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<blockquote data-quote="The Shaman" data-source="post: 3428129" data-attributes="member: 26473"><p>Mark, just wanted to tell you that I think you ask some of the the most consistently interesting questions on the board.</p><p></p><p>I played a 1e dwarf fighter/cleric who was something like 260 or 270 years old, putting him squarely in the "old" age category. The DM allowed stat mods for aging per the <em>DMG</em>, but I would've played the character with or without the bumps and penalties, 'cause I liked the character concept.</p><p></p><p>I've made the passage of time more significant in <em>D&D</em> by including events that "slow the game down." For example, the adventurers have found themselves stuck in town for a winter when the mountain passes were snowed in, or forced to wait a week for a flooded ford on their route of travel to become passible. There's also training downtime, and time spent travelling, and time spent on their own initiative just pursuing activities other than adventuring.</p><p></p><p>This isn't usually a big deal - the players can do as much or as little with the time as they like, as in, "The ford is flooded and the locals tell you that it will take several days before the river is likely to be passable." The players may simply opt for their characters to wait it out, in which case there may be a couple of random encounters in the town or village where they're staying, or they may choose to use the time for getting to know the locals, which means we can spend the time roleplaying their efforts, or they can opt to do something else altogether, from searching for a cleric to <em>wind walk</em> them across the river, to an expedition upstream to find another crossing, or whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 3428129, member: 26473"] Mark, just wanted to tell you that I think you ask some of the the most consistently interesting questions on the board. I played a 1e dwarf fighter/cleric who was something like 260 or 270 years old, putting him squarely in the "old" age category. The DM allowed stat mods for aging per the [i]DMG[/i], but I would've played the character with or without the bumps and penalties, 'cause I liked the character concept. I've made the passage of time more significant in [i]D&D[/i] by including events that "slow the game down." For example, the adventurers have found themselves stuck in town for a winter when the mountain passes were snowed in, or forced to wait a week for a flooded ford on their route of travel to become passible. There's also training downtime, and time spent travelling, and time spent on their own initiative just pursuing activities other than adventuring. This isn't usually a big deal - the players can do as much or as little with the time as they like, as in, "The ford is flooded and the locals tell you that it will take several days before the river is likely to be passable." The players may simply opt for their characters to wait it out, in which case there may be a couple of random encounters in the town or village where they're staying, or they may choose to use the time for getting to know the locals, which means we can spend the time roleplaying their efforts, or they can opt to do something else altogether, from searching for a cleric to [i]wind walk[/i] them across the river, to an expedition upstream to find another crossing, or whatever. :D [/QUOTE]
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