [TR] [TD][CENTER][B]Special Attacks:[/B][/CENTER][/TD] [TD]+1 attack bonus vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, natural attacks +3 negative energy damage[/TD] [/TR] [TR] [TD][CENTER][B]Special Qualities:[/B][/CENTER][/TD] [TD]Darkvision 60 ft., DR 5/good, negative energy dependence, stability, stonecunning, turn vulnerability, turn resistance +5, undead traits, weapon familiarity[/TD] [/TR] [TR] [TD][CENTER][B]Saves:[/B][/CENTER][/TD] [TD]Fort +3*, Ref +1*, Will +2*[/TD] [/TR] [TR] [TD][CENTER][B]Abilities:[/B][/CENTER][/TD] [TD]Str 11, Dex 10, Con 14, Int 13, Wis 9, Cha 6[/TD] [/TR] [TR] [TD][CENTER][B]Skills:[/B][/CENTER][/TD] [TD]Craft (mushroom farming) +10, Craft (armorsmithing, brewing, mining, stonemasonry, or weaponsmithing) +7, Heal +5, Knowledge (nature) +10, Listen +5, Spot +5, Survival +5[/TD] [/TR] [TR] [TD][CENTER][B]Feats:[/B][/CENTER][/TD] [TD]Skill Focus: Craft (mushroom farming), Skill Focus: Knowledge (nature)[/TD] [/TR] [TR] [TD][CENTER][B]Environment:[/B][/CENTER][/TD] [TD]Farrag, Infernal Cesspool[/TD] [/TR] [TR] [TD][CENTER][B]Organization:[/B][/CENTER][/TD] [TD]Solitary or Pair[/TD] [/TR] [TR] [TD][CENTER][B]Challenge Rating:[/B][/CENTER][/TD] [TD]2[/TD] [/TR] [TR] [TD][CENTER][B]Treasure:[/B][/CENTER][/TD] [TD]Standard coins; double goods; standard items (including a [I]mithral dagger[/I])[/TD] [/TR] [TR] [TD][CENTER][B]Alignment:[/B][/CENTER][/TD] [TD]Often Lawful, Always Evil[/TD] [/TR] [/TABLE] [B]Dwarf Traits (Ex):[/B] Dwarves possess the following racial traits (in addition to those listed above). — +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here. — +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here. — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. *Not reflected in the skill check numbers given here. [B]Speaks:[/B] Common, Dwarven, and Orc. [/QUOTE]
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