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<blockquote data-quote="Obly99" data-source="post: 9818625" data-attributes="member: 7035194"><p>Elder evil are only in D&D for copyright while Great Old Ones are original of Lovecraft and the Chaosium publisher (the one of the Call of Cthulhu RPG). They are similar but with a lot of differences with each others and what they want. Paizo, the creatore of Pathfinder, paid the Chaosium for using Great Old Ones and all the other creations of Lovecraft in PF1e.</p><p>[URL unfurl="true"]https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/[/URL]</p><p>[URL unfurl="true"]https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/CREATURE-TYPES/#great_old_one_subtype[/URL]</p><p>[URL unfurl="true"]https://pathfinderwiki.com/wiki/Great_Old_One[/URL]</p><p>[URL unfurl="true"]https://pathfinderwiki.com/wiki/Old_Cults[/URL]</p><p>[URL unfurl="true"]https://pathfinderwiki.com/wiki/Outer_God[/URL]</p><p>While for making them with the Ascension rules, i have an entire thread on the forum <a href="https://www.enworld.org/threads/from-the-mind-of-the-lonely-of-providence-fear-the-great-old-one-and-outer-god-template.688900/" target="_blank">here</a> with templates for Great Old Ones and Outer Gods, monsters, and player options.</p><p>Lucifer is nothing of both. The Ascension place him as an Aspect of Satan (the First One of the Elemental planes) and thus as a Lesser Deity power bond to the dicotomy angel/devils in the cosmology and not bound to the eldritch horror of elder evils or great old ones. But in my cosmology i decided to make him a unique Balseraph (a corrupted seraphim described at page 39 of Ascension equivalent in power to an Old One) not connected to Satan.</p><p>This are the traits for my Balseraph</p><p></p><p><strong>Balseraph First Choir Traits (Ex/Sp/Su)</strong></p><ul> <li data-xf-list-type="ul">Clairaudience/clairvoyance over the entire layer. As well as darkvision and low-light vision.</li> <li data-xf-list-type="ul">Immunity to ability damage or drain, acid, cold, disease, electricity, energy drain, fire, paralysis, petrification, poison, sleep, stunning and death from massive damage. They are immune to non-epic magic and all abjuration, conjuration, enchantment, illusion, necromantic and transmutation magic.</li> <li data-xf-list-type="ul">Omnicompetent (Ex): Balseraphs of the first choir know all skills and have maximum ranks in each.</li> <li data-xf-list-type="ul">Malefic Aura (Su): This aura acts as an an antimagic field that work even on creature with 32 or lesser divine rank (despite their normal immunity against it) and that doesn not hinder the magic of the Balseraph itself. This aura also gives a -32 penalty to AC and saving throws to all enemies. This aura suppresses any protection from evil and magic circle against evil effects within its reach.</li> <li data-xf-list-type="ul">All this effects have a radius of 400 ft. + 40 ft./Hit Dice of the Balseraph (caster level equals the Balseraph’s Hit Dice plus its divine bonus). This aura can be dispelled (by epic magic), but the Balseraph can create it again as a free action on its next turn.</li> <li data-xf-list-type="ul">Spell-like Abilities (Sp): At will - astral travel, etherealness, greater teleport, plane shift, shapechange.</li> </ul></blockquote><p></p>
[QUOTE="Obly99, post: 9818625, member: 7035194"] Elder evil are only in D&D for copyright while Great Old Ones are original of Lovecraft and the Chaosium publisher (the one of the Call of Cthulhu RPG). They are similar but with a lot of differences with each others and what they want. Paizo, the creatore of Pathfinder, paid the Chaosium for using Great Old Ones and all the other creations of Lovecraft in PF1e. [URL unfurl="true"]https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/[/URL] [URL unfurl="true"]https://www.d20pfsrd.com/BESTIARY/RULES-FOR-MONSTERS/CREATURE-TYPES/#great_old_one_subtype[/URL] [URL unfurl="true"]https://pathfinderwiki.com/wiki/Great_Old_One[/URL] [URL unfurl="true"]https://pathfinderwiki.com/wiki/Old_Cults[/URL] [URL unfurl="true"]https://pathfinderwiki.com/wiki/Outer_God[/URL] While for making them with the Ascension rules, i have an entire thread on the forum [URL='https://www.enworld.org/threads/from-the-mind-of-the-lonely-of-providence-fear-the-great-old-one-and-outer-god-template.688900/']here[/URL] with templates for Great Old Ones and Outer Gods, monsters, and player options. Lucifer is nothing of both. The Ascension place him as an Aspect of Satan (the First One of the Elemental planes) and thus as a Lesser Deity power bond to the dicotomy angel/devils in the cosmology and not bound to the eldritch horror of elder evils or great old ones. But in my cosmology i decided to make him a unique Balseraph (a corrupted seraphim described at page 39 of Ascension equivalent in power to an Old One) not connected to Satan. This are the traits for my Balseraph [B]Balseraph First Choir Traits (Ex/Sp/Su)[/B] [LIST] [*]Clairaudience/clairvoyance over the entire layer. As well as darkvision and low-light vision. [*]Immunity to ability damage or drain, acid, cold, disease, electricity, energy drain, fire, paralysis, petrification, poison, sleep, stunning and death from massive damage. They are immune to non-epic magic and all abjuration, conjuration, enchantment, illusion, necromantic and transmutation magic. [*]Omnicompetent (Ex): Balseraphs of the first choir know all skills and have maximum ranks in each. [*]Malefic Aura (Su): This aura acts as an an antimagic field that work even on creature with 32 or lesser divine rank (despite their normal immunity against it) and that doesn not hinder the magic of the Balseraph itself. This aura also gives a -32 penalty to AC and saving throws to all enemies. This aura suppresses any protection from evil and magic circle against evil effects within its reach. [*]All this effects have a radius of 400 ft. + 40 ft./Hit Dice of the Balseraph (caster level equals the Balseraph’s Hit Dice plus its divine bonus). This aura can be dispelled (by epic magic), but the Balseraph can create it again as a free action on its next turn. [*]Spell-like Abilities (Sp): At will - astral travel, etherealness, greater teleport, plane shift, shapechange. [/LIST] [/QUOTE]
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